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Java实现两人五子棋游戏(五) 判断是否有一方胜出

2019-11-26 10:09:15
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之前的两篇文章:Java实现两人五子棋游戏(二) 画出棋盘Java实现两人五子棋游戏(三) 画出棋子Java实现两人五子棋游戏(四) 落子动作的实现,可以点击查看。

前面我们已经画好了棋盘、棋子并且可以自由的落子了,那么接下来要实现的功能是判断是否有五连珠(暂时不考虑行棋方)。

我们采用遍历棋盘已经落子的位置,查看每个落子点,在它的上下,左右,左下右上,左上右下四个方向的任一方向上是否有五个连续的棋子。

第一步,对棋子类进行改造,之前我们的棋子类只有颜色信息和落子状态,现在要新增一个int型的数据,用于记录遍历过程中当前有几个珠子已知连续。

Chessman.java

package xchen.test.simpleGobang;  public class Chessman {   private int color;//1-white,0-black   private boolean placed = false;   int matchCount = 1;      public Chessman(int color,boolean placed){     this.color=color;     this.placed=placed;   }      public boolean getPlaced() {     return placed;   }    public void setPlaced(boolean placed) {     this.placed = placed;   }    public int getColor() {     return color;   }    public void setColor(int color) {     this.color = color;   } } 

