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html5 canvas 详细使用教程

2019-11-19 17:50:51
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话不多说,请看代码

<!DOCTYPE html "><html xmlns="http://www.w3.org/1999/xhtml"><head>  <title></title>  <script type="text/javascript">    function draw21(id) {      var canvas = document.getElementById(id)      if (canvas == null)        return false;      var context = canvas.getContext("2d");      //实践表明在不设施fillStyle下的默认fillStyle=black      context.fillRect(0, 0, 100, 100);      //实践表明在不设施strokeStyle下的默认strokeStyle=black      context.strokeRect(120, 0, 100, 100);      //设置纯色      context.fillStyle = "red";      context.strokeStyle = "blue";      context.fillRect(0, 120, 100, 100);      context.strokeRect(120, 120, 100, 100);      //设置透明度实践证明透明度值>0,<1值越低,越透明,值>=1时为纯色,值<=0时为完全透明      context.fillStyle = "rgba(255,0,0,0.2)";      context.strokeStyle = "rgba(255,0,0,0.2)";      context.fillRect(240,0 , 100, 100);      context.strokeRect(240, 120, 100, 100);    }    function draw22(id) {      var canvas = document.getElementById(id)      if (canvas == null)        return false;      var context = canvas.getContext("2d");      //实践表明在不设施fillStyle下的默认fillStyle=black      context.fillRect(0, 0, 100, 100);      //实践表明在不设施strokeStyle下的默认strokeStyle=black      context.strokeRect(120, 0, 100, 100);      //设置纯色      context.fillStyle = "red";      context.strokeStyle = "blue";      context.fillRect(0, 120, 100, 100);      context.strokeRect(120, 120, 100, 100);      //设置透明度实践证明透明度值>0,<1值越低,越透明,值>=1时为纯色,值<=0时为完全透明      context.fillStyle = "rgba(255,0,0,0.2)";      context.strokeStyle = "rgba(255,0,0,0.2)";      context.fillRect(240, 0, 100, 100);      context.strokeRect(240, 120, 100, 100);      context.clearRect(50, 50, 240, 120);    }    function draw23(id) {      var canvas = document.getElementById(id);      if (canvas == null) {        return false;      }      var context = canvas.getContext('2d');      var n = 0;      //左侧1/4圆弧      context.beginPath();      context.arc(100, 150, 50, 0, Math.PI/2 , false);      context.fillStyle = 'rgba(255,0,0,0.25)';      context.fill();      context.strokeStyle = 'rgba(255,0,0,0.25)'      context.closePath();      context.stroke();      //右侧1/4圆弧      context.beginPath();      context.arc(300, 150, 50, 0, Math.PI/2 , false);      context.fillStyle = 'rgba(255,0,0,0.25)';      context.fill();      context.strokeStyle = 'rgba(255,0,0,0.25)';      context.closePath();      context.stroke();    }    function draw0(id) {      var canvas = document.getElementById(id);      if (canvas == null) {        return false;      }      var context = canvas.getContext('2d');      context.beginPath();      context.arc(200, 150, 100, 0, Math.PI * 2, true);      //不关闭路径路径会一直保留下去,当然也可以利用这个特点做出意想不到的效果      context.closePath();      context.fillStyle = 'rgba(0,255,0,0.25)';      context.fill();    }    function draw1(id) {      var canvas = document.getElementById(id);      if (canvas == null)        return false;      var context = canvas.getContext("2d");      context.fillStyle = "#EEEEFF";      context.fillRect(0, 0, 400, 300);      var n = 0;      var dx = 150;      var dy = 150;      var s = 100;      context.beginPath();      context.fillStyle = 'rgb(100,255,100)';      context.strokeStyle = 'rgb(0,0,100)';      var x = Math.sin(0);      var y = Math.cos(0);      var dig = Math.PI / 15 * 11;      for (var i = 0; i < 30; i++) {        var x = Math.sin(i * dig);        var y = Math.cos(i * dig);        context.lineTo(dx + x * s, dy + y * s);      }      context.closePath();      context.fill();      context.stroke();    }    function draw2(id) {      var canvas = document.getElementById(id);      if (canvas == null) {        return false;      }      var context = canvas.getContext("2d");      context.fillStyle = "#EEEFF";      context.fillRect(0, 0, 400, 300);      var n = 0;      var dx = 150;      var dy = 150;      var s = 100;      context.beginPath();      context.globalCompositeOperation = 'and';      context.fillStyle = 'rgb(100,255,100)';      var x = Math.sin(0);      var y = Math.cos(0);      var dig = Math.PI / 15 * 11;      context.moveTo(dx, dy);      for (var i = 0; i < 30; i++) {        var x = Math.sin(i * dig);        var y = Math.cos(i * dig);        context.bezierCurveTo(dx + x * s, dy + y * s - 100, dx + x * s + 100, dy + y * s, dx + x * s, dy + y * s);      }      context.closePath();      context.fill();      context.stroke();    }    function draw24(id) {      var canvas = document.getElementById(id);      if (canvas == null) {        return false;      }      var context = canvas.getContext("2d");      context.moveTo(50, 50);      context.bezierCurveTo(50, 50,150, 50, 150, 150);      context.stroke();      context.quadraticCurveTo(150, 250, 250, 250);      context.stroke();    }    function draw25(id) {      var canvas = document.getElementById(id);      if (canvas == null)        return false;      var context = canvas.getContext('2d');      var g1 = context.createLinearGradient(0, 0, 0, 300);      g1.addColorStop(0, 'rgb(255,0,0)'); //红       g1.addColorStop(0.5, 'rgb(0,255,0)');//绿      g1.addColorStop(1, 'rgb(0,0,255)'); //蓝      //可以把lg对象理解成GDI中线性brush      context.fillStyle = g1;      //再用这个brush来画正方形      context.fillRect(0, 0, 400, 300);     }    function draw3(id) {      var canvas = document.getElementById(id);      if (canvas == null)        return false;      var context = canvas.getContext('2d');      var g1 = context.createLinearGradient(0, 0, 0, 300);        g1.addColorStop(0,'rgb(255,255,0)');//浅绿       g1.addColorStop(1,'rgb(0,255,255)');//浅蓝      context.fillStyle = g1;      context.fillRect(0, 0, 400, 300);      var n = 0;      var g2 = context.createLinearGradient(0, 0, 300, 0);      g2.addColorStop(0, 'rgba(0,0,255,0.5)');//蓝色      g2.addColorStop(1, 'rgba(255,0,0,0.5)');//红色      for (var i = 0; i < 10; i++) {        context.beginPath();        context.fillStyle = g2;        context.arc(i * 25, i * 25, i * 10, 0, Math.PI * 2, true);        context.closePath();        context.fill();      }    }    function draw26(id) {      //同一个圆心画球型      /*var canvas = document.getElementById(id);      if (canvas == null)        return false;      var context = canvas.getContext('2d');      var g1 = context.createRadialGradient(200, 150, 0, 200, 150, 100);      g1.addColorStop(0.1, 'rgb(255,0,0)');       g1.addColorStop(1, 'rgb(50,0,0)');      context.fillStyle = g1;      context.beginPath();      context.arc(200, 150, 100, 0, Math.PI * 2, true);      context.closePath();      context.fill();*/      //不同圆心看径向渐变模型      var canvas = document.getElementById(id);      if (canvas == null)      return false;      var context = canvas.getContext('2d');      var g1 = context.createRadialGradient(100, 150, 10, 300, 150, 50);      g1.addColorStop(0.1, 'rgb(255,0,0)');      g1.addColorStop(0.5, 'rgb(0,255,0)');      g1.addColorStop(1, 'rgb(0,0,255)');      context.fillStyle = g1;      context.fillRect(0, 0, 400, 300);    }    function draw27(id) {      var canvas = document.getElementById(id);      if (canvas == null)        return false;      var context = canvas.getContext('2d');      context.shadowOffsetX = 10;      context.shadowOffsetY = 10;      context.shadowColor = 'rgba(100,100,100,0.5)';      context.shadowBlur = 1.5;      context.fillStyle = 'rgba(255,0,0,0.5)';      context.fillRect(100, 100, 200, 100);    }    function draw4(id) {      var canvas = document.getElementById(id);      if (canvas == null)        return false;      var