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Java实现两人五子棋游戏(六) 行棋方变换

2019-11-26 10:09:13
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之前的两篇文章:Java实现两人五子棋游戏(二) 画出棋盘Java实现两人五子棋游戏(三) 画出棋子Java实现两人五子棋游戏(四) 落子动作的实现,可以点击查看。

前面我们已经画好棋盘和棋子,并可以自由落子,且可以判断棋盘中是否有五连珠。接下来的工作是,每次落子后交换行棋方(即将下一棋子颜色由白->黑或黑->白),并将胜出判断增加颜色判断条件(棋盘上存在五连珠->棋盘上存在同色的五连珠)。

主模块Main.java和棋子类Chessman.java不变,我们要对DrawChessBoard.java中的落子函数mousePressed和五连珠判断函数isWin做一下调整。

Main.java

package xchen.test.simpleGobang;  import java.awt.Container; import javax.swing.JFrame;  import xchen.test.simpleGobang.DrawChessBoard;  public class Main extends JFrame{   private DrawChessBoard drawChessBoard;   public Main() {        drawChessBoard = new DrawChessBoard();          //Frame标题     setTitle("单机五子棋");          Container containerPane =getContentPane();     containerPane.add(drawChessBoard);      }   public static void main(String[] args) {     Main m = new Main();     m.setSize(800, 800);     m.setVisible(true);   } } 

Chessman.java

package xchen.test.simpleGobang;  public class Chessman {   private int color;//1-white,0-black   private boolean placed = false;   int matchCount = 1;      public Chessman(int color,boolean placed){     this.color=color;     this.placed=placed;   }      public boolean getPlaced() {     return placed;   }    public void setPlaced(boolean placed) {     this.placed = placed;   }    public int getColor() {     return color;   }    public void setColor(int color) {     this.color = color;   } } 

第一步,修改mousePressed函数,使得每次落子后,都将行棋方让给对家(即每次落子都改变棋子颜色)

DrawChessBoard.java中的mousePressed函数部分,只要每次都修改chessColor的值即可。

@Override //当用户按下鼠标按钮时发生 public void mousePressed(MouseEvent e) {   int point_x=e.getX();   int point_y=e.getY();    int imgWidth = boardImg.getHeight(this);   int imgHeight = boardImg.getWidth(this);   int FWidth = getWidth();   int FHeight= getHeight();    int x=(FWidth-imgWidth)/2;   int y=(FHeight-imgHeight)/2;    int span_x=imgWidth/ROWS;   int span_y=imgHeight/ROWS;    //System.out.println("press");   int status_x = 0;   int status_y = 0;   if(point_x>=x && point_x<=x+imgWidth && point_y>=y && point_y <= y+imgHeight)   {     //System.out.println("合法");     for(int i=0;i<ROWS+1;i++)     {       if(point_x>=x-chessman_width/2+1+i*span_x)       {         if(point_x<=x+chessman_width/2-1+i*span_x)//如果是width/2会在中间点出现两个匹配值         {           //System.out.println("point x "+i+" "+point_x+" "+(x-chessman_width/2+i*span_x)+" "+(x+chessman_width/2+i*span_x));           status_x = i;         }       }     }     for(int i=0;i<ROWS+1;i++)     {       if(point_y>=y-chessman_width/2+1+i*span_y)       {         if(point_y <= y+chessman_width/2-1+i*span_y)         {           //System.out.println("point y "+i+" "+point_y+" "+(y-chessman_width/2+1+i*span_y)+" "+(y+chessman_width/2-1+i*span_y));           status_y = i;         }       }     }          Chessman chessman = new Chessman(chessColor, true);     chessStatus[status_x][status_y]=chessman;     System.out.println("chess color:"+chessColor);     if(chessColor==BLACK)     {       chessColor = WHITE;     }else {       chessColor = BLACK;     }     repaint();     if(isWin(status_x, status_y, chessStatus))     {       System.out.println("WIN!!!!!");     }   } } 

运行一下

第二步,将胜出判断增加颜色判断条件(棋盘上存在五连珠->棋盘上存在同色的五连珠)

