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Java实现两人五子棋游戏(七) 屏幕提示信息

2019-11-26 10:09:08
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之前的两篇文章:Java实现两人五子棋游戏(二) 画出棋盘Java实现两人五子棋游戏(三) 画出棋子Java实现两人五子棋游戏(四) 落子动作的实现Java实现两人五子棋游戏(六) 行棋方变换,可以点击查看。

接下来我们要实现的功能是在有五连珠的时候,在屏幕上提示信息。直接在mousePressed函数的isWin部分使用showMessageDialog即可。

mousePressed函数代码如下:

@Override //当用户按下鼠标按钮时发生 public void mousePressed(MouseEvent e) {  int point_x=e.getX();  int point_y=e.getY();   int imgWidth = boardImg.getHeight(this);  int imgHeight = boardImg.getWidth(this);  int FWidth = getWidth();  int FHeight= getHeight();   int x=(FWidth-imgWidth)/2;  int y=(FHeight-imgHeight)/2;   int span_x=imgWidth/ROWS;  int span_y=imgHeight/ROWS;   //System.out.println("press");  int status_x = 0;  int status_y = 0;  if(point_x>=x && point_x<=x+imgWidth && point_y>=y && point_y <= y+imgHeight)  {  //System.out.println("合法");  for(int i=0;i<ROWS+1;i++)  {   if(point_x>=x-chessman_width/2+1+i*span_x)   {   if(point_x<=x+chessman_width/2-1+i*span_x)//如果是width/2会在中间点出现两个匹配值   {    //System.out.println("point x "+i+" "+point_x+" "+(x-chessman_width/2+i*span_x)+" "+(x+chessman_width/2+i*span_x));    status_x = i;   }   }  }  for(int i=0;i<ROWS+1;i++)  {   if(point_y>=y-chessman_width/2+1+i*span_y)   {   if(point_y <= y+chessman_width/2-1+i*span_y)   {    //System.out.println("point y "+i+" "+point_y+" "+(y-chessman_width/2+1+i*span_y)+" "+(y+chessman_width/2-1+i*span_y));    status_y = i;   }   }  }    if(chessStatus[status_x][status_y]==null||chessStatus[status_x][status_y].getPlaced()==false)  {   Chessman chessman = new Chessman(chessColor, true);   chessStatus[status_x][status_y]=chessman;   System.out.println("chess color:"+chessColor);   if(chessColor==BLACK)   {   chessColor = WHITE;   }else {   chessColor = BLACK;   }   repaint();     //如果胜出,给出提示信息   if(isWin(status_x, status_y, chessStatus))   {   System.out.println("WIN!!!!!");   String winner;   //如果下一子是白色的,那么此次为黑方   if(chessColor == WHITE)    winner = "黑方";   else    winner = "白方";   String mString = String.format("恭喜,%s WIN!!!!!", winner);   JOptionPane.showMessageDialog(this, mString);   }  }  } } 

运行一下:

至此,我们完成了最基本的五子棋功能。下面我将完整代码贴出:

Chessman.java

package xchen.test.simpleGobang;  public class Chessman {  private int color;//1-white,0-black  private boolean placed = false;  int matchCount = 1;   public Chessman(int color,boolean placed){  this.color=color;  this.placed=placed;  }   public boolean getPlaced() {  return placed;  }   public void setPlaced(boolean placed) {  this.placed = placed;  }   public int getColor() {  return color;  }   public void setColor(int color) {  this.color = color;  } } 

Main.java

package xchen.test.simpleGobang;  import java.awt.Container; import javax.swing.JFrame;  import xchen.test.simpleGobang.DrawChessBoard;  public class Main extends JFrame{  private DrawChessBoard drawChessBoard;  public Main() {  drawChessBoard = new DrawChessBoard();    //Frame标题  setTitle("单机五子棋");    Container containerPane =getContentPane();  containerPane.add(drawChessBoard);  }  public static void main(String[] args) {  Main m = new Main();  m.setSize(800, 800);  m.setVisible(true);  } } 

