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C#中的两种debug方法介绍

2020-01-24 02:09:14
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第一种:需要把调试方法改成debug
代码用 #if DEBUG 包裹

using System;using System.Collections.Generic;using System.Text;using System.IO;namespace SplitPackage{  public static class EnvConfig  {    static EnvConfig()    {#if DEBUG      ToolsPath = @"D:/workspace/shopstyle/tool";#else      ToolsPath = Environment.CurrentDirectory;#endif      int rootIdx = ToolsPath.LastIndexOf(@"/");      if (rootIdx > 0)      {        RootPath = ToolsPath.Substring(0, rootIdx);      }    }    public static string ToolsPath { get; private set; }    public static string TmplateFile { get { return Path.Combine(ToolsPath, @"template/default.pm"); } }    public static string RootPath { get; private set; }    public static string ModulePath { get { return Path.Combine(RootPath, "module"); } }    public static string ConfigPath { get { return Path.Combine(RootPath, "conf"); } }  }}

第二种:
利用宏定义

#define DEBUG// C#的宏定义必须出现在所有代码之前。当前我们只让DEBUG宏有效。
using System.Diagnostics;  //必须包含这个包

#define DEBUGusing System.Diagnostics; namespace TestConsole{  class ToolKit  {    [ConditionalAttribute("LI")]       // Attribute名称的长记法    [ConditionalAttribute("DEBUG")]    public static void Method1() { Console.WriteLine("Created By Li, Buged.11"); }    [ConditionalAttribute("LI")]    [ConditionalAttribute("NOBUG")]    public static void Method2() { Console.WriteLine("Created By Li, NoBug."); }    [Conditional("ZHANG")]          // Attribute名称的短记法    [Conditional("DEBUG")]    public static void Method3() { Console.WriteLine("Created By Zhang, Buged.11"); }    [Conditional("ZHANG")]    [Conditional("NOBUG")]    public static void Method4() { Console.WriteLine("Created By Zhang, NoBug."); }  }    static void Main(string[] args)    {      ToolKit.Method1();      ToolKit.Method2();      ToolKit.Method3();      ToolKit.Method4();    }  }}
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