第二步,先从一个方向上判断是否有五连珠,这里采用左右方向作为尝试。

添加了一个isWin函数,用遍历整个棋盘上的有效棋子的方式,来进行胜出判断。

DrawChessBoard.java

package xchen.test.simpleGobang;  import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.RadialGradientPaint; import java.awt.Image; import java.awt.Toolkit; import java.awt.event.MouseEvent; import java.awt.event.MouseListener; import java.awt.Color; import javax.swing.JPanel;  public class DrawChessBoard extends JPanel implements MouseListener{   final static int BLACK=0;   final static int WHITE=1;   public int chessColor = BLACK;   int chessman_width=30;      public Image boardImg;   final private int ROWS = 19;   Chessman[][] chessStatus=new Chessman[ROWS+1][ROWS+1];       public DrawChessBoard() {     boardImg = Toolkit.getDefaultToolkit().getImage("res/drawable/chessboard2.png");     if(boardImg == null)       System.err.println("png do not exist");          addMouseListener(this);   }     @Override   protected void paintComponent(Graphics g) {     // TODO Auto-generated method stub     super.paintComponent(g);          int imgWidth = boardImg.getHeight(this);     int imgHeight = boardImg.getWidth(this);     int FWidth = getWidth();     int FHeight= getHeight();          int x=(FWidth-imgWidth)/2;     int y=(FHeight-imgHeight)/2;          int span_x=imgWidth/ROWS;     int span_y=imgHeight/ROWS;          g.drawImage(boardImg, x, y, null);          //画横线     for(int i=0;i<ROWS;i++)     {       g.drawLine(x, y+i*span_y, FWidth-x,y+i*span_y);     }     //画竖线     for(int i=0;i<ROWS;i++)     {       g.drawLine(x+i*span_x, y, x+i*span_x,FHeight-y);     }          //画棋子     for(int i=0;i<ROWS+1;i++)     {       for(int j=0;j<ROWS+1;j++)       {         if(chessStatus[i][j]!=null&&chessStatus[i][j].getPlaced()==true)         {           //System.out.println("draw chessman "+i+" "+j);           int pos_x=x+i*span_x;           int pos_y=y+j*span_y;           float radius_b=40;           float radius_w=80;           float[] fractions = new float[]{0f,1f};           java.awt.Color[] colors_b = new java.awt.Color[]{Color.BLACK,Color.WHITE};           Color[] colors_w = new Color[]{Color.WHITE,Color.BLACK};           RadialGradientPaint paint;           if(chessStatus[i][j].getColor()==1)           {             //System.out.println("draw white chess");             paint = new RadialGradientPaint(pos_x-chessman_width/2f, pos_y-chessman_width/2f, radius_w*2, fractions, colors_w);           }else{             //System.out.println("draw black chess");             paint = new RadialGradientPaint(pos_x-chessman_width/2f, pos_y-chessman_width/2f, radius_b*2, fractions, colors_b);           }           ((Graphics2D)g).setPaint(paint);                      ((Graphics2D)g).fillOval(pos_x-chessman_width/2,pos_y-chessman_width/2,chessman_width,chessman_width);         }       }     }   }      @Override   //当用户按下鼠标按钮时发生   public void mousePressed(MouseEvent e) {     int point_x=e.getX();     int point_y=e.getY();          int imgWidth = boardImg.getHeight(this);     int imgHeight = boardImg.getWidth(this);     int FWidth = getWidth();     int FHeight= getHeight();          int x=(FWidth-imgWidth)/2;     int y=(FHeight-imgHeight)/2;          int span_x=imgWidth/ROWS;     int span_y=imgHeight/ROWS;          //System.out.println("press");     int status_x = 0;     int status_y = 0;     if(point_x>=x && point_x<=x+imgWidth && point_y>=y && point_y <= y+imgHeight)     {       //System.out.println("合法");       for(int i=0;i<ROWS+1;i++)       {         if(point_x>=x-chessman_width/2+1+i*span_x)         {           if(point_x<=x+chessman_width/2-1+i*span_x)//如果是width/2会在中间点出现两个匹配值           {             //System.out.println("point x "+i+" "+point_x+" "+(x-chessman_width/2+i*span_x)+" "+(x+chessman_width/2+i*span_x));             status_x = i;           }         }       }       for(int i=0;i<ROWS+1;i++)       {         if(point_y>=y-chessman_width/2+1+i*span_y)         {           if(point_y <= y+chessman_width/2-1+i*span_y)           {             //System.out.println("point y "+i+" "+point_y+" "+(y-chessman_width/2+1+i*span_y)+" "+(y+chessman_width/2-1+i*span_y));             status_y = i;           }         }       }       Chessman chessman = new Chessman(BLACK, true);       chessStatus[status_x][status_y]=chessman;       repaint();       if(isWin(status_x, status_y, chessStatus))       {         System.out.println("WIN!!!!!");       }     }   }   @Override   //当用户按下并松开鼠标按钮时发生   public void mouseClicked(MouseEvent e) {     // TODO Auto-generated method stub   }   @Override   public void mouseReleased(MouseEvent e) {     // TODO Auto-generated method stub        }   @Override   public void mouseEntered(MouseEvent e) {     // TODO Auto-generated method stub        }   @Override   public void mouseExited(MouseEvent e) {     // TODO Auto-generated method stub    }      boolean isWin(int point_x,int point_y,Chessman[][] cm)   {     //int matchCount = 1;//记录连珠的数目          //横向查找     for(int i=0;i<ROWS+1;i++)     {       for(int j=0;j<ROWS+1;j++)       {         if(chessStatus[i][j]!=null&&chessStatus[i][j].getPlaced()==true)         {           //System.out.println("isWin:"+i+" "+j);           //向右侧查找           for(int n=1;n<=4;n++)           {             if((i+n>=0)&&(i+n)<=ROWS)             {               if(chessStatus[i+n][j]!=null&&chessStatus[i+n][j].getPlaced()==true)               {                 chessStatus[i][j].matchCount++;                 System.out.println("pos:"+i+" "+j+" right count++:"+(i+n)+" "+j+" count:"+chessStatus[i][j].matchCount);                 if(chessStatus[i][j].matchCount==5)                 {                   return true;                 }               }else               {                 break;               }               }           }           //向左侧查找           for(int n=1;n<=4;n++)           {             if((i-n>=0)&&(i-n)<=ROWS)             {               if(chessStatus[i-n][j]!=null&&chessStatus[i-n][j].getPlaced()==true)               {                 chessStatus[i][j].matchCount++;                 System.out.println("pos:"+i+" "+j+" "+"left count++:"+(i-n)+" "+j+" count:"+chessStatus[i][j].matchCount);                 if(chessStatus[i][j].matchCount==5)                 {                   return true;                 }               }else               {                 if(chessStatus[i-n][j]!=null)                 {                   chessStatus[i][j].matchCount = 1;                 }                 break;               }             }           }           chessStatus[i][j].matchCount=1;//refresh count         }       }     }     return false;        } } 