context = canvas.getContext('2d');      var g1 = context.createRadialGradient(400, 0, 0, 400, 0, 400);      g1.addColorStop(0.1, 'rgb(255,255,0)');      g1.addColorStop(0.3, 'rgb(255,0,255)');      g1.addColorStop(1, 'rgb(0,255,255)');      context.fillStyle = g1;      context.fillRect(0, 0, 400, 300);      var n = 0;//      var g2 = context.createRadialGradient(250, 250, 0, 250, 250, 300);//      g2.addColorStop(0.1, 'rgba(255,0,0,0.5)');//      g2.addColorStop(0.7, 'rgba(255,255,0,0.5)');//      g2.addColorStop(1, 'rgba(0,0,255,0.5)');      for (var i = 0; i < 10; i++) {        var g2 = context.createRadialGradient(i * 25, i * 25, 0, i * 25, i * 25, i * 10);        g2.addColorStop(0.1, 'rgba(255,0,0,0.5)');        g2.addColorStop(0.7, 'rgba(255,255,0,0.5)');        g2.addColorStop(1, 'rgba(0,0,255,0.5)');        context.beginPath();        context.fillStyle = g2;        context.arc(i * 25, i * 25, i * 10, 0, Math.PI * 2, true);        context.fill();      }    }    function draw5(id) {      var canvas = document.getElementById(id);      if (canvas == null)        return false;      var context = canvas.getContext("2d");      context.save(); //保存了当前context的状态      context.fillStyle = "#EEEEFF";      context.fillRect(0, 0, 400, 300);      context.fillStyle = "rgba(255,0,0,0.1)";      //平移 缩放 旋转 1 2 3          context.translate(100, 100);      context.scale(0.5, 0.5);      context.rotate(Math.PI / 4);      context.fillRect(0, 0, 100, 100);      context.restore(); //恢复到刚刚保存的状态,保存恢复只能使用一次      context.save(); //保存了当前context的状态      context.fillStyle = "rgba(255,0,0,0.2)";      //平移 旋转 缩放 1 3 2      context.translate(100, 100);      context.rotate(Math.PI / 4);      context.scale(0.5, 0.5);      context.fillRect(0, 0, 100, 100);      context.restore(); //恢复到刚刚保存的状态      context.save(); //保存了当前context的状态      context.fillStyle = "rgba(255,0,0,0.3)";      //缩放 平移 旋转 2 1 3       context.scale(0.5, 0.5);      context.translate(100, 100);      context.rotate(Math.PI / 4);      context.fillRect(0, 0, 100, 100);      context.restore(); //恢复到刚刚保存的状态      context.save(); //保存了当前context的状态      context.fillStyle = "rgba(255,0,0,0.4)";      //缩放 旋转 平移 2 3 1       context.scale(0.5, 0.5);      context.rotate(Math.PI / 4);      context.translate(100, 100);      context.fillRect(0, 0, 100, 100);      context.restore(); //恢复到刚刚保存的状态      context.save(); //保存了当前context的状态      context.fillStyle = "rgba(255,0,0,0.5)";      //旋转 平移 缩放 3 1 2       context.rotate(Math.PI / 4);      context.translate(100, 100);      context.scale(0.5, 0.5);      context.fillRect(0, 0, 100, 100);      context.restore(); //恢复到刚刚保存的状态      context.save(); //保存了当前context的状态      context.fillStyle = "rgba(255,0,0,1)";      //旋转 缩放 平移  3 2 1       context.rotate(Math.PI / 4);      context.scale(0.5, 0.5);      context.translate(100, 100);      context.fillRect(0, 0, 100, 100);      //实验表明应该移动的是坐标轴      //实验表明缩放的是坐标轴比例      //实验表明旋转的是坐标轴      //综合上述,因此平移 缩放 旋转 三者的顺序不同都将画出不同的结果    }    function draw6(id) {      var canvas = document.getElementById(id);      if (canvas == null)        return false;      var context = canvas.getContext('2d');      context.fillStyle = "#EEEEFF";      context.fillRect(0, 0, 400, 300);      //图形绘制      context.translate(200, 50);      context.fillStyle = 'rgba(255,0,0,0.25)';      for (var i = 0; i < 50; i++) {        //实验表明translate、scale、rotate都是在原有的context属性上调整的        context.translate(25, 25);        context.scale(0.95, 0.95);        context.rotate(Math.PI / 10);        context.fillRect(0, 0, 100, 50);      }    }    function draw7(id) {      var canvas = document.getElementById(id);      var context = canvas.getContext("2d");      context.fillStyle = "#EEEEFF";      context.fillRect(0, 0, 400, 300);      //图形绘制      