import java.awt.Color;import java.awt.Font;import java.awt.Graphics;import java.awt.Toolkit;import java.awt.event.MouseEvent;import java.awt.event.MouseListener;import java.awt.image.BufferedImage;import javax.swing.JFrame;import javax.swing.JOptionPane;public class FiveChessFrame extends JFrame implements Runnable,MouseListener{/** * */PRivate static final long serialVersionUID = 1L;//游戏界面大小int width=Toolkit.getDefaultToolkit().getScreenSize().width;int height=Toolkit.getDefaultToolkit().getScreenSize().height;int x,y; //鼠标坐标int[][]allChess=new int[15][15]; //保存棋盘,0表示无子,1表示黑子,2表示白字Boolean isblack=true; //当前下子是黑子还是白字,true代表黑子,false代表白子Boolean canPlay=true; //标始当前游戏是否结束String message="黑方先行";String blackMessage="无限制";String whiteMessage="无限制";//保存棋谱,记录双方每一步落子的位置int[]chessX=new int[255]; int[]chessY=new int[255]; int countX,countY;//默认设置无时间限制int maxTime=0; //保存最大时间int blackTime=0;int whiteTime=0; //保存黑白方所剩余的时间Thread timer=new Thread(this); public FiveChessFrame(){this.setTitle("五子棋游戏");this.setSize(500, 500);this.setLocation((width - 500) / 2, (height - 500) / 2); this.setResizable(false); this.setDefaultCloSEOperation(JFrame.EXIT_ON_CLOSE); this.setVisible(true); this.repaint(); this.addMouseListener(this); timer.start(); //开启计时线程 timer.suspend();}//画棋盘界面public void paint(Graphics g){//双缓冲技术BufferedImage buf=new BufferedImage(500,500,BufferedImage.TYPE_INT_RGB);Graphics g1=buf.createGraphics(); //创建画笔g1.setColor(new Color(0,169,158)); //设置画笔颜色g1.fill3DRect(43,60,375,375,true);for(int i=0;i<=15;i++){g1.setColor(Color.WHITE);g1.drawLine(43,60+i*25,375+43,60+i*25);//画棋盘横线g1.drawLine(43+i*25,60,43+i*25,375+60); //画棋盘竖线}g1.setFont(new Font("黑体",Font.BOLD,20));g1.drawString("游戏信息: "+message,50,50);g1.drawRect(30,440,180,40);g1.drawRect(250,440,180,40); //画黑方时间与白方时间字符串的边框g1.setFont(new Font("宋体",0,12));g1.drawString("黑方时间: "+blackMessage,40,465);g1.drawString("白方时间: "+whiteMessage,260,465);g1.drawRect(428,66,54,20);g1.drawString("重新开始",432,80); //重新开始按钮g1.drawRect(428,106,54,20);g1.drawString("游戏设置",432,120); //游戏设置按钮 g1.drawRect(428, 146, 54, 20); g1.drawString("游戏说明", 432, 160); // 游戏说明按钮 g1.drawRect(428, 186, 54, 20); g1.drawString("退出游戏", 432, 200); // 退出游戏按钮 g1.drawRect(428, 246, 54, 20); g1.drawString("悔棋", 442, 260); // 悔棋 g1.drawRect(428, 286, 54, 20); g1.drawString("认输", 442, 300); // 认输 for(int i=0;i<15;i++){ for(int j=0;j<15;j++){ //画实心黑子 if(allChess[i][j]==1){ int tempX=i*25+47; int tempY=j*25+64; g1.setColor(Color.BLACK); g1.fillOval(tempX,tempY,16,16); g1.setColor(Color.BLACK); g1.drawOval(tempX,tempY,16,16); } //画实心白子 if(allChess[i][j]==2){ int tempX=i*25+47; int tempY=j*25+64; g1.setColor(Color.WHITE); g1.fillOval(tempX, tempY, 16, 16); g1.setColor(Color.BLACK); g1.drawOval(tempX, tempY, 16, 16); } } }g.drawImage(buf, 0, 0,this);}@Overridepublic void mousePressed(MouseEvent e){if(canPlay){x=e.getX();y=e.getY(); //获得鼠标坐标if(x>=55 && x<=405 && y>=72 && y<=420){//使x,y在0-15的范围if((x-55)%25>12){x=(x-55)/25+1;}else{x=(x-55)/25;}if((y-72)%25>12){y=(y-72)/25+1;}else{y=(y-72)/25;}//落子if(allChess[x][y]==0){chessX[countX++]=x;chessY[countY++]=y;if(isblack){allChess[x][y]=1;isblack=false;message="白方下子";}else{allChess[x][y]=2;isblack=true;message="黑方下子";}this.repaint();if(this.isWin()){if(allChess[x][y]==1){JOptionPane.showMessageDialog(this, "游戏结束,黑方胜利");}else{JOptionPane.showMessageDialog(this, "游戏结束,白方胜利");}this.canPlay=false; //标识游戏结束}}}}//重新开始游戏if(e.getX()>=428 && e.getY()<=(428+54) && e.getY()>=66 && e.getY()<=(66+20)){int result=JOptionPane.showConfirmDialog(this,"是否重新开始游戏?"); //0表示重新开始if(result==0){restartGame();}}//游戏倒计时设置if (e.getX()>=428 && e.getX()<=(428+54) && e.getY()>= 106 && e.getY()<=(106+20)) {String time=JOptionPane.showInputDialog("请输入游戏的最大时间(单位:分钟),如果输入0,表示没有时间限制:");maxTime=Integer.parseInt(time)*60; //将分钟转换为秒,以便后面计算if(maxTime<0){JOptionPane.showMessageDialog(this,"输入的游戏时间有误,请重新设置!");}else if(maxTime==0){int result=JOptionPane.showConfirmDialog(this,"游戏时间设置成功,是否重新开始游戏?");//重新开始if(result==0){restartGame();timer.suspend(); //挂起线程,以便之后重新启动}}else