DrawChessBoard.java

package xchen.test.simpleGobang;  import java.awt.Color; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.Image; import java.awt.RadialGradientPaint; import java.awt.Toolkit; import java.awt.event.MouseEvent; import java.awt.event.MouseListener;  import javax.swing.JOptionPane; import javax.swing.JPanel;  public class DrawChessBoard extends JPanel implements MouseListener{  final static int BLACK=0;  final static int WHITE=1;  public int chessColor = BLACK;  int chessman_width=30;   public Image boardImg;  final private int ROWS = 19;  Chessman[][] chessStatus=new Chessman[ROWS+1][ROWS+1];   public DrawChessBoard() {  boardImg = Toolkit.getDefaultToolkit().getImage("res/drawable/chessboard2.png");  if(boardImg == null)   System.err.println("png do not exist");   addMouseListener(this);  }  @Override  protected void paintComponent(Graphics g) {  // TODO Auto-generated method stub  super.paintComponent(g);   int imgWidth = boardImg.getHeight(this);  int imgHeight = boardImg.getWidth(this);  int FWidth = getWidth();  int FHeight= getHeight();   int x=(FWidth-imgWidth)/2;  int y=(FHeight-imgHeight)/2;   int span_x=imgWidth/ROWS;  int span_y=imgHeight/ROWS;   g.drawImage(boardImg, x, y, null);   //画横线  for(int i=0;i<ROWS;i++)  {   g.drawLine(x, y+i*span_y, FWidth-x,y+i*span_y);  }  //画竖线  for(int i=0;i<ROWS;i++)  {   g.drawLine(x+i*span_x, y, x+i*span_x,FHeight-y);  }   //画棋子  for(int i=0;i<ROWS+1;i++)  {   for(int j=0;j<ROWS+1;j++)   {   if(chessStatus[i][j]!=null&&chessStatus[i][j].getPlaced()==true)   {    //System.out.println("draw chessman "+i+" "+j);    int pos_x=x+i*span_x;    int pos_y=y+j*span_y;    float radius_b=40;    float radius_w=80;    float[] fractions = new float[]{0f,1f};    java.awt.Color[] colors_b = new java.awt.Color[]{Color.BLACK,Color.WHITE};    Color[] colors_w = new Color[]{Color.WHITE,Color.BLACK};    RadialGradientPaint paint;    if(chessStatus[i][j].getColor()==1)    {    //System.out.println("draw white chess");    paint = new RadialGradientPaint(pos_x-chessman_width/2f, pos_y-chessman_width/2f, radius_w*2, fractions, colors_w);    }else{    //System.out.println("draw black chess");    paint = new RadialGradientPaint(pos_x-chessman_width/2f, pos_y-chessman_width/2f, radius_b*2, fractions, colors_b);    }    ((Graphics2D)g).setPaint(paint);     ((Graphics2D)g).fillOval(pos_x-chessman_width/2,pos_y-chessman_width/2,chessman_width,chessman_width);   }   }  }  }   @Override  //当用户按下鼠标按钮时发生  public void mousePressed(MouseEvent e) {  int point_x=e.getX();  int point_y=e.getY();   int imgWidth = boardImg.getHeight(this);  int imgHeight = boardImg.getWidth(this);  int FWidth = getWidth();  int FHeight= getHeight();   int x=(FWidth-imgWidth)/2;  int y=(FHeight-imgHeight)/2;   int span_x=imgWidth/ROWS;  int span_y=imgHeight/ROWS;   //System.out.println("press");  int status_x = 0;  int status_y = 0;  if(point_x>=x && point_x<=x+imgWidth && point_y>=y && point_y <= y+imgHeight)  {   //System.out.println("合法");   for(int i=0;i<ROWS+1;i++)   {   if(point_x>=x-chessman_width/2+1+i*span_x)   {    if(point_x<=x+chessman_width/2-1+i*span_x)//如果是width/2会在中间点出现两个匹配值    {    //System.out.println("point x "+i+" "+point_x+" "+(x-chessman_width/2+i*span_x)+" "+(x+chessman_width/2+i*span_x));    status_x = i;    }   }   }   for(int i=0;i<ROWS+1;i++)   {   