在isWin函数的判断条件上,加上对Chessman.getColor的颜色判断

isWin函数代码

boolean isWin(int point_x,int point_y,Chessman[][] cm) {     for(int i=0;i<ROWS+1;i++)   {     for(int j=0;j<ROWS+1;j++)     {       //横向查找       if(chessStatus[i][j]!=null&&chessStatus[i][j].getPlaced()==true)       {         int matchColor = chessStatus[i][j].getColor();         //向右侧查找         for(int n=1;n<=4;n++)         {           if((i+n>=0)&&(i+n)<=ROWS)           {             if(chessStatus[i+n][j]!=null&&chessStatus[i+n][j].getPlaced()==true&&chessStatus[i+n][j].getColor()==matchColor)             {               chessStatus[i][j].matchCount++;               System.out.println("pos:"+i+" "+j+" right count++:"+(i+n)+" "+j+" count:"+chessStatus[i][j].matchCount);               if(chessStatus[i][j].matchCount==5)               {                 return true;               }             }else             {               break;             }             }         }         //向左侧查找         for(int n=1;n<=4;n++)         {           if((i-n>=0)&&(i-n)<=ROWS)           {             if(chessStatus[i-n][j]!=null&&chessStatus[i-n][j].getPlaced()==true&&chessStatus[i-n][j].getColor()==matchColor)             {               chessStatus[i][j].matchCount++;               System.out.println("pos:"+i+" "+j+" "+"left count++:"+(i-n)+" "+j+" count:"+chessStatus[i][j].matchCount);               if(chessStatus[i][j].matchCount==5)               {                 return true;               }             }else             {               if(chessStatus[i-n][j]!=null)               {                 chessStatus[i][j].matchCount = 1;               }               break;             }           }         }         chessStatus[i][j].matchCount=1;//refresh count       }     }   }    for(int i=0;i<ROWS+1;i++)   {     for(int j=0;j<ROWS+1;j++)     {       //纵向       if(chessStatus[i][j]!=null&&chessStatus[i][j].getPlaced()==true)       {         int matchColor = chessStatus[i][j].getColor();         //向下查找,左上角为坐标原点,y轴正方向向下         for(int n=1;n<=4;n++)         {           if((j+n>=0)&&(j+n)<=ROWS)           {             if(chessStatus[i][j+n]!=null&&chessStatus[i][j+n].getPlaced()==true&&chessStatus[i][j+n].getColor()==matchColor)             {               chessStatus[i][j].matchCount++;               System.out.println("pos:"+i+" "+j+" up count++:"+(i)+" "+(j+n)+" count:"+chessStatus[i][j].matchCount);               if(chessStatus[i][j].matchCount==5)               {                 return true;               }             }else             {               break;             }             }         }         //向上查找         for(int n=1;n<=4;n++)         {           if((j-n>=0)&&(j-n)<=ROWS)           {             if(chessStatus[i][j-n]!=null&&chessStatus[i][j-n].getPlaced()==true&&chessStatus[i][j-n].getColor()==matchColor)             {               chessStatus[i][j].matchCount++;               System.out.println("pos:"+i+" "+j+" "+"left count++:"+(i)+" "+(j-n)+" count:"+chessStatus[i][j].matchCount);               if(chessStatus[i][j].matchCount==5)               {                 return true;               }             }else             {               if(chessStatus[i][j-n]!=null)               {                 chessStatus[i][j].matchCount = 1;               }               break;             }           }         }         chessStatus[i][j].matchCount=1;//refresh count       }     }   }    //方向:左上右下   for(int i=0;i<ROWS+1;i++)   {     for(int j=0;j<ROWS+1;j++)     {       //左上       if(chessStatus[i][j]!