第三步,主模块不变,运行测试一下我们的算法是否正确

Main.java

package xchen.test.simpleGobang;  import java.awt.Container; import javax.swing.JFrame;  import xchen.test.simpleGobang.DrawChessBoard;  public class Main extends JFrame{   private DrawChessBoard drawChessBoard;   public Main() {        drawChessBoard = new DrawChessBoard();          //Frame标题     setTitle("单机五子棋");          Container containerPane =getContentPane();     containerPane.add(drawChessBoard);      }   public static void main(String[] args) {     Main m = new Main();     m.setSize(800, 800);     m.setVisible(true);   } } 

第四步,现在我们一个方向上的判断已经做好了,接下来补全其他三个方向上的判断代码

补足DrawChessBoard.java中的isWin()函数

package xchen.test.simpleGobang;  import java.awt.Color; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.Image; import java.awt.RadialGradientPaint; import java.awt.Toolkit; import java.awt.event.MouseEvent; import java.awt.event.MouseListener;  import javax.swing.JPanel;  public class DrawChessBoard extends JPanel implements MouseListener{   final static int BLACK=0;   final static int WHITE=1;   public int chessColor = BLACK;   int chessman_width=30;    public Image boardImg;   final private int ROWS = 19;   Chessman[][] chessStatus=new Chessman[ROWS+1][ROWS+1];     public DrawChessBoard() {     boardImg = Toolkit.getDefaultToolkit().getImage("res/drawable/chessboard2.png");     if(boardImg == null)       System.err.println("png do not exist");      addMouseListener(this);   }     @Override   protected void paintComponent(Graphics g) {     // TODO Auto-generated method stub     super.paintComponent(g);      int imgWidth = boardImg.getHeight(this);     int imgHeight = boardImg.getWidth(this);     int FWidth = getWidth();     int FHeight= getHeight();      int x=(FWidth-imgWidth)/2;     int y=(FHeight-imgHeight)/2;      int span_x=imgWidth/ROWS;     int span_y=imgHeight/ROWS;      g.drawImage(boardImg, x, y, null);      //画横线     for(int i=0;i<ROWS;i++)     {       g.drawLine(x, y+i*span_y, FWidth-x,y+i*span_y);     }     //画竖线     for(int i=0;i<ROWS;i++)     {       g.drawLine(x+i*span_x, y, x+i*span_x,FHeight-y);     }      //画棋子     for(int i=0;i<ROWS+1;i++)     {       for(int j=0;j<ROWS+1;j++)       {         if(chessStatus[i][j]!=null&&chessStatus[i][j].getPlaced()==true)         {           //System.out.println("draw chessman "+i+" "+j);           int pos_x=x+i*span_x;           int pos_y=y+j*span_y;           float radius_b=40;           float radius_w=80;           float[] fractions = new float[]{0f,1f};           java.awt.Color[] colors_b = new java.awt.Color[]{Color.BLACK,Color.WHITE};           Color[] colors_w = new Color[]{Color.WHITE,Color.BLACK};           RadialGradientPaint paint;           if(chessStatus[i][j].getColor()==1)           {             //System.out.println("draw white chess");             paint = new RadialGradientPaint(pos_x-chessman_width/2f, pos_y-chessman_width/2f, radius_w*2, fractions, colors_w);           }else{             //System.out.println("draw black chess");             paint = new RadialGradientPaint(pos_x-chessman_width/2f, pos_y-chessman_width/2f, radius_b*2, fractions, colors_b);           }           ((Graphics2D)g).setPaint(paint);            ((Graphics2D)g).fillOval(pos_x-chessman_width/2,pos_y-chessman_width/2,chessman_width,chessman_width);         }       }     }   }    @Override   //当用户按下鼠标按钮时发生   public void mousePressed(MouseEvent e) {     int point_x=e.getX();     int point_y=e.getY();      int imgWidth = boardImg.getHeight(this);     int imgHeight = boardImg.getWidth(this);     int FWidth = getWidth();     int FHeight= getHeight();      int x=(FWidth-imgWidth)/2;     int y=(FHeight-imgHeight)/2;      int span_x=imgWidth/ROWS;     int span_y=imgHeight/ROWS;      //System.out.println("press");     int status_x = 0;     int status_y = 0;     if(point_x>=x && point_x<=x+imgWidth && point_y>=y && point_y <= y+imgHeight)     {       //System.out.println("合法");       for(int i=0;i<ROWS+1;i++)       {         if(point_x>=x-chessman_width/2+1+i*span_x)         {           if(point_x<=x+chessman_width/2-1+i*span_x)//如果是width/2会在中间点出现两个匹配值           {             //System.out.println("point x "+i+" "+point_x+" "+(x-chessman_width/2+i*span_x)+" "+(x+chessman_width/2+i*span_x));             status_x = i;           }         }       }       for(int i=0;i<ROWS+1;i++)       {         if(point_y>=y-chessman_width/2+1+i*span_y)         {           if(point_y <= y+chessman_width/2-1+i*span_y)           {             //System.out.println("point y "+i+" "+point_y+" "+(y-chessman_width/2+1+i*span_y)+" "+(y+chessman_width/2-1+i*span_y));             status_y = i;           }         }       }       Chessman chessman = new Chessman(BLACK, true);       chessStatus[status_x][status_y]=chessman;       repaint();       if(isWin(status_x, status_y, chessStatus))       {         System.out.println("WIN!!!!!");       }     }   }   @Override   //当用户按下并松开鼠标按钮时发生   public void mouseClicked(MouseEvent e) {     // TODO Auto-generated method stub   }   @Override   public void mouseReleased(MouseEvent e) {     // TODO Auto-generated method stub    }   @Override   public void mouseEntered(MouseEvent e) {     // TODO Auto-generated method stub    }   @Override   public void mouseExited(MouseEvent e) {     // TODO Auto-generated method stub    }    boolean isWin(int point_x,int point_y,Chessman[][] cm)   {       for(int i=0;i<ROWS+1;i++)     {       for(int j=0;j<ROWS+1;j++)       {         //横向查找         if(chessStatus[i][j]!=null&&chessStatus[i][j].getPlaced()==true)         {           //向右侧查找           for(int n=1;n<=4;n++)           {             if((i+n>=0)&&(i+n)<=ROWS)             {               if(chessStatus[i+n][j]!=null&&chessStatus[i+n][j].getPlaced()==true)               {                 chessStatus[i][j].matchCount++;                 System.out.println("pos:"+i+" "+j+" right count++:"+(i+n)+" "+j+" count:"+chessStatus[i][j].matchCount);                 if(chessStatus[i][j].matchCount==5)                 {                   return true;                 }               }else               {                 break;               }               }           }           //向左侧查找           for(int n=1;n<=4;n++)           {             if((i-n>=0)&&(i-n)<=ROWS)             {               if(chessStatus[i-n][j]!=null&&chessStatus[i-n][j].getPlaced()==true)               {                 chessStatus[i][j].matchCount++;                 System.out.println("pos:"+i+" "+j+" "+"left count++:"+(i-n)+" "+j+" count:"+chessStatus[i][j].matchCount);                 if(chessStatus[i][j].matchCount==5)                 {                   return true;                 }               }else               {                 if(chessStatus[i-n][j]!=null)                 {                   chessStatus[i][j].matchCount = 1;                 }                 break;               }             }           }           chessStatus[i][j].matchCount=1;//refresh count         }       }     }      for(int i=0;i<ROWS+1;i++)     {       for(int j=0;j<ROWS+1;j++)       {         //纵向         if(chessStatus[i][j]!=null&&chessStatus[i][j].getPlaced()==true)         {           //向下查找,左上角为坐标原点,y轴正方向向下           for(int n=1;n<=4;n++)           {             if((j+n>=0)&&(j+n)<=ROWS)             {               if(chessStatus[i][j+n]!=null&&chessStatus[i][j+n].getPlaced()==true)               {                 chessStatus[i][j].matchCount++;                 System.out.println("pos:"+i+" "+j+" up count++:"+(i)+" "+(j+n)+" count:"+chessStatus[i][j].matchCount);                 if(chessStatus[i][j].matchCount==5)                 {                   return true;                 }               }else               {                 break;               }               }           }           //向上查找           for(int n=1;n<=4;n++)           {             if((j-n>=0)&&(j-n)<=ROWS)             {               if(chessStatus[i][j-n]!