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200行python代码实现2048游戏

2019-11-25 12:20:20
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Python实战系列用于记录实战项目中的思路,代码实现,出现的问题与解决方案以及可行的改进方向

本文为第2篇200行Python代码实现2048

一、分析与函数设计

1.1 游戏玩法

2048这款游戏的玩法很简单,每次可以选择上下左右滑动,每滑动一次,所有的数字方块都会往滑动的方向靠拢,系统也会在空白的地方乱数出现一个数字方块,相同数字的方块在靠拢、相撞时会相加。(介绍来自百度百科)

1.2 函数设计

  • _init _() 初始化4*4游戏地图,分数等游戏基本数据
  • is_gameover() 判断是否结束游戏
  • rannumber() 玩家每次移动时在地图上随机生成2、4
  • show() 在控制台打印出4*4游戏地图
  • print_score() 在控制台打印出当前分数
  • up(), upmove() 上移
  • down(), downmove() 下移
  • left(), leftmove() 左移
  • right(), rightmove() 右移
  • nextstep() 读取玩家按键

二、代码实现

注:IDE为Spyder,Python版本为3.6

# -*- coding: utf-8 -*-"""Created on Sat Sep 29 16:29:04 2018@author: PastoralDog"""import randomclass game2048(object):  def __init__(self):    self.score=0    self.number=[[0,0,0,0],[0,0,0,0],[0,0,0,0],[0,0,0,0]]    self.move=0    seed=random.randint(0,15)    line=int(seed/4)    row=seed%4    self.number[line][row]=2        def is_gameover(self):    numbersum=0    for i in range(4):      for j in range(4):        if (self.number[i][j]!=0):          numbersum+=1    if(numbersum!=16): return False    for i in range(4):      for j in range(3):        if(self.number[i][j+1]==self.number[i][j]): return False    for i in range(3):      for j in range(4):        if(self.number[i+1][j]==self.number[i][j]): return False    print("游戏结束")    print("您的得分为:"+str(self.score))    self.__init__()    return True    def rannumber(self):    rannumber=random.randint(1,10)       if(rannumber<=8): rannumber=2    else: rannumber=4    done=0    count=0    for i in range(4):      for j in range(4):        if(self.number[i][j]==0):          count+=1    while(done==0 and count!=0):      ranplace=random.randint(0,15)      line=int(ranplace/4)      row=ranplace%4      if(self.number[line][row]==0):        done=1        self.number[line][row]=rannumber            def show(self):    print(self.number[0])    print(self.number[1])    print(self.number[2])    print(self.number[3])      def print_score(self):    print("得分:"+str(self.score))      def upmove(self):    for i in range(1,4):      for j in range(4):        temp=i        while(temp>=1 and self.number[temp-1][j]==0):          box=self.number[temp-1][j]          self.number[temp-1][j]=self.number[temp][j]          self.number[temp][j]=box          if(self.number[temp][j]!=0):self.move=1          temp-=1    def up(self):    self.upmove()    for i in range(1,4):      for j in range(4):        if(self.number[i-1][j]==self.number[i][j]):          if(self.number[i-1][j]!=2048):            self.score+=self.number[i][j]            self.number[i][j]=0            self.number[i-1][j]=2*self.number[i-1][j]             self.upmove()          if(self.move!=0):self.rannumber()    self.move=0    self.show()    self.is_gameover()    self.print_score()    def downmove(self):     for i in range(2,-1,-1):       for j in range(4):        temp=i        while(temp<=2 and self.number[temp+1][j]==0 ):          box=self.number[temp+1][j]          self.number[temp+1][j]=self.number[temp][j]          self.number[temp][j]=box          if(self.number[temp+1][j]!=0):self.move=1          temp+=1        def down(self):    self.downmove()    for i in range(2,-1,-1):      for j in range(4):        if(self.number[i+1][j]==self.number[i][j]):          if(self.number[i+1][j]!=2048):            self.score+=self.number[i][j]            self.number[i][j]=0            self.number[i+1][j]=2*self.number[i+1][j]     self.downmove()    if(self.move!=0):self.rannumber()    self.move=0    self.show()    self.is_gameover()    self.print_score()    def leftmove(self):    for i in range(4):      for j in range(1,4):            temp=j        while(temp>=1 and self.number[i][temp-1]==0 ):          box=self.number[i][temp-1]          self.number[i][temp-1]=self.number[i][temp]          self.number[i][temp]=box          if(self.number[i][temp-1]!=0):self.move=1          temp-=1    def left(self):    self.leftmove()    for i in range(4):      for j in range(0,3):        if(self.number[i][j+1]==self.number[i][j]):          if(self.number[i][j+1]!=2048):            self.score+=self.number[i][j]            self.number[i][j+1]=0            self.number[i][j]=2*self.number[i][j]     self.leftmove()    if(self.move!=0):self.rannumber()    self.move=0    self.show()    self.is_gameover()    self.print_score()    def rightmove(self):    for i in range(4):      for j in range(2,-1,-1):            temp=j        while(temp<=2 and self.number[i][temp+1]==0 ):          box=self.number[i][temp+1]          self.number[i][temp+1]=self.number[i][temp]          self.number[i][temp]=box          self.move=1          temp+=1    def right(self):    self.rightmove()    for i in range(4):      for j in range(2,-1,-1):        if(self.number[i][j+1]==self.number[i][j]):          if(self.number[i][j+1]!=2048):            self.score+=self.number[i][j]            self.number[i][j]=0            self.number[i][j+1]=2*self.number[i][j+1]     self.rightmove()    if(self.move!=0):self.rannumber()    self.move=0    self.show()    self.is_gameover()    self.print_score()    def nextstep(self,step):    if(step=='w'): self.up()    elif(step=='s'): self.down()    elif(step=='a'): self.left()      elif(step=='d'): self.right()    else: pass       if __name__ == '__main__':  game=game2048()  game.show()  while(True):    step=input()    if(step=='b'):break    game.nextstep(step)

三、问题与解决方案

1.地图的储存与表示:目前没有界面设计,因此就用二维数组直接储存与表示

2.数组越界:调试代码中遇到过五六次,除了牢记要边缘检测外, and 语句左右条件顺序也要有讲究。

例:while(temp<=2 and self.number[temp+1][j]==0 ) 注:self.number为4*4的二维数组
temp=3时,语句在temp<=2 被阻塞,不会执行self.number[temp+1][j]==0,此时没有问题;
若语句改为while(self.number[temp+1][j]==0 and temp<=2), 先执行self.number[temp+1][j]==0,此时编译器报错数组越界

四、可行的改进方向

1.添加可视化界面,可考虑Tkinter,QT等

2.拓展游戏地图大小为N x N

本人水平有限,欢迎大家提出问题与建议。

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