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java并发高级知识点-Condition接口说明

2019-11-08 02:36:46
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package java.util.concurrent.locks;import java.util.concurrent.TimeUnit;import java.util.Date;/** * {@code Condition} factors out the {@code Object} monitor * methods ({@link Object#wait() wait}, {@link Object#notify notify} * and {@link Object#notifyAll notifyAll}) into distinct objects to * give the effect of having multiple wait-sets per object, by * combining them with the use of arbitrary {@link Lock} implementations. * Where a {@code Lock} replaces the use of {@code synchronized} methods * and statements, a {@code Condition} replaces the use of the Object * monitor methods. * * <p>Conditions (also known as <em>condition queues</em> or * <em>condition variables</em>) PRovide a means for one thread to * suspend execution (to "wait") until notified by another * thread that some state condition may now be true.  Because access * to this shared state information occurs in different threads, it * must be protected, so a lock of some form is associated with the * condition. The key property that waiting for a condition provides * is that it <em>atomically</em> releases the associated lock and * suspends the current thread, just like {@code Object.wait}. * * <p>A {@code Condition} instance is intrinsically bound to a lock. * To obtain a {@code Condition} instance for a particular {@link Lock} * instance use its {@link Lock#newCondition newCondition()} method. * * <p>As an example, suppose we have a bounded buffer which supports * {@code put} and {@code take} methods.  If a * {@code take} is attempted on an empty buffer, then the thread will block * until an item becomes available; if a {@code put} is attempted on a * full buffer, then the thread will block until a space becomes available. * We would like to keep waiting {@code put} threads and {@code take} * threads in separate wait-sets so that we can use the optimization of * only notifying a single thread at a time when items or spaces become * available in the buffer. This can be achieved using two * {@link Condition} instances. * <pre> * class BoundedBuffer { *   <b>final Lock lock = new ReentrantLock();</b> *   final Condition notFull  = <b>lock.newCondition(); </b> *   final Condition notEmpty = <b>lock.newCondition(); </b> * *   final Object[] items = new Object[100]; *   int putptr, takeptr, count; * *   public void put(Object x) throws InterruptedException { *     <b>lock.lock(); *     try {</b> *       while (count == items.length) *         <b>notFull.await();</b> *       items[putptr] = x; *       if (++putptr == items.length) putptr = 0; *       ++count; *       <b>notEmpty.signal();</b> *     <b>} finally { *       lock.unlock(); *     }</b> *   } * *   public Object take() throws InterruptedException { *     <b>lock.lock(); *     try {</b> *       while (count == 0) *         <b>notEmpty.await();</b> *       Object x = items[takeptr]; *       if (++takeptr == items.length) takeptr = 0; *       --count; *       <b>notFull.signal();</b> *       return x; *     <b>} finally { *       lock.unlock(); *     }</b> *   } * } * </pre> * * (The {@link java.util.concurrent.ArrayBlockingQueue} class provides * this functionality, so there is no reason to implement this * sample usage class.) * * <p>A {@code Condition} implementation can provide behavior and semantics * that is * different from that of the {@code Object} monitor methods, such as * guaranteed ordering for notifications, or not requiring a lock to be held * when performing notifications. * If an implementation provides such specialized semantics then the * implementation must document those semantics. * * <p>Note that {@code Condition} instances are just normal objects and can * themselves be used as the target in a {@code synchronized} statement, * and can have their own monitor {@link Object#wait wait} and * {@link Object#notify notification} methods invoked. * Acquiring the monitor lock of a {@code Condition} instance, or using its * monitor methods, has no specified relationship with acquiring the * {@link Lock} associated with that {@code Condition} or the use of its * {@linkplain #await waiting} and {@linkplain #signal signalling} methods. * It is recommended that to avoid confusion you never use {@code Condition} * instances in this way, except perhaps within their own implementation. * * <p>Except where noted, passing a {@code null} value for any parameter * will result in a {@link NullPointerException} being thrown. * * <h3>Implementation Considerations</h3> * * <p>When waiting upon a {@code Condition}, a "<em>spurious * wakeup</em>" is permitted to occur, in * general, as a concession to the underlying platform semantics. * This has little practical impact on most application programs as a * {@code Condition} should always be waited upon in a loop, testing * the state predicate that is being waited for.  