=null&&chessStatus[i][j-n].getPlaced()==true)               {                 chessStatus[i][j].matchCount++;                 System.out.println("pos:"+i+" "+j+" "+"left count++:"+(i)+" "+(j-n)+" count:"+chessStatus[i][j].matchCount);                 if(chessStatus[i][j].matchCount==5)                 {                   return true;                 }               }else               {                 if(chessStatus[i][j-n]!=null)                 {                   chessStatus[i][j].matchCount = 1;                 }                 break;               }             }           }           chessStatus[i][j].matchCount=1;//refresh count         }       }     }      //方向:左上右下     for(int i=0;i<ROWS+1;i++)     {       for(int j=0;j<ROWS+1;j++)       {         //左上         if(chessStatus[i][j]!=null&&chessStatus[i][j].getPlaced()==true)         {           //向下查找,左上角为坐标原点,y轴正方向向下           for(int n=1;n<=4;n++)           {             if((j-n>=0)&&(j-n)<=ROWS&&(i-n)>=0&&(i-n)<=ROWS)             {               if(chessStatus[i-n][j-n]!=null&&chessStatus[i-n][j-n].getPlaced()==true)               {                 chessStatus[i][j].matchCount++;                 System.out.println("pos:"+i+" "+j+" up count++:"+(i-n)+" "+(j-n)+" count:"+chessStatus[i][j].matchCount);                 if(chessStatus[i][j].matchCount==5)                 {                   return true;                 }               }else               {                 break;               }               }           }           //右下           for(int n=1;n<=4;n++)           {             if((j+n>=0)&&(j+n)<=ROWS&&(i+n)>=0&&(i+n)<=ROWS)             {               if(chessStatus[i+n][j+n]!=null&&chessStatus[i+n][j+n].getPlaced()==true)               {                 chessStatus[i][j].matchCount++;                 System.out.println("pos:"+i+" "+j+" "+"left count++:"+(i+n)+" "+(j+n)+" count:"+chessStatus[i][j].matchCount);                 if(chessStatus[i][j].matchCount==5)                 {                   return true;                 }               }else               {                 if(chessStatus[i+n][j+n]!=null)                 {                   chessStatus[i][j].matchCount = 1;                 }                 break;               }             }           }           chessStatus[i][j].matchCount=1;//refresh count         }       }     }      //方向:左下右上     for(int i=0;i<ROWS+1;i++)     {       for(int j=0;j<ROWS+1;j++)       {         //左下         if(chessStatus[i][j]!=null&&chessStatus[i][j].getPlaced()==true)         {           //向下查找,左上角为坐标原点,y轴正方向向下           for(int n=1;n<=4;n++)           {             if((j+n>=0)&&(j+n)<=ROWS&&(i-n)>=0&&(i-n)<=ROWS)             {               if(chessStatus[i-n][j+n]!=null&&chessStatus[i-n][j+n].getPlaced()==true)               {                 chessStatus[i][j].matchCount++;                 System.out.println("pos:"+i+" "+j+" up count++:"+(i-n)+" "+(j+n)+" count:"+chessStatus[i][j].matchCount);                 if(chessStatus[i][j].matchCount==5)                 {                   return true;                 }               }else               {                 break;               }               }           }           //右上           for(int n=1;n<=4;n++)           {             if((j-n>=0)&&(j-n)<=ROWS&&(i+n)>=0&&(i+n)<=ROWS)             {               if(chessStatus[i+n][j-n]!=null&&chessStatus[i+n][j-n].getPlaced()==true)               {                 chessStatus[i][j].matchCount++;                 System.out.println("pos:"+i+" "+j+" "+"left count++:"+(i+n)+" "+(j-n)+" count:"+chessStatus[i][j].matchCount);                 if(chessStatus[i][j].matchCount==5)                 {                   return true;                 }               }else               {                 if(chessStatus[i+n][j-n]!=null)                 {                   chessStatus[i][j].matchCount = 1;                 }                 break;               }             }           }           chessStatus[i][j].matchCount=1;//refresh count         }       }     }          return false;     } } 

再运行一下


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