=null&&chessStatus[i][j].getPlaced()==true)       {         int matchColor = chessStatus[i][j].getColor();         //向下查找,左上角为坐标原点,y轴正方向向下         for(int n=1;n<=4;n++)         {           if((j-n>=0)&&(j-n)<=ROWS&&(i-n)>=0&&(i-n)<=ROWS)           {             if(chessStatus[i-n][j-n]!=null&&chessStatus[i-n][j-n].getPlaced()==true&&chessStatus[i-n][j-n].getColor()==matchColor)             {               chessStatus[i][j].matchCount++;               System.out.println("pos:"+i+" "+j+" up count++:"+(i-n)+" "+(j-n)+" count:"+chessStatus[i][j].matchCount);               if(chessStatus[i][j].matchCount==5)               {                 return true;               }             }else             {               break;             }             }         }         //右下         for(int n=1;n<=4;n++)         {           if((j+n>=0)&&(j+n)<=ROWS&&(i+n)>=0&&(i+n)<=ROWS)           {             if(chessStatus[i+n][j+n]!=null&&chessStatus[i+n][j+n].getPlaced()==true&&chessStatus[i+n][j+n].getColor()==matchColor)             {               chessStatus[i][j].matchCount++;               System.out.println("pos:"+i+" "+j+" "+"left count++:"+(i+n)+" "+(j+n)+" count:"+chessStatus[i][j].matchCount);               if(chessStatus[i][j].matchCount==5)               {                 return true;               }             }else             {               if(chessStatus[i+n][j+n]!=null)               {                 chessStatus[i][j].matchCount = 1;               }               break;             }           }         }         chessStatus[i][j].matchCount=1;//refresh count       }     }   }    //方向:左下右上   for(int i=0;i<ROWS+1;i++)   {     for(int j=0;j<ROWS+1;j++)     {       //左下       if(chessStatus[i][j]!=null&&chessStatus[i][j].getPlaced()==true)       {         int matchColor = chessStatus[i][j].getColor();         //向下查找,左上角为坐标原点,y轴正方向向下         for(int n=1;n<=4;n++)         {           if((j+n>=0)&&(j+n)<=ROWS&&(i-n)>=0&&(i-n)<=ROWS)           {             if(chessStatus[i-n][j+n]!=null&&chessStatus[i-n][j+n].getPlaced()==true&&chessStatus[i-n][j+n].getColor()==matchColor)             {               chessStatus[i][j].matchCount++;               System.out.println("pos:"+i+" "+j+" up count++:"+(i-n)+" "+(j+n)+" count:"+chessStatus[i][j].matchCount);               if(chessStatus[i][j].matchCount==5)               {                 return true;               }             }else             {               break;             }             }         }         //右上         for(int n=1;n<=4;n++)         {           if((j-n>=0)&&(j-n)<=ROWS&&(i+n)>=0&&(i+n)<=ROWS)           {             if(chessStatus[i+n][j-n]!=null&&chessStatus[i+n][j-n].getPlaced()==true&&chessStatus[i+n][j-n].getColor()==matchColor)             {               chessStatus[i][j].matchCount++;               System.out.println("pos:"+i+" "+j+" "+"left count++:"+(i+n)+" "+(j-n)+" count:"+chessStatus[i][j].matchCount);               if(chessStatus[i][j].matchCount==5)               {                 return true;               }             }else             {               if(chessStatus[i+n][j-n]!=null)               {                 chessStatus[i][j].matchCount = 1;               }               break;             }           }         }         chessStatus[i][j].matchCount=1;//refresh count       }     }   }        return false;   } 

