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java socket实现聊天室 java实现多人聊天功能

2019-11-26 09:48:14
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用java socket做一个聊天室,实现多人聊天的功能。看了极客学院的视频后跟着敲的。(1DAY)

服务端:

1. 先写服务端的类MyServerSocket,里面放一个监听线程,一启动就好
2. 实现服务端监听类ServerListener.java,用accept来监听,一旦有客户端连上,生成新的socket,就新建个线程实例ChatSocket。启动线程后就把线程交给ChatManager管理
3. 在ChatSocket中实现从客户端读取内容,把读取到的内容发给集合内所有的客户端
4. ChatManager里面用vector来管理socket线程实例ChatSocket,并实现发送信息给其他的客户端

客户端:

1. 新建一个继承JFrame的MainWindow.java类,主要实现聊天窗口的UI,以及事件响应。
2. 新建StartClient.java类,把MainWindow中生成MainWindow主方法部分代码拷贝过来,这样就能在主程序中把窗体执行出来了。
3. 新建ChatManager(需要单例化的类)管理socket,实现聊天的输入输出功能。最后记得在1中新建窗口后,传一份frame的引用到ChatManager中,才能实现ChatManager对界面的显示。

工程结构如图

以下为代码

服务端:

1. 先写服务端的类MyServerSocket,里面放一个监听线程,一启动就好

package com.starnet.testserversocket.main;public class MyServerSocket {  public static void main(String[] args) {    new ServerListener().start();  }}

2.实现服务端监听类ServerListener.java,用accept来监听,一旦有客户端连上,生成新的socket,就新建个线程实例ChatSocket。启动线程后就把线程交给ChatManager管理

package com.starnet.testserversocket.main;import java.io.IOException;import java.net.ServerSocket;import java.net.Socket;import javax.swing.JOptionPane;public class ServerListener extends Thread {  public void run() {    try {      ServerSocket serverSocket = new ServerSocket(23456);      while (true) {        // block        Socket socket = serverSocket.accept();        // 建立链接         JOptionPane.showMessageDialog(null, "有客户端连到本机23456端口");        //将socket传递给新的线程        ChatSocket cs= new ChatSocket(socket);        cs.start();        ChatManager.getChatManager().add(cs);      }    } catch (IOException e) {      e.printStackTrace();    }  }}

3.在ChatSocket中实现从客户端读取内容,把读取到的内容发给集合内所有的客户端

package com.starnet.testserversocket.main;import java.io.BufferedReader;import java.io.IOException;import java.io.InputStreamReader;import java.io.UnsupportedEncodingException;import java.net.Socket;/*每一个连上的客户端,服务器都有一个线程为之服务*/public class ChatSocket extends Thread {  Socket socket;  public ChatSocket(Socket s) {    this.socket = s;  }  //发送数据  public void out(String out) {    try {      socket.getOutputStream().write(out.getBytes("UTF-8"));    } catch (UnsupportedEncodingException e) {      // TODO Auto-generated catch block      e.printStackTrace();    } catch (IOException e) {      // TODO Auto-generated catch block      e.printStackTrace();    }  }  //服务器会不断地从客户端读取内容,把读取到的内容发给集合内所有的客户端。  public void run() {    try {      //接收数据      BufferedReader br = new BufferedReader(          new InputStreamReader(              socket.getInputStream(), "UTF-8"));      String line=null;      //发送读到的内容      while ((line = br.readLine())!=null) {        System.out.println(line);        ChatManager.getChatManager().publish(this, line);      }      br.close();    } catch (IOException e) {      // TODO Auto-generated catch block      e.printStackTrace();    }  }}