context.translate(200, 50);      for (var i = 0; i < 50; i++) {        context.translate(25, 25);        context.scale(0.95, 0.95);        context.rotate(Math.PI / 10);        create5Star(context);        context.fill();      }    }    function draw8(id) {      var canvas = document.getElementById(id);      if (canvas == null)        return false;      var context = canvas.getContext("2d");      //context.beginPath();      context.strokeStyle = "rgb(250,0,0)";      context.fillStyle = "rgb(250,0,0)"      //实验证明第一次lineTo的时候和moveTo功能一样      context.lineTo(100, 100);      //之后的lineTo会以上次lineTo的节点为开始      context.lineTo(200, 200);      context.lineTo(200, 100);      context.moveTo(200, 50);      context.lineTo(100,50);      context.stroke();    }    function draw9(id) {      var canvas = document.getElementById(id);      if (canvas == null)        return false;      var context = canvas.getContext("2d");      //定义颜色      var colors = ["red", "orange", "yellow", "green", "blue", "navy", "perple"];      //定义线宽      context.lineWidth = 10;      context.transform(1,0,0,1,100,0)      //循环绘制圆弧      for (var i = 0; i < colors.length; i++) {        //定义每次向下移动10个像素的变换矩阵        context.transform(1, 0, 0, 1, 0, 10);        //设定颜色        context.strokeStyle = colors[i];        context.beginPath();        context.arc(50, 100, 100, 0, Math.PI, true);        context.stroke();      }    }    function draw10(id) {      var canvas = document.getElementById(id);      if (canvas == null) {        return false;      }      var context = canvas.getContext("2d");      var oprtns = new Array(      "source-over",      "destination-over",      "source-in",      "destination-in",      "source-out",      "destination-out",      "source-atop",      "destination-atop",      "lighter",      "xor",           "copy"      );      var i = 0;//组合效果编号      //结合setinterval动态显示组合      var interal = setInterval(function () {        if (i == 10) {          i=0;        }        else {          i++;        }        //每次重绘前清空        context.clearRect(0,0,400,300)        //蓝色矩形        context.fillStyle = "blue";        context.fillRect(10, 10, 60, 60);        //设置组合方式         context.globalCompositeOperation = oprtns[i];        //设置新图形(红色圆形)        context.beginPath();        context.fillStyle = "red";        context.arc(60, 60, 30, 0, Math.PI * 2, false);        context.fill();     }, 1000);    }    function create5Star(context) {      var n = 0;      var dx = 100;      var dy = 0;      var s = 50;      //创建路径      context.beginPath();      context.fillStyle = 'rgba(255,0,0,0.5)';      var x = Math.sin(0);      var y = Math.cos(0);      var dig = Math.PI / 5 * 4;      for (var i = 0; i < 5; i++) {        var x = Math.sin(i * dig);        var y = Math.cos(i * dig);        context.lineTo(dx + x * s, dy + y * s);      }      context.closePath();    }    function draw11(id) {      var canvas = document.getElementById(id);      if (canvas == null)        return false;      var context = canvas.getContext("2d");      context.fillStyle = "#EEEEFF";      context.fillRect(0, 0, 400, 300);      context.shadowOffsetX = 10;      context.shadowOffsetY = 10;      context.shadowColor = 'rgba(100,100,100,0.5)';      context.shadowBlur =5;      //图形绘制      context.translate(0, 50);      for (var i = 0; i < 3; i++) {        context.translate(50, 50);        create5Star(context);        context.fill();      }    }    //drawImage(image,x,y)    function draw28(id) {      var image = new Image();      image.src = "http://pic002.cnblogs.com/images/2012/407398/2012080410383846.png";      var canvas = document.getElementById(id);      if (canvas == null)        return false;      var context = canvas.getContext("2d");      context.fillStyle = "#EEEEFF";      context.fillRect(0, 0, 400, 