//多态的原理class Person{public:virtual void BuyTickets(){cout << "买票" << endl;}};class Student:public Person {public:virtual void BuyTickets(){cout << "买半价票" << endl;}};void fun(Person&p){p.BuyTickets();}int main(){Person p;Student s;fun(p);fun(s);}多态的实现原理自我感觉是靠虚函数的__vfptr来指向是调用基类还是派生类的...新闻热点
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