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python实现飞机大战

2019-11-25 14:06:07
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本文实例为大家分享了python实现飞机大战的具体代码,供大家参考,具体内容如下

实现的效果如下:

 

主程序代码如下:

import pygamefrom plane_sprites import *  class PlaneGame(object): """飞机大战主游戏"""  def __init__(self):  print("游戏初始化")  # 1,绘制屏幕窗口  self.screen = pygame.display.set_mode(SCREEN_RECT.size)  # 2,创建时钟  self.clock = pygame.time.Clock()  # 3,调用私有方法,精灵和精灵组的创建  self.sprite_creat()  # 4,设置定时器事件,创建敌机  pygame.time.set_timer(CREATE_ENEMY_EVENT, 400)  pygame.time.set_timer(HERO_FIRE_EVENT, 200)  def sprite_creat(self):  bg1 = BackGround()  bg2 = BackGround(True)   self.bg_group = pygame.sprite.Group(bg1, bg2)  self.enemy_group = pygame.sprite.Group()   # 创建英雄的精灵和精灵组  self.hero = Hero()  self.hero_group = pygame.sprite.Group(self.hero)  def start_game(self):  print("游戏开始。。。")  while True:   # 1,设置刷新帧率   self.clock.tick(FRAME_PER_SEC)   # 2,事件监听   self.__event_handle()   # 3,碰撞检测   self.__check_collide()   # 4,更新/绘制精灵和精灵组   self.__updtae_sprites()   # 5,更新显示   pygame.display.update()  def __event_handle(self):  for event in pygame.event.get():   if event.type == pygame.QUIT:    PlaneGame.__game_over()   elif event.type == CREATE_ENEMY_EVENT:    print("敌机出场。。。")    # 创建敌机精灵    enemy = Enemy()    # 敌机精灵添加到敌机精灵组    self.enemy_group.add(enemy)   elif event.type == HERO_FIRE_EVENT:    self.hero.fire()   # 移动英雄  keys_pressed = pygame.key.get_pressed()  if keys_pressed[pygame.K_RIGHT]:   self.hero.speed = 5  elif keys_pressed[pygame.K_LEFT]:   self.hero.speed = -5  else:   self.hero.speed = 0  def __check_collide(self):  pygame.sprite.groupcollide(self.hero.bullets, self.enemy_group, True, True)  enemies = pygame.sprite.spritecollide(self.hero, self.enemy_group, True)  if len(enemies) > 0:   self.hero.kill()   PlaneGame.__game_over()  def __updtae_sprites(self):   self.bg_group.update()  self.bg_group.draw(self.screen)   self.enemy_group.update()  self.enemy_group.draw(self.screen)   self.hero_group.update()  self.hero_group.draw(self.screen)   self.hero.bullets.update()  self.hero.bullets.draw(self.screen)  @staticmethod def __game_over():  print("游戏结束了")  pygame.quit()  exit()  if __name__ == '__main__':  # 创建游戏对象 game = PlaneGame()  # 启动游戏 game.start_game()

各个类的代码如下:

import pygameimport random # 屏幕大小SCREEN_RECT = pygame.Rect(0, 0, 480, 700)# 刷新帧率FRAME_PER_SEC = 60# 创建敌机的定时器常量CREATE_ENEMY_EVENT = pygame.USEREVENT# 创建发射子弹事件常量HERO_FIRE_EVENT = pygame.USEREVENT + 1  class GameSprite(pygame.sprite.Sprite):  def __init__(self, image_name, speed=1):  super().__init__()  self.image = pygame.image.load(image_name)  self.rect = self.image.get_rect()  self.speed = speed  def update(self):  self.rect.y += self.speed  class BackGround(GameSprite):  def __init__(self, is_alt=False):  super().__init__("./feiji/background.png")  if is_alt:   self.rect.y = -self.rect.height  def update(self):  self.rect.y += self.speed  # self.speed += 0.0001  # 判断背景图片是否移出屏幕窗口  if self.rect.y > SCREEN_RECT.height:   self.rect.y = -self.rect.height  class Enemy(GameSprite):  def __init__(self):  super().__init__("./feiji/enemy0.png")  # 随机敌机的速度  self.speed = random.randint(2, 5)   # 随机敌机的水平位置  self.rect.x = random.randint(0, (SCREEN_RECT.width-self.rect.width))  def update(self):  super().update()  # 判断敌机是否移出屏幕  if self.rect.y > SCREEN_RECT.height:   print("飞出屏幕。。。")   # 将敌机从敌机精灵组中删除   self.kill()  def __del__(self):  print("删除敌机")  class Hero(GameSprite): """英雄类"""  def __init__(self):  super(Hero, self).__init__("./feiji/hero1.png", 0)  self.rect.centerx = SCREEN_RECT.centerx  self.rect.bottom = SCREEN_RECT.bottom - 80  self.bullets = pygame.sprite.Group()  def update(self):  self.rect.x += self.speed  if self.rect.x <= 0:   self.rect.x = 0  elif self.rect.x >= (SCREEN_RECT.width - self.rect.width):   self.rect.x = SCREEN_RECT.width - self.rect.width  def fire(self):  # 创建子弹精灵  bullet = Bullet()   # 设置子弹精灵的位置  bullet.rect.bottom = self.rect.y -5  bullet.rect.centerx = self.rect.centerx   # 将子弹精灵添加到子弹精灵组中去  self.bullets.add(bullet)  class Bullet(GameSprite):  def __init__(self):  super(Bullet, self).__init__('./feiji/bullet.png', -2)  def update(self):  super(Bullet, self).update()  if self.rect.y <= 0:   self.kill()

以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持武林网。

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