飞行棋游戏大家应该都玩过吧,如何使用C#语言进行编写,本文实例就为大家分享了飞行棋C#实现代码,供大家参考,具体内容如下
using System;using System.Collections.Generic;using System.Linq;using System.Text;using System.Threading.Tasks;namespace Pachee{ class Program { #region 静态字段 // 关卡数量 public static int[] Maps = new int[100]; // 玩家坐标 public static int[] PlayerPos = new int[2]; // 玩家名称 public static string[] PlayerNames = new string[2]; // 判断玩家是否暂停 public static bool[] Flags = new bool[2]; #endregion /// <summary> /// 输出游戏头 /// </summary> public static void ShowGame() { Console.ForegroundColor = ConsoleColor.Green; Console.WriteLine("****************************"); Console.ForegroundColor = ConsoleColor.Blue; Console.WriteLine("****************************"); Console.ForegroundColor = ConsoleColor.White; Console.WriteLine("***C#基础练习:飞行棋项目***"); Console.ForegroundColor = ConsoleColor.Yellow; Console.WriteLine("****************************"); Console.ForegroundColor = ConsoleColor.Red; Console.WriteLine("****************************"); } /// <summary> /// 接受用户输入的游戏名称,判断是否合法 /// </summary> /// <returns>游戏名称</returns> public static string[] InputPlayerNames() { PlayerNames[0] = ""; PlayerNames[1] = ""; Console.ForegroundColor = ConsoleColor.White; while (PlayerNames[0] == "") { Console.Write("Please enter the name of game A player: "); PlayerNames[0] = Console.ReadLine().Trim(); if (PlayerNames[0] == "") { Console.WriteLine("A player name cannot be empty, please enter again."); continue; } break; } while (PlayerNames[1] == "" || PlayerNames[0] == PlayerNames[1]) { Console.Write("Please enter the name of game B player: "); PlayerNames[1] = Console.ReadLine().Trim(); if (PlayerNames[1] == "") { Console.WriteLine("B player name cannot be empty, please enter again."); continue; } else if (PlayerNames[1] == PlayerNames[0]) { Console.WriteLine("The player name cannot be the same as the player A B, please enter again."); continue; } break; } return PlayerNames; } /// <summary> /// 初始化地图,改变默认的地图坐标类型 /// 0:方块 /// 1:轮盘 /// 2:地雷 /// 3:暂停 /// 4:隧道 /// </summary> public static void InitailMap() { #region 轮盘 int[] luckTrun = { 6, 23, 40, 55, 69, 83 }; for (int i = 0; i < luckTrun.Length; i++) { Maps[luckTrun[i]] = 1; } #endregion #region 地雷 int[] landMine = { 5, 13, 17, 33, 38, 50, 64, 80, 94 }; for (int i = 0; i < landMine.Length; i++) { Maps[landMine[i]] = 2; } #endregion #region 暂停 int[] pause = { 9, 27, 60, 93 }; for (int i = 0; i < pause.Length; i++) { Maps[pause[i]] = 3; } #endregion #region 隧道 int[] timeTunnel = { 20, 25, 45, 63, 72, 88, 90 }; for (int i = 0; i < timeTunnel.Length; i++) { Maps[timeTunnel[i]] = 4; } #endregion } /// <summary> /// 设定当前坐标的类型 /// </summary> /// <param name="i">坐标</param> /// <returns>坐标类型</returns> public static string DrawStringMap(int i) { string str = null; if (PlayerPos[0] == PlayerPos[1] && PlayerPos[0] == i) { str = "<>"; } else if (PlayerPos[0] == i) { str = "A"; } else if (PlayerPos[1] == i) { str = "B"; } else { switch (Maps[i]) { case 0: Console.ForegroundColor = ConsoleColor.Yellow; str = "□"; break; case 1: Console.ForegroundColor = ConsoleColor.Blue; str = "◎"; break; case 2: Console.ForegroundColor = ConsoleColor.Green; str = "☆"; break; case 3: Console.ForegroundColor = ConsoleColor.Red; str = "▲"; break; case 4: Console.ForegroundColor = ConsoleColor.Cyan; str = " "; break; } } return str; } /// <summary> /// 生成所有坐标 /// </summary> public static void DrawMap() { Console.WriteLine("Legend: LuckTrun<◎> landMine<☆> Pause<▲> timeTunnel<