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Handler源码分析

2019-11-06 09:34:15
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Handler主要用于线程切换,一个典型的应用场景是:子线程通过Handler更新主线程UI 本文将从源码上来介绍Handler的实现原理 简书地址:http://www.jianshu.com/p/bb078eac0190

Handler的工作流程

先看一张图:

Handler工作流程

主要流程如下: * 构造Message对象 * 通过Handler将Message发送到MessageQueue * Looper从MessageQueue里取出Message对象 * Looper调用Message对象里保存的Handler对象的dispatchMessage方法将Message的处理移交给Handler

那么Looper和MessageQueue是哪来的呢?看一下Handler的构造方法:

public Handler(Callback callback, boolean async) { if (FIND_POTENTIAL_LEAKS) { final Class<? extends Handler> klass = getClass(); if ((klass.isAnonymousClass() || klass.isMemberClass() || klass.isLocalClass()) && (klass.getModifiers() & Modifier.STATIC) == 0) { Log.w(TAG, "The following Handler class should be static or leaks might occur: " + klass.getCanonicalName()); } } mLooper = Looper.myLooper();//获取Handler所在线程的Looper。 if (mLooper == null) { throw new RuntimeException( "Can't create handler inside thread that has not called Looper.PRepare()"); } mQueue = mLooper.mQueue;//获取Looper里的MessageQueue mCallback = callback; mAsynchronous = async; }

如果mLooper为空则直接抛异常了,所以如果不是在主线程创建Handler之前一定要在子线程里调用Looper.prepare()准备好一个Looper。Looper.prepare()会调用Looper的构造方法创建一个Looper,在Looper的构造方法中又创建了一个MessageQueue。

下面通过源码来看这几个步骤是如何实现的

1.构造Message对象

通过Handler对象构造

通过Message的静态方法构造

或者,直接

Message message = new Message();

各种方式在使用效果上最后的差别不大,任选其一即可。

2.通过Handler将Message发送到MessageQueue

//Handlerprivate boolean enqueueMessage(MessageQueue queue, Message msg, long uptimeMillis) { msg.target = this;//注意这一句,将target对象指向当前handler if (mAsynchronous) { msg.setAsynchronous(true); } return queue.enqueueMessage(msg, uptimeMillis);//将Message入消息队列 }

左右的发送消息的方法最终都调用到了这个方法,顾名思义,这个方法将Message对象添加到MessageQueue队列,在入队之前,将message的target对象赋值为当前handler对象,最后会通过这个target对象来处理这个message。

//MessageQueueboolean enqueueMessage(Message msg, long when) { if (msg.target == null) { throw new IllegalArgumentException("Message must have a target."); } if (msg.isInUse()) { throw new IllegalStateException(msg + " This message is already in use."); } synchronized (this) { if (mQuitting) { IllegalStateException e = new IllegalStateException( msg.target + " sending message to a Handler on a dead thread"); Log.w(TAG, e.getMessage(), e); msg.recycle(); return false; } msg.markInUse(); msg.when = when; Message p = mMessages; boolean needWake; if (p == null || when == 0 || when < p.when) { // New head, wake up the event queue if blocked. msg.next = p; mMessages = msg; needWake = mBlocked; } else { // Inserted within the middle of the queue. Usually we don't have to wake // up the event queue unless there is a barrier at the head of the queue // and the message is the earliest asynchronous message in the queue. needWake = mBlocked && p.target == null && msg.isAsynchronous(); Message prev; for (;;) { prev = p; p = p.next; if (p == null || when < p.when) { break; } if (needWake && p.isAsynchronous()) { needWake = false; } } msg.next = p; // invariant: p == prev.next prev.next = msg; } // We can assume mPtr != 0 because mQuitting is false. if (needWake) { nativeWake(mPtr); } } return true; }

可以看到,MessageQueue其实是一个单链表,所以很多操作都是单链表的操作。如果p==null(当前队列为空)或者when==0(通过sendMessageAtFrontOfQueue方法发送的消息)或者when

//Handlerpublic final boolean sendMessageDelayed(Message msg, long delayMillis) { if (delayMillis < 0) { delayMillis = 0; } return sendMessageAtTime(msg, SystemClock.uptimeMillis() + delayMillis); }

3.Looper从MessageQueue里取出Message对象

当创建好Looper后,会调用Looper.loop()方法不断的从MessageQueue里读取Message,如果是主线程,那么Looper.loop()方法在系统创建进程的时候就已经调用过了,如果在子线程则需要自己调用。

//Looperpublic static void loop() { final Looper me = myLooper(); if (me == null) { throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread."); } final MessageQueue queue = me.mQueue; ...省略 for (;;) { //从队列里取出消息 Message msg = queue.next(); // might block if (msg == null) { // No message indicates that the message queue is quitting. return; } ...省略 try { //将msg的处理移交给Handler msg.target.dispatchMessage(msg); } finally { if (traceTag != 0) { Trace.traceEnd(traceTag); } } ...省略 } }

Message msg = queue.next(); // might block 通过一个无限的for循环中通过MessageQueue.next()读消息,如果队列没有消息则阻塞。在next方法中,如果队首的消息执行时间还没到,就设置一个等待时间,如果到了就从链表里取出来,然后返回。

//MessageQueueMessage next() { // Return here if the message loop has already quit and been disposed. // This can happen if the application tries to restart a looper after quit // which is not supported. ... for(;;){ if (nextPollTimeoutMillis != 0) { Binder.flushPendingCommands(); } nativePollOnce(ptr, nextPollTimeoutMillis); synchronized (this) { ... if (now < msg.when) { // Next message is not ready. Set a timeout to wake up when it is ready. nextPollTimeoutMillis = (int) Math.min(msg.when - now, Integer.MAX_VALUE); } else { // Got a message. mBlocked = false; if (prevMsg != null) { prevMsg.next = msg.next; } else { mMessages = msg.next; } msg.next = null; if (DEBUG) Log.v(TAG, "Returning message: " + msg); msg.markInUse(); return msg; } ... } } }

4.调用Handler的dispatchMessage方法将Message的处理移交给Handler

在Loopermsg.target.dispatchMessage(msg)让Handler去处理,这里的target就是在调用Handler.的enqueueMessage方法时赋值得,忘记了可以去步骤2里再看一下。

至此,处理流程又回到了Handler的dispatchMessage方法里,逻辑很简单,一个细节要注意,如果mCallback不为空,是不会调用handleMessage,这里mCallback是在创建Handler的时候就传进来的,所以使用Handler处理消息,要么在创建Handler的时候传入一个Callback,要么重写handleMessage方法。

//Handler /** * Handle system messages here. */ public void dispatchMessage(Message msg) { if (msg.callback != null) { handleCallback(msg); } else { if (mCallback != null) { if (mCallback.handleMessage(msg)) { return; } } handleMessage(msg); } } private static void handleCallback(Message message) { message.callback.run(); } /** * Subclasses must implement this to receive messages. */ public void handleMessage(Message msg) { }
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