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Unity-Networking

2019-11-08 03:17:16
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using UnityEngine;using System.Collections;using ChatState;using UnityEngine.UI;public class InputChat : MonoBehaviour {    static public InputChat instance;    public InputField inputField;    void Awake()    {        instance = this;    }    public event finishInputHandler finishInputEvent;	    public void OnFinishInput()    {        finishInputEvent(inputField.text);    } }using UnityEngine;using System.Collections;using UnityEngine.UI;public class ShowChat : MonoBehaviour {    static public ShowChat instance;    public Text textShow;    public string ChatContent    {        get { return textShow.text; }        set { textShow.text = value; }    }    void Awake()    {        instance = this;	}}using UnityEngine;using System.Collections;using UnityEngine.Networking;public class PlayerChat : NetworkBehaviour {    [SyncVar(hook = "SetContent")]//同步变量  所有的客户端同步内容    string chatContent;    //SetContent方法里的参数就是chatContent    int maxContentLenth = 2000;//内容长度	void Start () {        //如果是本地玩家,添加给服务器        if(isLocalPlayer)            InputChat.instance.finishInputEvent += AddContent;	}    //客户端调用服务器的方法    void AddContent(string content)    {        Cmd_UpdateContent(PlayerInfo.name + "说:" + content);    }		[Command]//服务器执行的方法(方法名字前必须是Cmd开头)    void Cmd_UpdateContent(string content)    {        string str = ShowChat.instance.ChatContent;        str +=content+"/n";        if(str.Length>maxContentLenth)        {            str = str.Substring(str.Length - maxContentLenth, maxContentLenth);        }        chatContent = str;    }    [Client] //客户端执行    void SetContent(string content)    {        ShowChat.instance.ChatContent = content;    }}using UnityEngine;using System.Collections;namespace ChatState{    public delegate void finishInputHandler(string content);}using UnityEngine;using System.Collections;using UnityEngine.UI;public class PlayerInfo : MonoBehaviour {    static public string name;    public InputField inputField;	void Start () {		}	    public void SetName()    {        name = inputField.text;    }}using UnityEngine;using System.Collections;using UnityEngine.Networking;public class ServerUI : MonoBehaviour {	void Start () {        NetworkManager.singleton.networkAddress = "localhost";//ip地址        NetworkManager.singleton.networkPort = 7777;//端口号	}	public void StartHost()  //创建聊天室按钮    {        NetworkManager.singleton.StartHost();    }    public void StartClient()  //加入聊天室按钮    {        NetworkManager.singleton.StartClient();    }}
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