第一种最简单,但没有考虑线程安全,在多线程时可能会出问题,不过俺从没看过出错的现象,表鄙视我……
publicclassSingleton{PRivatestaticSingleton_instance=null;privateSingleton(){}publicstaticSingletonCreateInstance(){if(_instance==null)
{_instance=newSingleton();}return_instance;}}
第二种考虑了线程安全,不过有点烦,但绝对是正规写法,经典的一叉
publicclassSingleton{privatevolatilestaticSingleton_instance=null;privatestaticreadonlyobjectlockHelper=newobject();privateSingleton(){}publicstaticSingletonCreateInstance(){if(_instance==null){lock(lockHelper){if(_instance==null)_instance=newSingleton();}}return_instance;}}第三种可能是C#这样的高级语言特有的,实在懒得出奇
publicclassSingleton{
privateSingleton(){}publicstaticreadonlySingletoninstance=newSingleton();}哦,shit!
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