4.ChatManager里面用vector来管理socket线程实例ChatSocket,并实现发送信息给其他的客户端

package com.starnet.testserversocket.main;import java.util.Vector;//一个聊天服务器只能有一个manager,要单例化处理public class ChatManager {  private ChatManager(){}  private static final ChatManager CM=new ChatManager();  public static ChatManager getChatManager(){    return CM;  }  Vector<ChatSocket> vector = new Vector<ChatSocket>();  /*增加ChatSocket 实例到vector中*/  public void add(ChatSocket cs){    vector.add(cs);  }  /*发布消息给其他客户端   *ChatSocket cs: 调用publish的线程   *msg:要发送的信息 */  public void publish(ChatSocket cs, String msg){    for (int i = 0; i < vector.size(); i++) {      ChatSocket csTemp = vector.get(i);      if (!cs.equals(csTemp)) {        csTemp.out(msg+"/n");//不用发送给自己。      }    }  }}

客户端:

1. 新建一个继承JFrame的MainWindow.java类,主要实现聊天窗口的UI,以及事件响应。

package com.starnet.javaclient.view;import java.awt.BorderLayout;import java.awt.EventQueue;import javax.swing.JFrame;import javax.swing.JPanel;import javax.swing.border.EmptyBorder;import javax.swing.JTextArea;import javax.swing.GroupLayout;import javax.swing.GroupLayout.Alignment;import javax.swing.JTextField;import javax.swing.JButton;import javax.swing.LayoutStyle.ComponentPlacement;import com.starnet.javaclient.main.ChatManager;import com.sun.xml.internal.ws.client.SenderException;import java.awt.event.MouseAdapter;import java.awt.event.MouseEvent;public class MainWindow extends JFrame {  /**   *    */  private static final long serialVersionUID = 1L;  private JPanel contentPane;  private JTextArea txt;  private JTextField txtip;  private JTextField txtSend;  /**   * Create the frame.   */  public MainWindow() {    setAlwaysOnTop(true);    setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);    setBounds(100, 100, 450, 300);    contentPane = new JPanel();    contentPane.setBorder(new EmptyBorder(5, 5, 5, 5));    setContentPane(contentPane);    txt = new JTextArea();    txt.setText("ready...");    txtip = new JTextField();    txtip.setText("127.0.0.1");    txtip.setColumns(10);    JButton btnConnect = new JButton("connect");    btnConnect.addMouseListener(new MouseAdapter() {      @Override      public void mouseClicked(MouseEvent e) {        ChatManager.getChatManager().connect(txtip.getText());      }    });    txtSend = new JTextField();    txtSend.setText("hello");    txtSend.setColumns(10);    JButton btnSend = new JButton("send");    btnSend.addMouseListener(new MouseAdapter() {      @Override      public void mouseClicked(MouseEvent e) {        ChatManager.getChatManager().send(txtSend.getText());        appendText("我说: "+txtSend.getText());        txtSend.setText("");      }    });    GroupLayout gl_contentPane = new GroupLayout(contentPane);    gl_contentPane.setHorizontalGroup(      gl_contentPane.createParallelGroup(Alignment.LEADING)        .addGroup(Alignment.TRAILING, gl_contentPane.createSequentialGroup()          .addGroup(gl_contentPane.createParallelGroup(Alignment.TRAILING)            .addGroup(gl_contentPane.createSequentialGroup()              .addComponent(txtSend, GroupLayout.DEFAULT_SIZE, 325, Short.MAX_VALUE)              .addPreferredGap(ComponentPlacement.RELATED)              .addComponent(btnSend, GroupLayout.PREFERRED_SIZE, 109, GroupLayout.PREFERRED_SIZE))            .addGroup(Alignment.LEADING, gl_contentPane.createSequentialGroup()              .addComponent(txtip, GroupLayout.PREFERRED_SIZE, 294, GroupLayout.PREFERRED_SIZE)              .addPreferredGap(ComponentPlacement.RELATED)              .addComponent(btnConnect, GroupLayout.DEFAULT_SIZE, 140, Short.MAX_VALUE))            .addComponent(txt, GroupLayout.DEFAULT_SIZE, 434, Short.MAX_VALUE))          .addContainerGap())    );    gl_contentPane.setVerticalGroup(      gl_contentPane.createParallelGroup(Alignment.LEADING)        .addGroup(gl_contentPane.createSequentialGroup()          .addGroup(gl_contentPane.createParallelGroup(Alignment.BASELINE)            .addComponent(txtip, GroupLayout.PREFERRED_SIZE, GroupLayout.DEFAULT_SIZE, GroupLayout.PREFERRED_SIZE)            .addComponent(btnConnect))          .addPreferredGap(ComponentPlacement.RELATED)          .addComponent(txt, GroupLayout.DEFAULT_SIZE, 198, Short.MAX_VALUE)          .addPreferredGap(ComponentPlacement.RELATED)          .addGroup(gl_contentPane.createParallelGroup(Alignment.TRAILING)            .addComponent(btnSend)            .addComponent(txtSend, GroupLayout.PREFERRED_SIZE, GroupLayout.DEFAULT_SIZE, GroupLayout.PREFERRED_SIZE)))    );    contentPane.setLayout(gl_contentPane);  }  /*客户端发送的内容添加到中间的txt控件中*/  public void appendText(String in) {    txt.append("/n" + in);  }}

