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python实现五子棋小游戏

2019-11-25 13:23:44
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本文实例为大家分享了python实现五子棋小游戏的具体代码,供大家参考,具体内容如下

暑假学了十几天python,然后用pygame模块写了一个五子棋的小游戏,代码跟有缘人分享一下。

import numpy as npimport pygameimport sysimport tracebackimport copyfrom pygame.locals import *pygame.init()pygame.mixer.init()#颜色background=(201,202,187)checkerboard=(80,80,80)button=(52,53,44)#音乐play_chess_sound = pygame.mixer.Sound("music/play_chess.wav")play_chess_sound.set_volume(0.2)button_sound = pygame.mixer.Sound("music/button.wav")button_sound.set_volume(0.2)victor_sound = pygame.mixer.Sound("music/victory.wav")victor_sound.set_volume(0.2)#绘制棋盘def Draw_a_chessboard(screen):  #填充背景色 screen.fill(background) Background=pygame.image.load("background.jpg").convert_alpha() screen.blit(Background,(0,0)) #画棋盘 for i in range(21): pygame.draw.line(screen, checkerboard, (40*i+3, 3), (40*i+3, 803))  pygame.draw.line(screen, checkerboard, (3, 40*i+3), (803, 40*i+3)) #画边线 pygame.draw.line(screen, checkerboard, (3, 3), (803, 3),5)  pygame.draw.line(screen, checkerboard, (3, 3), (3, 803),5)  pygame.draw.line(screen, checkerboard, (803, 3), (803, 803),5)  pygame.draw.line(screen, checkerboard, (3, 803), (803, 803),5)   #画定位点 pygame.draw.circle(screen, checkerboard, (163, 163), 6)  pygame.draw.circle(screen, checkerboard, (163, 643), 6)  pygame.draw.circle(screen, checkerboard, (643, 163), 6)  pygame.draw.circle(screen, checkerboard, (643, 643), 6)  pygame.draw.circle(screen, checkerboard, (403, 403), 6)   #画‘悔棋'‘重新开始'跟‘退出'按钮 pygame.draw.rect(screen,button,[900,350,120,100],5) pygame.draw.rect(screen,button,[900,500,200,100],5) pygame.draw.rect(screen,button,[900,650,200,100],5) s_font=pygame.font.Font('font.ttf',40) text1=s_font.render("悔棋",True,button) text2=s_font.render("重新开始",True,button) text3=s_font.render("退出游戏",True,button) screen.blit(text1,(920,370)) screen.blit(text2,(920,520)) screen.blit(text3,(920,670))#绘制棋子(横坐标,纵坐标,屏幕,棋子颜色(1代表黑,2代表白))def Draw_a_chessman(x,y,screen,color):  if color==1:  Black_chess=pygame.image.load("Black_chess.png").convert_alpha() screen.blit(Black_chess,(40*x+3-15,40*y+3-15)) if color==2: White_chess=pygame.image.load("White_chess.png").convert_alpha() screen.blit(White_chess,(40*x+3-15,40*y+3-15))#绘制带有棋子的棋盘def Draw_a_chessboard_with_chessman(map,screen):  screen.fill(background) Draw_a_chessboard(screen) for i in range(24): for j in range(24):  Draw_a_chessman(i+1,j+1,screen,map[i][j])#定义存储棋盘的列表,#列表为24列24行是因为判断是否胜利函数里的索引会超出19#列表大一点不会对游戏有什么影响map=[]for i in range(24): map.append([0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0])#清零map列表def clear(): global map for i in range(24): for j in range(24):  map[i][j]=0#判断是否胜利def win(i, j): k = map[i][j] p=[] for a in range(20): p.append(0) for i3 in range(i-4,i+5): for j3 in range(j-4,j+5):  if (map[i3][j3] == k and i3 - i == j3 - j and i3 <= i and j3 <= j):  p[0]+=1  if (map[i3][j3] == k and j3 == j and i3 <= i and j3 <= j):  p[1]+=1  if (map[i3][j3] == k and i3 == i and i3 <= i and j3 <= j):  p[2]+=1  if (map[i3][j3] == k and i3 - i == j3 - j and i3 >= i and j3 >= j):  p[3]+=1  if (map[i3][j3] == k and j3 == j and i3 >= i and j3 >= j):  p[4]+=1  if (map[i3][j3] == k and i3 == i and i3 >= i and j3 >= j):  p[5]+=1  if (map[i3][j3] == k and i - i3 == j3 - j and i3 <= i and j3 >= j):  p[6]+=1  if (map[i3][j3] == k and i3 - i == j - j3 and i3 >= i and j3 <= j):  p[7]+=1  if (map[i3][j3] == k and j - j3 == i - i3 and i3 <= i + 1 and i3 >= i - 3 and j3 <= j + 1 and j3 >= j - 3):  p[8]+=1  if (map[i3][j3] == k and j == j3 and i3 <= i + 1 and i3 >= i - 3 and j3 <= j + 1 and j3 >= j - 3):  p[9]+=1  if (map[i3][j3] == k and i == i3 and i3 <= i + 1 and i3 >= i - 3 and j3 <= j + 1 and j3 >= j - 3):  p[10]+=1  if (map[i3][j3] == k and j - j3 == i - i3 and i3 >= i - 1 and i3 <= i + 3 and j3 >= j - 1 and j3 <= j + 3):  p[11]+=1  if (map[i3][j3] == k and j == j3 and i3 >= i - 1 and i3 <= i + 3 and j3 >= j - 1 and j3 <= j + 3):  p[12]+=1  if (map[i3][j3] == k and i == i3 and i3 >= i - 1 and i3 <= i + 3 and j3 >= j - 1 and j3 <= j + 3):  p[13]+=1  if (map[i3][j3] == k and i - i3 == j3 - j and i3 <= i + 1 and i3 >= i - 3 and j3 >= j - 1 and j3 <= j + 3):  p[14]+=1  if (map[i3][j3] == k and i3 - i == j - j3 and i3 >= i - 1 and i3 <= i + 3 and j3 <= j + 1 and j3 >= j - 3):  p[15]+=1  if (map[i3][j3] == k and j - j3 == i - i3 and i3 <= i + 2 and i3 >= i - 2 and j3 <= j + 2 and j3 >= j - 2):  p[16]+=1  if (map[i3][j3] == k and j == j3 and i3 <= i + 2 and i3 >= i - 2 and j3 <= j + 2 and j3 >= j - 2):  p[17]+=1  if (map[i3][j3] == k and i == i3 and i3 <= i + 2 and i3 >= i - 2 and j3 <= j + 2 and j3 >= j - 2):  p[18]+=1  if (map[i3][j3] == k and i - i3 == j3 - j and i3 <= i + 2 and i3 >= i - 2 and j3 <= j + 2 and j3 >= j - 2):  p[19]+=1 for b in range(20): if p[b]==5:  return True return False#绘制提示器(类容,屏幕,字大小)def text(s,screen,x): #先把上一次的类容用一个矩形覆盖 pygame.draw.rect(screen,background,[850,100,1200,100]) #定义字体跟大小 s_font=pygame.font.Font('font.ttf',x) #定义类容,是否抗锯齿,颜色 s_text=s_font.render(s,True,button) #将字放在窗口指定位置 screen.blit(s_text,(880,100)) pygame.display.flip()#用于控制顺序t=True#用于结束游戏后阻止落子running=True#主函数def main(): #将 t,map,running设置为可改的 global t,map,running,maps,r,h #将map置零 clear() #定义储存所有棋盘状态的列表(用于悔棋) map2=copy.deepcopy(map) maps=[map2]  #定义窗口 screen = pygame.display.set_mode([1200,806])  #定义窗口名字 pygame.display.set_caption("五子棋")  #在窗口画出棋盘,提示器以及按钮 Draw_a_chessboard(screen) pygame.display.flip() clock=pygame.time.Clock() while True: #只有running为真才能落子,主要用于游戏结束后防止再次落子 if running:  if t:  color=1  text('黑棋落子',screen,54)  else:  color=2  text('白棋落子',screen,54)  for event in pygame.event.get():  #点击x则关闭窗口  if event.type ==pygame.QUIT:  pygame.quit()  sys.exit()    #点击窗口里面类容则完成相应指令  elif event.type == MOUSEBUTTONDOWN:  if event.button == 1:   x,y=event.pos[0],event.pos[1]   for i in range(19):   for j in range(19):    #点击棋盘相应位置    if i*40+3+20<x<i*40+3+60 and j*40+3+20<y<j*40+3+60 and not map[i][j] and running:    #在棋盘相应位置落相应颜色棋子    Draw_a_chessman(i+1,j+1,screen,color)    #播放音效    play_chess_sound.play(0)    #在map里面记录落子位置    map[i][j]=color    #将map存入maps    map3=copy.deepcopy(map)    maps.append(map3)    #判断落子后是否有五子一线    if win(i,j):     if t:     text('黑棋胜利,请重新游戏',screen,30)     else:     text('白棋胜利,请重新游戏',screen,30)     #播放音效     victor_sound.play(0)     #阻止再往棋盘落子     running=False    pygame.display.flip()    t=not t   #如果点击‘重新开始'   if 900<x<1100 and 500<y<600:   #取消阻止   running=True   #播放音效   button_sound.play(0)   #重新开始   main()      #点击‘退出游戏',退出游戏   elif 900<x<1100 and 650<y<750:   #播放音效   button_sound.play(0)   pygame.quit()   sys.exit()    #点击‘悔棋'   elif 900<x<1020 and 350<y<450 and len(maps)!=1:   #播放音效   button_sound.play(0)   #删除maps里最后一个元素   del maps[len(maps)-1]    #再将最后一个元素copy给map   map=copy.deepcopy(maps[len(maps)-1])   #切换顺序   t=not t   #将map显示出来   Draw_a_chessboard_with_chessman(map,screen)   #悔棋完成,阻止再次悔棋   x,y=0,0 clock.tick(60)if __name__ == "__main__": try: main() except SystemExit: pass except: traceback.print_exc() pygame.quit() input()

实现效果图如下:

以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持武林网。

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