An implementation is * free to remove the possibility of spurious wakeups but it is * recommended that applications programmers always assume that they can * occur and so always wait in a loop. * * <p>The three forms of condition waiting * (interruptible, non-interruptible, and timed) may differ in their ease of * implementation on some platforms and in their performance characteristics. * In particular, it may be difficult to provide these features and maintain * specific semantics such as ordering guarantees. * Further, the ability to interrupt the actual suspension of the thread may * not always be feasible to implement on all platforms. * * <p>Consequently, an implementation is not required to define exactly the * same guarantees or semantics for all three forms of waiting, nor is it * required to support interruption of the actual suspension of the thread. * * <p>An implementation is required to * clearly document the semantics and guarantees provided by each of the * waiting methods, and when an implementation does support interruption of * thread suspension then it must obey the interruption semantics as defined * in this interface. * * <p>As interruption generally implies cancellation, and checks for * interruption are often infrequent, an implementation can favor responding * to an interrupt over normal method return. This is true even if it can be * shown that the interrupt occurred after another action that may have * unblocked the thread. An implementation should document this behavior. * * @since 1.5 * @author Doug Lea */public interface Condition {    /**     * Causes the current thread to wait until it is signalled or     * {@linkplain Thread#interrupt interrupted}.     *     * <p>The lock associated with this {@code Condition} is atomically     * released and the current thread becomes disabled for thread scheduling     * purposes and lies dormant until <em>one</em> of four things happens:     * <ul>     * <li>Some other thread invokes the {@link #signal} method for this     * {@code Condition} and the current thread happens to be chosen as the     * thread to be awakened; or     * <li>Some other thread invokes the {@link #signalAll} method for this     * {@code Condition}; or     * <li>Some other thread {@linkplain Thread#interrupt interrupts} the     * current thread, and interruption of thread suspension is supported; or     * <li>A "<em>spurious wakeup</em>" occurs.     * </ul>     *     * <p>In all cases, before this method can return the current thread must     * re-acquire the lock associated with this condition. When the     * thread returns it is <em>guaranteed</em> to hold this lock.     *     * <p>If the current thread:     * <ul>     * <li>has its interrupted status set on entry to this method; or     * <li>is {@linkplain Thread#interrupt interrupted} while waiting     * and interruption of thread suspension is supported,     * </ul>     * then {@link InterruptedException} is thrown and the current thread's     * interrupted status is cleared. It is not specified, in the first     * case, whether or not the test for interruption occurs before the lock     * is released.     *     * <p><b>Implementation Considerations</b>     *     * <p>The current thread is assumed to hold the lock associated with this     * {@code Condition} when this method is called.     * It is up to the implementation to determine if this is     * the case and if not, how to respond. Typically, an exception will be     * thrown (such as {@link IllegalMonitorStateException}) and the     * implementation must document that fact.     *     * <p>An implementation can favor responding to an interrupt over normal     * method return in response to a signal. In that case the implementation     * must ensure that the signal is redirected to another waiting thread, if     * there is one.     *     * @throws InterruptedException if the current thread is interrupted     *         (and interruption of thread suspension is supported)     */    void await() throws InterruptedException;    /**     * Causes the current thread to wait until it is signalled.     *     * <p>The lock associated with this condition is atomically     * released and the current thread becomes disabled for thread scheduling     * purposes and lies dormant until <em>one</em> of three things happens:     * <ul>     * <li>Some other thread invokes the {@link #signal} method for this     * {@code Condition} and the current thread happens to be chosen as the     * thread to be awakened; or     * <li>Some other thread invokes the {@link #signalAll} method for this     * {@code Condition}; or     * <li>A "<em>spurious wakeup</em>" occurs.     * </ul>     *     * <p>In all cases, before this method can return the current thread must     * re-acquire the lock associated with this condition. When the     * thread returns it is <em>guaranteed</em> to hold this lock.     *     * <p>If the current thread's interrupted status is set when it enters     * this method, or it is {@linkplain Thread#interrupt interrupted}     * while waiting, it will continue to wait until signalled. When it finally     * returns from this method its interrupted status will still     * be set.     *     * <p><b>Implementation Considerations</b>     *     * <p>The current thread is assumed to hold the lock associated with this     * {@code Condition} when this method is called.     * It is up to the implementation to determine if this is     * the case and if not, how to respond. Typically, an exception will be     * thrown (such as {@link IllegalMonitorStateException}) and the     * implementation must document that fact.     */    void awaitUninterruptibly();    /**     * Causes the current thread to wait until it is signalled or interrupted,     * or the specified waiting time elapses.     *     * <p>The lock associated with this condition is atomically     * released and the current thread becomes disabled for thread scheduling     * purposes and lies dormant until <em>one</em> of five things happens:     * <ul>     * <li>Some other thread invokes the {@link #signal} method for this     * {@code Condition} and the current thread happens to be chosen as the     * thread to be awakened; or     * <li>Some other thread invokes the {@link #signalAll} method for this     * {@code Condition}; or     * <li>Some other thread {@linkplain Thread#interrupt interrupts} the     * current thread, and interruption of thread suspension is supported; or     * <li>The specified waiting time elapses; or     * <li>A "<em>spurious wakeup</em>" occurs.     * </ul>     *     * <p>In all cases, before this method can return the current thread must     * re-acquire the lock associated with this condition. When the     * thread returns it is <em>guaranteed</em> to hold this lock.     *     * <p>If the current thread:     * <ul>     * <li>has its interrupted status set on entry to this method; or     * <li>is {@linkplain Thread#interrupt interrupted} while waiting     * and interruption of thread suspension is supported,     * </ul>     * then {@link InterruptedException} is thrown and the current thread's     * interrupted status is cleared. It is not specified, in the first     * case, whether or not the test for interruption occurs before the lock     * is released.     *     * <p>The method returns an estimate of the number of nanoseconds     * remaining to wait given the supplied {@code nanosTimeout}     * value upon return, or a value less than or equal to zero if it     * timed out. This value can be used to determine whether and how     * long to re-wait in cases where the wait returns but an awaited     * condition still does not hold. Typical uses of this method take     * the following form:     *     *  <pre> {@code     * boolean aMethod(long timeout, TimeUnit unit) {     *   long nanos = unit.toNanos(timeout);     *   lock.lock();     *   try {     *     while (!conditionBeingWaitedFor()) {     *       if (nanos <= 0L)     *         return false;     *       nanos = theCondition.awaitNanos(nanos);     *     }     *     // ...     *   } finally {     *     lock.unlock();     *   }     * }}</pre>     *     * <p>Design note: This method requires a nanosecond argument so     * as to avoid truncation errors in reporting remaining times.     * Such precision loss would make it difficult for programmers to     * ensure that total waiting times are not systematically shorter     * than specified when re-waits occur.     *     * <p><b>Implementation Considerations</b>     *     * <p>The current thread is assumed to hold the lock associated with this     * {@code Condition} when this method is called.     * It is up to the implementation to determine if this is     * the case and if not, how to respond. Typically, an exception will be     * thrown (such as {@link IllegalMonitorStateException}) and the     * implementation must document that fact.     *     * <p>An implementation can favor responding to an interrupt over normal     * method return in response to a signal, or over indicating the elapse     * of the specified waiting time. In either case the implementation     * must ensure that the signal is redirected to another waiting thread, if     * there is one.     *     * @param nanosTimeout the maximum time to wait, in nanoseconds     * @return an estimate of the {@code nanosTimeout} value minus     *         the time spent waiting upon return from this method.     *         A positive value may be used as the argument to a     *         subsequent call to this method to finish waiting out     *         the desired time.  A value less than or equal to zero     *         indicates that no time remains.     * @throws InterruptedException if the current thread is interrupted     *         (and interruption of thread suspension is supported)     */    long awaitNanos(long nanosTimeout) throws InterruptedException;    /**     * Causes the current thread to wait until it is signalled or interrupted,     * or the specified waiting time elapses. This method is behaviorally     * equivalent to:     *  <pre> {@code awaitNanos(unit.toNanos(time)) > 0}</pre>     *     * @param time the maximum time to wait     * @param unit the time unit of the {@code time} argument     * @return {@code false} if the waiting time detectably elapsed     *         before return from the method, else {@code true}     * @throws InterruptedException if the current thread is interrupted     *         (and interruption of thread suspension is supported)     */    boolean await(long time, TimeUnit unit) throws InterruptedException;    /**     * Causes the current thread to wait until it is signalled or interrupted,     * or the specified deadline elapses.     *     * <p>The lock associated with this condition is atomically     * released and the current thread becomes disabled for thread scheduling     * purposes and lies dormant until <em>one</em> of five things happens:     * <ul>     * <li>Some other thread invokes the {@link #signal} method for this     * {@code Condition} and the current thread happens to be chosen as the     * thread to be awakened; or     * <li>Some other thread invokes the {@link #signalAll} method for this     * {@code Condition}; or     * <li>Some other thread {@linkplain Thread#interrupt interrupts} the     * current thread, and interruption of thread suspension is supported; or     * <li>The specified deadline elapses; or     * <li>A "<em>spurious wakeup</em>" occurs.     * </ul>     *     * <p>In all cases, before this method can return the current thread must     * re-acquire the lock associated with this condition. When the     * thread returns it is <em>guaranteed</em> to hold this lock.     *     *     * <p>If the current thread:     * <ul>     * <li>has its interrupted status set on entry to this method; or     * <li>is {@linkplain Thread#interrupt interrupted} while waiting     * and interruption of thread suspension is supported,     * </ul>     * then {@link InterruptedException} is thrown and the current thread's     * interrupted status is cleared. It is not specified, in the first     * case, whether or not the test for interruption occurs before the lock     * is released.     *     *     * <p>The return value indicates whether the deadline has elapsed,     * which can be used as follows:     *  <pre> {@code     * boolean aMethod(Date deadline) {     *   boolean stillWaiting = true;     *   lock.lock();     *   try {     *     while (!conditionBeingWaitedFor()) {     *       if (!stillWaiting)     *         return false;     *       stillWaiting = theCondition.awaitUntil(deadline);     *     }     *     // ...     *   } finally {     *     lock.unlock();     *   }     * }}</pre>     *     * <p><b>Implementation Considerations</b>     *     * <p>The current thread is assumed to hold the lock associated with this     * {@code Condition} when this method is called.     * It is up to the implementation to determine if this is     * the case and if not, how to respond. Typically, an exception will be     * thrown (such as {@link IllegalMonitorStateException}) and the     * implementation must document that fact.     *     * <p>An implementation can favor responding to an interrupt over normal     * method return in response to a signal, or over indicating the passing     * of the specified deadline. In either case the implementation     * must ensure that the signal is redirected to another waiting thread, if     * there is one.     *     * @param deadline the absolute time to wait until     * @return {@code false} if the deadline has elapsed upon return, else     *         {@code true}     * @throws InterruptedException if the current thread is interrupted     *         (and interruption of thread suspension is supported)     */    boolean awaitUntil(Date deadline) throws InterruptedException;    /**     * Wakes up one waiting thread.     *     * <p>If any threads are waiting on this condition then one     * is selected for waking up. That thread must then re-acquire the     * lock before returning from {@code await}.     *     * <p><b>Implementation Considerations</b>     *     * <p>An implementation may (and typically does) require that the     * current thread hold the lock associated with this {@code     * Condition} when this method is called. Implementations must     * document this precondition and any actions taken if the lock is     * not held. Typically, an exception such as {@link     * IllegalMonitorStateException} will be thrown.     */    void signal();    /**     * Wakes up all waiting threads.     *     * <p>If any threads are waiting on this condition then they are     * all woken up. Each thread must re-acquire the lock before it can     * return from {@code await}.     *     * <p><b>Implementation Considerations</b>     *     * <p>An implementation may (and typically does) require that the     * current thread hold the lock associated with this {@code     * Condition} when this method is called. Implementations must     * document this precondition and any actions taken if the lock is     * not held. Typically, an exception such as {@link     * IllegalMonitorStateException} will be thrown.     */    void signalAll();}
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