运行一下!


完整的DrawChessBoard.java

package xchen.test.simpleGobang;  import java.awt.Color; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.Image; import java.awt.RadialGradientPaint; import java.awt.Toolkit; import java.awt.event.MouseEvent; import java.awt.event.MouseListener;  import javax.swing.JPanel;  public class DrawChessBoard extends JPanel implements MouseListener{   final static int BLACK=0;   final static int WHITE=1;   public int chessColor = BLACK;   int chessman_width=30;      public Image boardImg;   final private int ROWS = 19;   Chessman[][] chessStatus=new Chessman[ROWS+1][ROWS+1];     public DrawChessBoard() {     boardImg = Toolkit.getDefaultToolkit().getImage("res/drawable/chessboard2.png");     if(boardImg == null)       System.err.println("png do not exist");      addMouseListener(this);   }     @Override   protected void paintComponent(Graphics g) {     // TODO Auto-generated method stub     super.paintComponent(g);      int imgWidth = boardImg.getHeight(this);     int imgHeight = boardImg.getWidth(this);     int FWidth = getWidth();     int FHeight= getHeight();      int x=(FWidth-imgWidth)/2;     int y=(FHeight-imgHeight)/2;      int span_x=imgWidth/ROWS;     int span_y=imgHeight/ROWS;      g.drawImage(boardImg, x, y, null);      //画横线     for(int i=0;i<ROWS;i++)     {       g.drawLine(x, y+i*span_y, FWidth-x,y+i*span_y);     }     //画竖线     for(int i=0;i<ROWS;i++)     {       g.drawLine(x+i*span_x, y, x+i*span_x,FHeight-y);     }      //画棋子     for(int i=0;i<ROWS+1;i++)     {       for(int j=0;j<ROWS+1;j++)       {         if(chessStatus[i][j]!=null&&chessStatus[i][j].getPlaced()==true)         {           //System.out.println("draw chessman "+i+" "+j);           int pos_x=x+i*span_x;           int pos_y=y+j*span_y;           float radius_b=40;           float radius_w=80;           float[] fractions = new float[]{0f,1f};           java.awt.Color[] colors_b = new java.awt.Color[]{Color.BLACK,Color.WHITE};           Color[] colors_w = new Color[]{Color.WHITE,Color.BLACK};           RadialGradientPaint paint;           if(chessStatus[i][j].getColor()==1)           {             //System.out.println("draw white chess");             paint = new RadialGradientPaint(pos_x-chessman_width/2f, pos_y-chessman_width/2f, radius_w*2, fractions, colors_w);           }else{             //System.out.println("draw black chess");             paint = new RadialGradientPaint(pos_x-chessman_width/2f, pos_y-chessman_width/2f, radius_b*2, fractions, colors_b);           }           ((Graphics2D)g).setPaint(paint);            ((Graphics2D)g).fillOval(pos_x-chessman_width/2,pos_y-chessman_width/2,chessman_width,chessman_width);         }       }     }   }    @Override   //当用户按下鼠标按钮时发生   public void mousePressed(MouseEvent e) {     int point_x=e.getX();     int point_y=e.getY();      int imgWidth = boardImg.getHeight(this);     int imgHeight = boardImg.getWidth(this);     int FWidth = getWidth();     int FHeight= getHeight();      int x=(FWidth-imgWidth)/2;     int y=(FHeight-imgHeight)/2;      int span_x=imgWidth/ROWS;     int span_y=imgHeight/ROWS;      //System.out.println("press");     int status_x = 0;     int status_y = 0;     if(point_x>=x && point_x<=x+imgWidth && point_y>=y && point_y <= y+imgHeight)     {       //System.out.println("合法");       for(int i=0;i<ROWS+1;i++)       {         if(point_x>=x-chessman_width/2+1+i*span_x)         {           if(point_x<=x+chessman_width/2-1+i*span_x)//如果是width/2会在中间点出现两个匹配值           {             //System.out.println("point x "+i+" "+point_x+" "+(x-chessman_width/2+i*span_x)+" "+(x+chessman_width/2+i*span_x));             status_x = i;           }         }       }       for(int i=0;i<ROWS+1;i++)       {         if(point_y>=y-chessman_width/2+1+i*span_y)         {           if(point_y <= y+chessman_width/2-1+i*span_y)           {             //System.out.println("point y "+i+" "+point_y+" "+(y-chessman_width/2+1+i*span_y)+" "+(y+chessman_width/2-1+i*span_y));             status_y = i;           }         }       }              if(chessStatus[status_x][status_y]==null||chessStatus[status_x][status_y].getPlaced()==false)       {         Chessman chessman = new Chessman(chessColor, true);         chessStatus[status_x][status_y]=chessman;         System.out.println("chess color:"+chessColor);         if(chessColor==BLACK)         {           chessColor = WHITE;         }else {           chessColor = BLACK;         }         repaint();         if(isWin(status_x, status_y, chessStatus))         {           System.out.println("WIN!!!!!");         }       }     }   }   @Override   //当用户按下并松开鼠标按钮时发生   public void mouseClicked(MouseEvent e) {     // TODO Auto-generated method stub   }   @Override   public void mouseReleased(MouseEvent e) {     // TODO Auto-generated method stub    }   @Override   public void mouseEntered(MouseEvent e) {     // TODO Auto-generated method stub    }   @Override   public void mouseExited(MouseEvent e) {     // TODO Auto-generated method stub    }    boolean isWin(int point_x,int point_y,Chessman[][] cm)   {       for(int i=0;i<ROWS+1;i++)     {       for(int j=0;j<ROWS+1;j++)       {         //横向查找         if(chessStatus[i][j]!=null&&chessStatus[i][j].getPlaced()==true)         {           int matchColor = chessStatus[i][j].getColor();           //向右侧查找           for(int n=1;n<=4;n++)           {             if((i+n>=0)&&(i+n)<=ROWS)             {               if(chessStatus[i+n][j]!=null&&chessStatus[i+n][j].getPlaced()==true&&chessStatus[i+n][j].getColor()==matchColor)               {                 chessStatus[i][j].matchCount++;                 System.out.println("pos:"+i+" "+j+" right count++:"+(i+n)+" "+j+" count:"+chessStatus[i][j].matchCount);                 if(chessStatus[i][j].matchCount==5)                 {                   return true;                 }               }else               {                 break;               }               }           }           //向左侧查找           for(int n=1;n<=4;n++)           {             if((i-n>=0)&&(i-n)<=ROWS)             {               if(chessStatus[i-n][j]!=null&&chessStatus[i-n][j].getPlaced()==true&&chessStatus[i-n][j].getColor()==matchColor)               {                 chessStatus[i][j].matchCount++;                 System.out.println("pos:"+i+" "+j+" "+"left count++:"+(i-n)+" "+j+" count:"+chessStatus[i][j].matchCount);                 if(chessStatus[i][j].matchCount==5)                 {                   return true;                 }               }else               {                 if(chessStatus[i-n][j]!=null)                 {                   chessStatus[i][j].matchCount = 1;                 }                 break;               }             }           }           chessStatus[i][j].matchCount=1;//refresh count         }       }     }      for(int i=0;i<ROWS+1;i++)     {       for(int j=0;j<ROWS+1;j++)       {         //纵向         if(chessStatus[i][j]!=null&&chessStatus[i][j].getPlaced()==true)         {           int matchColor = chessStatus[i][j].getColor();           //向下查找,左上角为坐标原点,y轴正方向向下           for(int n=1;n<=4;n++)           {             if((j+n>=0)&&(j+n)<=ROWS)             {               if(chessStatus[i][j+n]!=null&&chessStatus[i][j+n].getPlaced()==true&&chessStatus[i][j+n].getColor()==matchColor)               {                 chessStatus[i][j].matchCount++;                 System.out.println("pos:"+i+" "+j+" up count++:"+(i)+" "+(j+n)+" count:"+chessStatus[i][j].matchCount);                 if(chessStatus[i][j].matchCount==5)                 {                   return true;                 }               }else               {                 break;               }               }           }           //向上查找           for(int n=1;n<=4;n++)           {             if((j-n>=0)&&(j-n)<=ROWS)             {               if(chessStatus[i][j-n]!=null&&chessStatus[i][j-n].getPlaced()==true&&chessStatus[i][j-n].getColor()==matchColor)               {                 chessStatus[i][j].matchCount++;                 System.out.println("pos:"+i+" "+j+" "+"left count++:"+(i)+" "+(j-n)+" count:"+chessStatus[i][j].matchCount);                 if(chessStatus[i][j].matchCount==5)                 {                   return true;                 }               }else               {                 if(chessStatus[i][j-n]!