if(point_y>=y-chessman_width/2+1+i*span_y)   {    if(point_y <= y+chessman_width/2-1+i*span_y)    {    //System.out.println("point y "+i+" "+point_y+" "+(y-chessman_width/2+1+i*span_y)+" "+(y+chessman_width/2-1+i*span_y));    status_y = i;    }   }   }     if(chessStatus[status_x][status_y]==null||chessStatus[status_x][status_y].getPlaced()==false)   {   Chessman chessman = new Chessman(chessColor, true);   chessStatus[status_x][status_y]=chessman;   System.out.println("chess color:"+chessColor);   if(chessColor==BLACK)   {    chessColor = WHITE;   }else {    chessColor = BLACK;   }   repaint();      //如果胜出,给出提示信息   if(isWin(status_x, status_y, chessStatus))   {    System.out.println("WIN!!!!!");    String winner;    //如果下一子是白色的,那么此次为黑方    if(chessColor == WHITE)    winner = "黑方";    else    winner = "白方";    String mString = String.format("恭喜,%s WIN!!!!!", winner);    JOptionPane.showMessageDialog(this, mString);   }   }  }  }  @Override  //当用户按下并松开鼠标按钮时发生  public void mouseClicked(MouseEvent e) {  // TODO Auto-generated method stub  }  @Override  public void mouseReleased(MouseEvent e) {  // TODO Auto-generated method stub   }  @Override  public void mouseEntered(MouseEvent e) {  // TODO Auto-generated method stub   }  @Override  public void mouseExited(MouseEvent e) {  // TODO Auto-generated method stub  }   boolean isWin(int point_x,int point_y,Chessman[][] cm)  {  for(int i=0;i<ROWS+1;i++)  {   for(int j=0;j<ROWS+1;j++)   {   //横向查找   if(chessStatus[i][j]!=null&&chessStatus[i][j].getPlaced()==true)   {    int matchColor = chessStatus[i][j].getColor();    //向右侧查找    for(int n=1;n<=4;n++)    {    if((i+n>=0)&&(i+n)<=ROWS)    {     if(chessStatus[i+n][j]!=null&&chessStatus[i+n][j].getPlaced()==true&&chessStatus[i+n][j].getColor()==matchColor)     {     chessStatus[i][j].matchCount++;     System.out.println("pos:"+i+" "+j+" right count++:"+(i+n)+" "+j+" count:"+chessStatus[i][j].matchCount);     if(chessStatus[i][j].matchCount==5)     {      return true;     }     }else     {     break;     }    }    }    //向左侧查找    for(int n=1;n<=4;n++)    {    if((i-n>=0)&&(i-n)<=ROWS)    {     if(chessStatus[i-n][j]!=null&&chessStatus[i-n][j].getPlaced()==true&&chessStatus[i-n][j].getColor()==matchColor)     {     chessStatus[i][j].matchCount++;     System.out.println("pos:"+i+" "+j+" "+"left count++:"+(i-n)+" "+j+" count:"+chessStatus[i][j].matchCount);     if(chessStatus[i][j].matchCount==5)     {      return true;     }     }else     {     if(chessStatus[i-n][j]!=null)     {      chessStatus[i][j].matchCount = 1;     }     break;     }    }    }    chessStatus[i][j].matchCount=1;//refresh count   }   }  }   for(int i=0;i<ROWS+1;i++)  {   for(int j=0;j<ROWS+1;j++)   {   //纵向   if(chessStatus[i][j]!=null&&chessStatus[i][j].getPlaced()==true)   {    int matchColor = chessStatus[i][j].getColor();    //向下查找,左上角为坐标原点,y轴正方向向下    for(int n=1;n<=4;n++)    {    if((j+n>=0)&&(j+n)<=ROWS)    {     if(chessStatus[i][j+n]!=null&&chessStatus[i][j+n].getPlaced()==true&&chessStatus[i][j+n].getColor()==matchColor)     {     chessStatus[i][j].matchCount++;     System.out.println("pos:"+i+" "+j+" up count++:"+(i)+" "+(j+n)+" count:"+chessStatus[i][j].matchCount);     if(chessStatus[i][j].matchCount==5)     {      return true;     }     }else     {     break;     }    }    }    //向上查找    for(int n=1;n<=4;n++)    {    if((j-n>=0)&&(j-n)<=ROWS)    {     if(chessStatus[i][j-n]!