2.新建StartClient.java类,把MainWindow中生成MainWindow主方法部分代码拷贝过来,这样就能在主程序中把窗体执行出来了。

package com.starnet.javaclient.main;import java.awt.EventQueue;import com.starnet.javaclient.view.MainWindow;public class StartClient {  public static void main(String[] args) {    /*先新建一个jframe,然后把自动生成的代码贴过来*/    EventQueue.invokeLater(new Runnable() {      public void run() {        try {          MainWindow frame = new MainWindow();          frame.setVisible(true);          //创建完这个frame以后,传一份window的引用到ChatManager去          ChatManager.getChatManager().setWindow(frame);        } catch (Exception e) {          e.printStackTrace();        }      }    });  }}

3.新建ChatManager(需要单例化的类)管理socket,实现聊天的输入输出功能。最后记得在1中新建窗口后,传一份frame的引用到ChatManager中,才能实现ChatManager对界面的显示。

package com.starnet.javaclient.main;import java.io.BufferedReader;import java.io.IOException;import java.io.InputStreamReader;import java.io.OutputStreamWriter;import java.io.PrintWriter;import java.net.Socket;import java.net.UnknownHostException;import com.starnet.javaclient.view.MainWindow;public class ChatManager {  private ChatManager(){}  private static final ChatManager instance=new ChatManager();  public static ChatManager getChatManager(){    return instance;  }  MainWindow window;//为了能在界面上显示服务器发来的信息,就需要传一个MainWindow的引用进来  Socket socket;  private String IP;  BufferedReader bReader;  PrintWriter pWriter;  public void setWindow(MainWindow window) {    this.window = window;    window.appendText("文本框已经和chatManager绑定了");  }  public void connect(String ip) {    this.IP = ip;    new Thread(){      @Override      public void run() {        //实现网络方法        try {          socket = new Socket(IP, 23456);          //输出流          pWriter = new PrintWriter(              new OutputStreamWriter(                  socket.getOutputStream()));          //输入流          bReader = new BufferedReader(              new InputStreamReader(                  socket.getInputStream()));          String line = null;          //如果读取数据为空          while ((line = bReader.readLine())!=null) {            window.appendText("收到: "+line);          }          //读完数据之后要关闭          pWriter.close();          bReader.close();          pWriter = null;          bReader = null;        } catch (UnknownHostException e) {          e.printStackTrace();        } catch (IOException e) {          e.printStackTrace();        }      }    }.start();  }  public void send(String sendMsg){    if (pWriter!=null) {      pWriter.write(sendMsg+"/n");      pWriter.flush();    } else {      window.appendText("当前链接已经中断...");    }  }}

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