=null)                 {                   chessStatus[i][j].matchCount = 1;                 }                 break;               }             }           }           chessStatus[i][j].matchCount=1;//refresh count         }       }     }      //方向:左上右下     for(int i=0;i<ROWS+1;i++)     {       for(int j=0;j<ROWS+1;j++)       {         //左上         if(chessStatus[i][j]!=null&&chessStatus[i][j].getPlaced()==true)         {           int matchColor = chessStatus[i][j].getColor();           //向下查找,左上角为坐标原点,y轴正方向向下           for(int n=1;n<=4;n++)           {             if((j-n>=0)&&(j-n)<=ROWS&&(i-n)>=0&&(i-n)<=ROWS)             {               if(chessStatus[i-n][j-n]!=null&&chessStatus[i-n][j-n].getPlaced()==true&&chessStatus[i-n][j-n].getColor()==matchColor)               {                 chessStatus[i][j].matchCount++;                 System.out.println("pos:"+i+" "+j+" up count++:"+(i-n)+" "+(j-n)+" count:"+chessStatus[i][j].matchCount);                 if(chessStatus[i][j].matchCount==5)                 {                   return true;                 }               }else               {                 break;               }               }           }           //右下           for(int n=1;n<=4;n++)           {             if((j+n>=0)&&(j+n)<=ROWS&&(i+n)>=0&&(i+n)<=ROWS)             {               if(chessStatus[i+n][j+n]!=null&&chessStatus[i+n][j+n].getPlaced()==true&&chessStatus[i+n][j+n].getColor()==matchColor)               {                 chessStatus[i][j].matchCount++;                 System.out.println("pos:"+i+" "+j+" "+"left count++:"+(i+n)+" "+(j+n)+" count:"+chessStatus[i][j].matchCount);                 if(chessStatus[i][j].matchCount==5)                 {                   return true;                 }               }else               {                 if(chessStatus[i+n][j+n]!=null)                 {                   chessStatus[i][j].matchCount = 1;                 }                 break;               }             }           }           chessStatus[i][j].matchCount=1;//refresh count         }       }     }      //方向:左下右上     for(int i=0;i<ROWS+1;i++)     {       for(int j=0;j<ROWS+1;j++)       {         //左下         if(chessStatus[i][j]!=null&&chessStatus[i][j].getPlaced()==true)         {           int matchColor = chessStatus[i][j].getColor();           //向下查找,左上角为坐标原点,y轴正方向向下           for(int n=1;n<=4;n++)           {             if((j+n>=0)&&(j+n)<=ROWS&&(i-n)>=0&&(i-n)<=ROWS)             {               if(chessStatus[i-n][j+n]!=null&&chessStatus[i-n][j+n].getPlaced()==true&&chessStatus[i-n][j+n].getColor()==matchColor)               {                 chessStatus[i][j].matchCount++;                 System.out.println("pos:"+i+" "+j+" up count++:"+(i-n)+" "+(j+n)+" count:"+chessStatus[i][j].matchCount);                 if(chessStatus[i][j].matchCount==5)                 {                   return true;                 }               }else               {                 break;               }               }           }           //右上           for(int n=1;n<=4;n++)           {             if((j-n>=0)&&(j-n)<=ROWS&&(i+n)>=0&&(i+n)<=ROWS)             {               if(chessStatus[i+n][j-n]!=null&&chessStatus[i+n][j-n].getPlaced()==true&&chessStatus[i+n][j-n].getColor()==matchColor)               {                 chessStatus[i][j].matchCount++;                 System.out.println("pos:"+i+" "+j+" "+"left count++:"+(i+n)+" "+(j-n)+" count:"+chessStatus[i][j].matchCount);                 if(chessStatus[i][j].matchCount==5)                 {                   return true;                 }               }else               {                 if(chessStatus[i+n][j-n]!=null)                 {                   chessStatus[i][j].matchCount = 1;                 }                 break;               }             }           }           chessStatus[i][j].matchCount=1;//refresh count         }       }     }          return false;     } }

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