if(maxTime>0){int result = JOptionPane.showConfirmDialog(this,"游戏时间设置成功,是否重新开始游戏?");if(result==0){for(int i=0;i<15;i++){for(int j=0;j<15;j++){allChess[i][j]=0;}}for(int i=0;i<15;i++){chessX[i]=-1;chessY[i]=-1;}countX=0;countY=0;message="黑方先行";isblack=true;blackMessage=maxTime/3600+":"+(maxTime/60-maxTime/3600*60)+":"+(maxTime-maxTime/60*60);whiteMessage = maxTime/3600 + ":" + (maxTime/60-maxTime/3600*60) + ":"+ (maxTime-maxTime/60*60);blackTime=maxTime; whiteTime=maxTime;timer.resume();this.canPlay=true; this.repaint();}}}//游戏说明if(e.getX()>=428 && e.getY()<=(428+54) && e.getY()>=146 && e.getY()<=(146+20)){JOptionPane.showMessageDialog(this,"规则:横竖斜先连成五子者获胜!");}//退出游戏 if(e.getX()>=428 && e.getX()<=(428+54) && e.getY()>=186 && e.getY()<=(186+20)) { int result=JOptionPane.showConfirmDialog(this,"是否退出游戏?"); if(result==0){ System.exit(0); } } //悔棋 if(e.getX()>=428 && e.getX()<=(428+54) && e.getY()>=246 && e.getY()<=(246+20)){ int result=JOptionPane.showConfirmDialog(this,(isblack==true?"白方悔棋,黑方是否同意?" : "黑方悔棋,白方是否同意?")); //result=0为悔棋 if(result==0){ allChess[chessX[--countX]][chessY[--countY]]=0; if(isblack==true){ isblack=false; } else{ isblack=true; } this.repaint(); //重绘棋盘 } } //认输 if(e.getX()>=428 && e.getX()<=(428+54) && e.getY()>=286 && e.getY()<=(286+20)){ int result=JOptionPane.showConfirmDialog(this, "是否认输?"); if(result==0){ JOptionPane.showMessageDialog(this,"游戏结束,"+(isblack==true ? "黑方认输,白方获胜!" : "白方认输,黑方获胜!")); } } }//计时@Overridepublic void run() {if(this.maxTime>0){while(true){if(isblack){blackTime--;if(blackTime==0){JOptionPane.showMessageDialog(this,"黑方超时,游戏结束");restartGame();timer.suspend();}}else{whiteTime--;if(whiteTime==0){JOptionPane.showMessageDialog(this,"白方超时,游戏结束");restartGame();timer.suspend();}}blackMessage=blackTime/3600+":"+(blackTime/60-blackTime/3600*60)+":"+(blackTime-blackTime/60*60);whiteMessage=whiteTime/3600+":"+(whiteTime/60-whiteTime/3600*60)+":"+(whiteTime-whiteTime/60*60);this.repaint();try {Thread.sleep(1000); //设置与时钟同步,1秒钟记一次} catch (InterruptedException e) {e.printStackTrace();}}}}@Overridepublic void mouseClicked(MouseEvent e) {// TODO Auto-generated method stub}@Overridepublic void mouseReleased(MouseEvent e) {// TODO Auto-generated method stub}@Overridepublic void mouseEntered(MouseEvent e) {// TODO Auto-generated method stub}@Overridepublic void mouseExited(MouseEvent e) {// TODO Auto-generated method stub}public void restartGame(){for(int i=0;i<15;i++){for(int j=0;j<15;j++){allChess[i][j]=0; //清空棋盘的棋子}}//清空下棋棋子坐标(x,y)的记录for(int i=0;i<15;i++){chessX[i]=0;chessY[i]=0;}countX=0;countY=0;message="黑方先行";blackMessage="无限制";whiteMessage="无限制";blackTime=maxTime;whiteTime=maxTime;isblack=true;canPlay=true;this.repaint();}public boolean isWin(){boolean flag=false; //定义一标志位int count=1; //保存共有相同颜色多少棋子相连,初始值为1int color=allChess[x][y]; //color=1(黑子).color=2(白子)//判断横向是否有5个棋子相连,特点:纵坐标是相同,即allChess[x][y]中y值是相同count=this.checkCount(1,0,color);if(count>=5){flag=true;}else{ //判断纵向count=this.checkCount(0, 1, color);if(count>=5){flag=true;}else{//判断右上,左下count=this.checkCount(1,-1, color);if(count>=5){flag=true;}else{//判断右下,左上count=this.checkCount(1,1,color);if(count>=5){flag=true;}}}}return flag;}public int checkCount(int xChange,int yChange,int color){int count=1;int tempX=xChange;int tempY=yChange; //保存初始值//全局变量x,y最初为鼠标点击的坐标,经下棋方法已经将x,y的范围变成0-15(遍历整个棋盘,寻找相同颜色的棋子)while(x+xChange>=0 && x+xChange<15 && y+yChange>=0 && y+yChange<15 && color==allChess[x+xChange][y+yChange]){count++;if(xChange!=0) xChange++;if(yChange!=0){if(yChange!=0){if(yChange>0) yChange++;else {yChange--;}}}}xChange=tempX;yChange=tempY;while(x-xChange>=0 && x-xChange<15 && y-yChange>=0 && y-yChange<15 && color==allChess[x-xChange][y-yChange]){count++;if(xChange!=0){xChange++;}if(yChange!=0){if(yChange>0) yChange++;else{yChange--;}}}return count;}public static void main(String[] args) {new FiveChessFrame();}}
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