class AdjMatrix { friend class Network >; public: AdjMatrix() : vNum(0), eNum(0) { vertex = new name[maxV]; edge = new dist*[maxV]; for (int i = 0; i < maxV; i++) edge[i] = new dist[maxV]; }
~AdjMatrix() { for (int i = 0; i < maxV; i++) delete []edge[i]; delete []edge; delete []vertex; }
bool insertV(name v) { if (find(v)) return false; vertex[vNum] = v; for (int i = 0; i < maxV; i++) edge[vNum][i] = NoEdge; vNum++; return true; }
bool insertE(name v1, name v2, dist cost) { int i, j; if (v1 == v2 !find(v1, i) !find(v2, j)) return false; if (edge[i][j] != NoEdge) return false; edge[i][j] = cost; eNum++; return true; }
name& getV(int n) //没有越界检查
int nextV(int m, int n)//返回m号顶点的第n号顶点后第一个邻接顶点号,无返回-1 { for (int i = n + 1; i < vNum; i++) if (edge[m][i] != NoEdge) return i; return -1; }
name& getV(int n) //没有越界检查 int nextV(int m, int n)//返回m号顶点的第n号顶点后第一个邻接顶点号,无返回-1 { for (list::iterator iter = vertices[m].e->begin(); iter != vertices[m].e->end(); iter++) if (iter->vID > n) return iter->vID; return -1; }
private:
bool find(const name& v) { for (int i = 0; i < vNum; i++) if (v == vertices[i].v) return true; return false; }
bool find(const name& v, int& i) { for (i = 0; i < vNum; i++) if (v == vertices[i].v) return true; return false; } strUCt edge { edge() {} edge(int vID, dist cost) : vID(vID), cost(cost) {} int vID; dist cost; };