对于opencv的imshow函数,恐怕我们是再熟悉不过了,它会创建一个窗体,然后将mat显示到窗体中。
然而,实际开发程序中,会有这样一种需求:上层将创建好的窗体,传递给下层dll,下层dll将得到的一张张图像直接显示到窗体中去。
本文主要记录利用direct2d的实现方法。
1、在项目中添加 BaseFactory.h文件
// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF // ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO // THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A // PARTICULAR PURPOSE. // // Copyright (c) Microsoft Corporation. All rights reserved // #pragma once // Modify the following defines if you have to target a platform prior to the ones specified below. // Refer to MSDN for the latest info on corresponding values for different platforms. #ifndef WINVER // Allow use of features specific to Windows 7 or later. #define WINVER 0x0700 // Change this to the appropriate value to target other versions of Windows. #endif #ifndef _WIN32_WINNT // Allow use of features specific to Windows 7 or later. #define _WIN32_WINNT 0x0700 // Change this to the appropriate value to target other versions of Windows. #endif #ifndef UNICODE #define UNICODE #endif // Exclude rarely-used items from Windows headers. #include <d2d1.h> //#include <d2d1helper.h> /******************************************************************* ** Macros ** *******************************************************************/template<class Interface>inline void SafeRelease( Interface **ppInterfaceToRelease ){ if (*ppInterfaceToRelease != NULL) { (*ppInterfaceToRelease)->Release(); (*ppInterfaceToRelease) = NULL; }}#ifndef Assert #if defined( DEBUG ) || defined( _DEBUG ) #define Assert(b) do {if (!(b)) {OutputDebugStringA("Assert: " #b "/n");}} while(0) #else #define Assert(b) #endif //DEBUG || _DEBUG #endif #ifndef HINST_THISCOMPONENT EXTERN_C IMAGE_DOS_HEADER __ImageBase;#define HINST_THISCOMPONENT ((HINSTANCE)&__ImageBase) #endif class BaseFactory{public: BaseFactory(void); ~BaseFactory(void); bool Initialize(HWND hwnd, int width, int height);private: // Initialize device-dependent resources. HRESULT CreateDeviceResources(); // Release device-dependent resource. public: //绘图 void OnRender(char *data); void DiscardDeviceResources(); //图片信息 int imgwidth; int imgheight; D2D1_RECT_U imgrect; char *imgdata;private: RECT rc; HWND m_hwnd; ID2D1Factory* m_pDirect2dFactory; ID2D1HwndRenderTarget* m_pRenderTarget; ID2D1Bitmap* m_pBitmap;};2、添加BaseFactory.cpp文件
#include "BaseFactory.h" BaseFactory::BaseFactory(void){}bool BaseFactory::Initialize(HWND hwnd, int width, int height){ imgheight = height; imgwidth = width; m_hwnd = hwnd; m_pRenderTarget = nullptr; m_pBitmap = nullptr; CreateDeviceResources(); return true;}BaseFactory::~BaseFactory(void){}HRESULT BaseFactory::CreateDeviceResources(){ D2D1CreateFactory(D2D1_FACTORY_TYPE_SINGLE_THREADED, &m_pDirect2dFactory); HRESULT hr = S_OK; if (!m_pRenderTarget) { GetClientRect(m_hwnd, &rc); D2D1_SIZE_U size = D2D1::SizeU ( rc.right - rc.left, rc.bottom - rc.top ); // Create a Direct2D render target. hr = m_pDirect2dFactory->CreateHwndRenderTarget( D2D1::RenderTargetProperties(), D2D1::HwndRenderTargetProperties(m_hwnd, size, D2D1_PRESENT_OPTIONS_IMMEDIATELY),//第三个参数设置不等待垂直同步,默认垂直同步时最高刷新频率为显卡刷新频率,一般60FPS &m_pRenderTarget ); //创建位图 D2D1_SIZE_U imgsize = D2D1::SizeU(imgwidth, imgheight); D2D1_PIXEL_FORMAT pixelFormat = //位图像素格式描述 { DXGI_FORMAT_B8G8R8A8_UNORM, //该参数设置图像数据区的像素格式,现为RGBA,可根据需要改为别的格式,只是后面的数据拷贝要做相应的调整 D2D1_ALPHA_MODE_IGNORE }; D2D1_BITMAP_PROPERTIES prop = //位图具体信息描述 { pixelFormat, imgsize.width, imgsize.height }; long pitch = imgsize.width * 4; imgdata = new char[imgsize.width * imgsize.height * 4]; memset(imgdata, 0, imgsize.width * imgsize.height * 4); m_pRenderTarget->SetAntialiasMode(D2D1_ANTIALIAS_MODE_PER_PRIMITIVE);//设置图像为抗锯齿模式 m_pRenderTarget->CreateBitmap(imgsize, imgdata, pitch, &prop, &m_pBitmap); imgrect.left = 0; imgrect.right = imgwidth; imgrect.top = 0; imgrect.bottom = imgheight; } return hr;}void BaseFactory::DiscardDeviceResources(){ delete[] imgdata; SafeRelease(&m_pRenderTarget); m_pDirect2dFactory->Release(); m_pBitmap->Release();}void BaseFactory::OnRender(char *data)//绘制图形到指定控件中 { m_pRenderTarget->BeginDraw();//跟显示刷新频率有关系 m_pBitmap->CopyFromMemory(&imgrect, data, imgwidth * 4); m_pRenderTarget->DrawBitmap(m_pBitmap, D2D1::RectF(0, 0, rc.right - rc.left, rc.bottom - rc.top));//该矩形大小会受到"更改文本、应用和其他项目的大小:xxx%"的影响 m_pRenderTarget->EndDraw();}3、添加附加依赖项 d2d1.lib 和 程序运行所需要的d2d1.dll,d2d1.dll应该在电脑中能够搜索到。
4、使用示例
void test(HWND handle)//需要传入的窗体句柄{ HWND m_hWnd; m_hWnd = HWND(handle); string filename = "test.avi";//打开的视频文件 VideoCapture capture; capture.open(filename); int image_width = 672; int image_height = 378; BaseFactory* m_BaseFactory = new BaseFactory();//创建Direct2D工厂对象 m_BaseFactory->Initialize(m_hWnd, image_width, image_height);//初始化 char *data = new char[image_width*image_height * 4]; while (true) { Mat image; capture >> image; if (image.empty()) break; for (size_t row = 0; row < image_height; row++) for (size_t col = 0; col < image_width; col++) { int point = col * 3 + row*image_width * 3; int pointrbga = col * 4 + row*image_width * 4; data[pointrbga + 0] = image.data[point + 0]; data[pointrbga + 1] = image.data[point + 1]; data[pointrbga + 2] = image.data[point + 2]; } m_BaseFactory->OnRender(data); Sleep(30); } //将rgb转为rgba //释放对象,回收内存 if (m_BaseFactory != NULL) { m_BaseFactory->DiscardDeviceResources(); delete m_BaseFactory; m_BaseFactory = NULL; } delete[]data;}5、以上四个步骤,就可以用起来了。可以在上层传入窗体的句柄,创建一个线程,下层就可以实时的把获取的照片显示到指定窗体了,同时不影响上层的任何操作。但direct2d的方法,博主亲自使用后,发现d2d1.dll会在有的系统上报错,导致程序崩溃性错误。在Win7系统上,即使有serve pack1,也会无法使用,安装VS2013之后,就可以正常使用了,然而总不能够要求所有使用者的电脑都安装VS吧。
希望看到此博文的读者,有什么好的办法解决d2d1.dll报错问题,可以告诉我下,不胜感激。
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