=null&&chessStatus[i][j-n].getPlaced()==true&&chessStatus[i][j-n].getColor()==matchColor)     {     chessStatus[i][j].matchCount++;     System.out.println("pos:"+i+" "+j+" "+"left count++:"+(i)+" "+(j-n)+" count:"+chessStatus[i][j].matchCount);     if(chessStatus[i][j].matchCount==5)     {      return true;     }     }else     {     if(chessStatus[i][j-n]!=null)     {      chessStatus[i][j].matchCount = 1;     }     break;     }    }    }    chessStatus[i][j].matchCount=1;//refresh count   }   }  }   //方向:左上右下  for(int i=0;i<ROWS+1;i++)  {   for(int j=0;j<ROWS+1;j++)   {   //左上   if(chessStatus[i][j]!=null&&chessStatus[i][j].getPlaced()==true)   {    int matchColor = chessStatus[i][j].getColor();    //向下查找,左上角为坐标原点,y轴正方向向下    for(int n=1;n<=4;n++)    {    if((j-n>=0)&&(j-n)<=ROWS&&(i-n)>=0&&(i-n)<=ROWS)    {     if(chessStatus[i-n][j-n]!=null&&chessStatus[i-n][j-n].getPlaced()==true&&chessStatus[i-n][j-n].getColor()==matchColor)     {     chessStatus[i][j].matchCount++;     System.out.println("pos:"+i+" "+j+" up count++:"+(i-n)+" "+(j-n)+" count:"+chessStatus[i][j].matchCount);     if(chessStatus[i][j].matchCount==5)     {      return true;     }     }else     {     break;     }    }    }    //右下    for(int n=1;n<=4;n++)    {    if((j+n>=0)&&(j+n)<=ROWS&&(i+n)>=0&&(i+n)<=ROWS)    {     if(chessStatus[i+n][j+n]!=null&&chessStatus[i+n][j+n].getPlaced()==true&&chessStatus[i+n][j+n].getColor()==matchColor)     {     chessStatus[i][j].matchCount++;     System.out.println("pos:"+i+" "+j+" "+"left count++:"+(i+n)+" "+(j+n)+" count:"+chessStatus[i][j].matchCount);     if(chessStatus[i][j].matchCount==5)     {      return true;     }     }else     {     if(chessStatus[i+n][j+n]!=null)     {      chessStatus[i][j].matchCount = 1;     }     break;     }    }    }    chessStatus[i][j].matchCount=1;//refresh count   }   }  }   //方向:左下右上  for(int i=0;i<ROWS+1;i++)  {   for(int j=0;j<ROWS+1;j++)   {   //左下   if(chessStatus[i][j]!=null&&chessStatus[i][j].getPlaced()==true)   {    int matchColor = chessStatus[i][j].getColor();    //向下查找,左上角为坐标原点,y轴正方向向下    for(int n=1;n<=4;n++)    {    if((j+n>=0)&&(j+n)<=ROWS&&(i-n)>=0&&(i-n)<=ROWS)    {     if(chessStatus[i-n][j+n]!=null&&chessStatus[i-n][j+n].getPlaced()==true&&chessStatus[i-n][j+n].getColor()==matchColor)     {     chessStatus[i][j].matchCount++;     System.out.println("pos:"+i+" "+j+" up count++:"+(i-n)+" "+(j+n)+" count:"+chessStatus[i][j].matchCount);     if(chessStatus[i][j].matchCount==5)     {      return true;     }     }else     {     break;     }    }    }    //右上    for(int n=1;n<=4;n++)    {    if((j-n>=0)&&(j-n)<=ROWS&&(i+n)>=0&&(i+n)<=ROWS)    {     if(chessStatus[i+n][j-n]!=null&&chessStatus[i+n][j-n].getPlaced()==true&&chessStatus[i+n][j-n].getColor()==matchColor)     {     chessStatus[i][j].matchCount++;     System.out.println("pos:"+i+" "+j+" "+"left count++:"+(i+n)+" "+(j-n)+" count:"+chessStatus[i][j].matchCount);     if(chessStatus[i][j].matchCount==5)     {      return true;     }     }else     {     if(chessStatus[i+n][j-n]!=null)     {      chessStatus[i][j].matchCount = 1;     }     break;     }    }    }    chessStatus[i][j].matchCount=1;//refresh count   }   }  }    return false;  } } 

更多精彩游戏,请参考专题《java经典小游戏》

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