300);      image.onload = function () {        context.drawImage(image,0,0);      }    }    //drawImage(image,x,y,w,h)    function draw12(id) {      var image = new Image();      image.src = "http://pic002.cnblogs.com/images/2012/407398/2012080410383846.png";      var canvas = document.getElementById(id);      if (canvas == null)        return false;      var context = canvas.getContext("2d");      context.fillStyle = "#EEEEFF";      context.fillRect(0, 0, 400, 300);      image.onload = function () {        context.drawImage(image, 50, 50, 300, 200);      }    }    //drawImage(image,sx,sy,sw,sh,dx,dy,dw,dh)    function draw13(id){      var image = new Image();      image.src = "http://pic002.cnblogs.com/images/2012/407398/2012080410383846.png";      var canvas = document.getElementById(id);      if (canvas == null)        return false;      var context = canvas.getContext("2d");      context.fillStyle = "#EEEEFF";      context.fillRect(0, 0, 400, 300);      image.onload = function () {        context.drawImage(image, 100, 100, 200, 150,50,50,300,200);//这里取的是实际尺寸      }    }    function draw14(id) {      //传统的平铺是用for循环来处理的,现在直接调用接口      var image = new Image();      var canvas = document.getElementById(id);      if (canvas == null)        return false;      var context = canvas.getContext("2d");      var type = ["no-repeat", "repeat-x", "repeat-y", "repeat"];      var i = 0;      image.src = "http://pic002.cnblogs.com/images/2012/407398/2012080410383846.png";      image.onload = function () {        var interval = setInterval(function () {          //每次转换平铺类型清空          context.clearRect(0, 0, 400, 300);          if (i >= 4) {            i = 0;          }          var ptrn = context.createPattern(image, type[i]);          context.fillStyle = ptrn;          context.fillRect(0, 0, 400, 300);          i++;        }, 1000);      };    }    //图像裁剪    function draw15(id) {      var canvas = document.getElementById(id);      if (canvas == null)        return false;      var context = canvas.getContext("2d");      context.fillStyle = "black";      context.fillRect(0, 0, 400, 300);      image = new Image();      image.onload = function () {        drawImg(context,image);      }      image.src = "http://pic002.cnblogs.com/images/2012/407398/2012080410383846.png"    }    function drawImg(context, image) {      //圆形裁剪区      //createCircleClip(context)      //星形裁剪区      create5StarClip(context);      context.drawImage(image,0,0);    }    function createCircleClip(context) {      context.beginPath();      context.arc(200, 150, 100, 0, Math.PI * 2, true);      context.closePath();      context.clip();    }    function create5StarClip(context) {      var n = 0;      var dx = 200;      var dy = 135;      var s = 150;      context.beginPath();      var x = Math.sin(0);      var y = Math.cos(0);      var dig = Math.PI / 5 * 4;      for (var i = 0; i < 5; i++) {        var x = Math.sin(i * dig);        var y = Math.cos(i * dig);        context.lineTo(dx + x * s, dy + y * s);      }      context.closePath();      context.clip();    }    function draw16(id) {      var canvas = document.getElementById(id);      if (canvas == null)        return false;      var context = canvas.getContext("2d");      context.fillStyle = 'red'      //在右下角画一个正方形      context.fillRect(250,250,150,50);      var image = new Image();      image.src = "http://pic002.cnblogs.com/images/2012/407398/2012080410383846.png";      image.onload = function () {        //在左上角画一幅图片        context.drawImage(image, 0, 0,200,200);        //实验证明imagedata取的是canvas所在范围画的图形,不止是图片        //不会取该区域内是空白的canvas的像素        var imagedata = context.getImageData(0, 0, 400, 300);        //修改imagedata        for (var i = 0, n = imagedata.data.length; i < n; i += 4) {          imagedata.data[i + 0] = 255 - imagedata.data[i + 0]; //red;          imagedata.data[i + 1] = 255 - imagedata.data[i + 1]; //green          imagedata.data[i + 2] = 255 - imagedata.data[i + 2]; //blue          //imagedata.data[i + 3] = 255 - imagedata.data[i + 3]; //a        }        context.putImageData(imagedata,0 ,0,100,100,300,200);      }    }    function draw17(id) {      var canvas = document.getElementById(id);      if (canvas == null)        return false;      var context = canvas.getContext("2d");      context.fillStyle = "#EEEEFF";      context.fillRect(0,0,400,300);      context.fillStyle = "#00f";      context.font = "italic 30px sans-serif";      context.textBaseline = 'top';      //填充字符串      var txt="fill示例文字"      context.fillText(txt, 0, 0);      var length=context.measureText(txt);      context.fillText("长" + length.width + "px", 0, 50);      context.font = "bolid 30px sans-serif";      txt = "stroke示例文字";      length = context.measureText(txt);      context.strokeText(txt,0,100);      context.fillText("长" + length.width + "px", 0, 150);    }    function draw18(id) {      var canvas = document.getElementById(id);      if (canvas == null)        return false;      var context = canvas.getContext("2d");      context.fillStyle = "red";      context.save(); //保存了当前context的状态      context.fillStyle = "black";      context.fillRect(0, 0, 100, 100);      context.restore();//恢复到刚刚保存的状态      context.fillRect(0,120,100,100);    }    function draw19(id) {      var canvas = document.getElementById(id);      if (canvas == null)        return false;      var context = canvas.getContext("2d");      context.fillStyle = "rgb(0,0,225)";      context.fillRect(0, 0, canvas.width, canvas.height);      context.fillStyle = "rgb(255,255,0)";      context.fillRect(10, 20, 50, 50);      //把图像保存到新的窗口      var w=window.open(canvas.toDataURL("http://pic002.cnblogs.com/images/2012/407398/2012080410383846.png"),"smallwin","width=400,height=350");    }    function draw20(id) {      var canvas = document.getElementById(id);      if (canvas == null)        return false;      var context = canvas.getContext("2d");      var interal = setInterval(function () {        move(context);      }, 1);    }   var x = 100;//矩形开始坐标    var y = 100;//矩形结束坐标    var mx = 0;//0右1左    var my = 0; //0下1上    var ml = 1;//每次移动长度    var w = 20;//矩形宽度    var h = 20;//矩形高度    var cw = 400;//canvas宽度    var ch = 300; //canvas高度    function move(context) {      context.clearRect(0, 0, 400, 300);      context.fillStyle = "#EEEEFF";      context.fillRect(0, 0, 400, 300);      context.fillStyle = "red";      context.fillRect(x, y, w, h);          if (mx == 0) {        x = x + ml;        if (x >= cw-w) {          mx = 1;        }      }      else {        x = x - ml;        if (x <= 0) {          mx = 0;        }      }      if (my == 0) {        y = y + ml;        if (y >= ch-h) {          my = 1;        }      }      else {        y = y - ml;        if (y <= 0) {          my = 0;        }      }    }    window.onload = function () {      draw21("canvas21");      draw22("canvas22");      draw23("canvas23");      draw24("canvas24");      draw25("canvas25");      draw26("canvas26");      draw27("canvas27");      draw28("canvas28");      draw0("canvas0");      draw1("canvas1");      draw2("canvas2");      draw3("canvas3");      draw4("canvas4");      draw5("canvas5");      draw6("canvas6");      draw8("canvas8");      draw7("canvas7");      draw9("canvas9");      draw10("canvas10");      draw11("canvas11");      draw12("canvas12");      draw13("canvas13");      draw14("canvas14");      draw15("canvas15");      draw16("canvas16");      draw17("canvas17");      draw18("canvas18");      draw19("canvas19");      draw20("canvas20");    }  </script></head><body>  <section><header><h1>画矩形</h1></header><canvas id="canvas21" width="400" height="300"></canvas></section>  <section><header><h1>清除矩形</h1></header><canvas id="canvas22" width="400" height="300"></canvas></section>  <section><header><h1>绘制路径</h1></header><canvas id="canvas23" width="400" height="300"></canvas></section>  <section><header><h1>画圆()</h1></header><canvas id="canvas0" width="400" height="300"></canvas></section>  <section><header><h1>画线test(lineTo moveTo)</h1></header><canvas id="canvas8" width="400" height="300"></canvas></section>  <section><header><h1>画线demo(lineTo moveTo)</h1></header><canvas id="canvas1" width="400" height="300"></canvas></section>  <section><header><h1>贝塞尔曲线test(bezierCurveTo)</h1></header><canvas id="canvas24" width="400" height="300"></canvas></section>  <section><header><h1>贝塞尔曲线demo(bezierCurveTo)</h1></header><canvas id="canvas2" width="400" height="300"></canvas></section>  <section><header><h1>线性test(createLinearGradient addColorStop)</h1></header><canvas id="canvas25" width="400" height="300"></canvas></section>  <section><header><h1>线性demo(createLinearGradient addColorStop)</h1></header><canvas id="canvas3" width="400" height="300"></canvas></section>  <section><header><h1>发散test(createRadialGradient)</h1></header><canvas id="canvas26" width="400" height="300"></canvas></section>  <section><header><h1>发散demo(createRadialGradient)</h1></header><canvas id="canvas4" width="400" height="300"></canvas></section>  <section><header><h1>平移 test(translate)缩放(scale) 旋转(rotate)</h1></header><canvas id="canvas5" width="400" height="300"></canvas></section>  <section><header><h1>平移 demo(translate)缩放(scale) 旋转(rotate)</h1></header><canvas id="canvas6" width="400" height="300"></canvas></section>  <section><header><h1>坐标与路径的结合使用</h1></header><canvas id="canvas7" width="400" height="300"></canvas></section>  <section><header><h1>矩阵变换</h1></header><canvas id="canvas9" width="400" height="300"></canvas></section>  <section><header><h1>图形组合叠加(globalCompositeOperation)</h1></header><canvas id="canvas10" width="400" height="300"></canvas></section>  <section><header><h1>给图像绘制阴影test shadowOffsetX(阴影的横向位移量) shadowOffsetY(盈盈的纵向位移量) shadowColor(阴影的颜色) shadowBlur(阴影的模糊范围)</h1></header><canvas id="canvas27" width="400" height="300"></canvas></section>  <section><header><h1>给图像绘制阴影demo shadowOffsetX(阴影的横向位移量) shadowOffsetY(盈盈的纵向位移量) shadowColor(阴影的颜色) shadowBlur(阴影的模糊范围)</h1></header><canvas id="canvas11" width="400" height="300"></canvas></section>  <section><header><h1>绘制图像drawImage(image,x,y)</h1></header><canvas id="canvas28" width="400" height="300"></canvas></section>  <section><header><h1>绘制图像drawImage(image,x,y,w,h)</h1></header><canvas id="canvas12" width="400" height="300"></canvas></section>  <section><header><h1>绘制局部图像drawImage(image,sx,sy,sw,sh,dx,dy,dw,dh)</h1></header><canvas id="canvas13" width="400" height="300"></canvas></section>  <section><header><h1>图像平铺</h1></header><canvas id="canvas14" width="400" height="300"></canvas></section>  <section><header><h1>图像裁剪clip</h1></header><canvas id="canvas15" width="400" height="300"></canvas></section>  <section><header><h1>像素处理getImageData</h1></header><canvas id="canvas16" width="400" height="300"></canvas></section>  <section><header><h1>绘制文字fillText strokeText</h1></header><canvas id="canvas17" width="400" height="300"></canvas></section>  <section><header><h1>绘图状态的保存save与恢复restore</h1></header><canvas id="canvas18" width="400" height="300"></canvas></section>  <section><header><h1>保存文件canvas.toDataURL</h1></header><canvas id="canvas19" width="400" height="300"></canvas></section>  <section><header><h1>简单动画</h1></header><canvas id="canvas20" width="400" height="300"></canvas></section></body></html>

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