初学C/C++的小伙伴可以用做这个小游戏来熟悉一下编程的乐趣。
#include<windows.h>#include"resource.h"#include<stdlib.h>#include<time.h>#include<stdio.h> #define TIMER_DIREN 101 //定义定时器#define TIMER_DIRENMOVE 102#define TIMER_ZIDAN 103#define TIMER_DIRENRELEASE 104 typedef struct Node //敌人,自己,子弹结构体{ int x; int y; struct Node *pnext;}DiRen,FeiJi,ZiDan;void ZaoDiRen(); //造敌人void ShowDiRen(DiRen *pHead,HWND hWnd); //显示敌人void ZaoZiDan(); //造子弹void ShowZiDan(ZiDan *pHead,HWND hWnd); //显示子弹void DiRenMove(DiRen *pHead); //敌人移动void ZiDanMove(DiRen *pHead); //子弹移动void shoot(HWND hWnd,FeiJi *ziji,DiRen **diren,ZiDan **zidan);//判断是否射中 void ReleaseDiren(DiRen **pHead); //释放出去的敌人void ReleaseZidan(ZiDan **pHead); //释放出去的子弹void ZaoZiJi(HWND hWnd); //造自己LRESULT CALLBACK pp(HWND hWnd,UINT msg,WPARAM wParam,LPARAM lParam);//回调函数int __stdcall WinMain(HINSTANCE hInstance,HINSTANCE hPrevInstance,LPSTR lpCmdLine,int nCmdShow){ WNDCLASSEX wc; HWND hWnd; MSG msg; wc.hInstance=hInstance; wc.cbClsExtra=0; wc.cbSize=sizeof(WNDCLASSEX); wc.cbWndExtra=0; wc.hIcon=NULL ; wc.hCursor=NULL ; wc.hIconSm=NULL; wc.lpfnWndProc=pp; wc.lpszClassName="hello"; wc.lpszMenuName=NULL; wc.style=CS_HREDRAW|CS_VREDRAW | CS_OWNDC ; wc.hbrBackground=(HBRUSH)5; RegisterClassEx(&wc); hWnd=CreateWindow("hello","world", WS_OVERLAPPEDWINDOW,100,100,600,600,NULL,NULL,hInstance,NULL); ShowWindow(hWnd,nCmdShow); while(GetMessage(&msg,NULL,0,0)) { TranslateMessage(&msg); DispatchMessage(&msg); } return 0;}DiRen *pDiRen=NULL; //敌人ZiDan *pZiDan=NULL; //子弹FeiJi *pZiJi=NULL; //自己static int score=0; //分数static char sco[20]; //装分数的字符窜LRESULT CALLBACK pp(HWND hWnd,UINT msg,WPARAM wParam,LPARAM lParam){ int i=1, //位 jscore; HDC hdc; HDC memdc; HBITMAP hbm; BITMAP bminfo; switch(msg) { case WM_TIMER: //定时器 hdc=GetDC(hWnd); //得到设备句柄 hbm=LoadBitmap(GetModuleHandle(NULL),MAKEINTRESOURCE(IDB_BITMAP4));//载入背景位图 GetObject(hbm, sizeof(bminfo), &bminfo); memdc=CreateCompatibleDC(hdc); SelectObject(memdc,hbm); BitBlt(hdc,0,0,600,600,memdc,0,0,SRCCOPY); /*itoa(score,sco,10);*/ sprintf(sco,"%d",score); //将分数装入字符窜 jscore=score; while((jscore=jscore/10)>0) //判断分数有几位 i++; TextOut(hdc,0,0,"分数",4); TextOut(hdc,30,0,sco,i); //显示分数 DeleteDC(memdc); ReleaseDC(hWnd,hdc); //释放句柄 DeleteObject(hbm); ZaoZiJi(hWnd); //造自己 if(TIMER_ZIDAN==wParam) //定时器101 { ZiDanMove(pZiDan); //子弹移动 ReleaseZidan(&pZiDan); //释放出屏幕的子弹 } else if( TIMER_DIREN==wParam) //定时器102 { ZaoDiRen(); //造敌人 } else if(TIMER_DIRENRELEASE==wParam) //定时器103 { ReleaseDiren(&pDiRen); //释放出屏幕的敌人 } ShowDiRen(pDiRen,hWnd); //显示敌人 DiRenMove(pDiRen); //敌人移动 ShowZiDan(pZiDan,hWnd); //显示子弹 shoot(hWnd,pZiJi,&pDiRen,&pZiDan); //是否射中 break; case WM_CLOSE: //关闭 PostQuitMessage(0); break; case WM_KEYDOWN: //判断按键 switch(wParam) { case VK_LEFT: //左移 if(pZiJi->x>0) pZiJi->x-=20; break; case VK_RIGHT: //右移 if(pZiJi->x<530) pZiJi->x+=20; break; case VK_UP: //上移 if(pZiJi->y>0) pZiJi->y-=20; break; case VK_DOWN: //下移 if(pZiJi->y<520) pZiJi->y+=20; break; case VK_SPACE: //空格发射子弹 ZaoZiDan(); break; } break; case WM_CREATE: //创建 srand(time(NULL)); pZiJi=(struct Node*)malloc(sizeof(struct Node)); pZiJi->x=200; //自己的x pZiJi->y=500; //自己的y SetTimer(hWnd,TIMER_DIREN,1000,NULL); //设置定时器 SetTimer(hWnd,TIMER_DIRENMOVE,200,NULL); SetTimer(hWnd,TIMER_ZIDAN,100,NULL); SetTimer(hWnd,TIMER_DIRENRELEASE,300,NULL); break; } return DefWindowProc(hWnd,msg,wParam,lParam);} void ZaoDiRen() //造子弹{ DiRen *u; u=(struct Node*)malloc(sizeof(struct Node)); u->x=rand()%550; //子弹的x随机出现 u->y=-10; //出现的纵坐标固定 u->pnext=NULL; if(NULL==pDiRen) { pDiRen=u; } else { u->pnext=pDiRen; //将新产生的链表放在头 pDiRen=u; }}void ShowDiRen(struct Node *pHead,HWND hWnd) //显示敌人{ HDC hdc; HDC memdc; HBITMAP hbm; BITMAP bminfo; hdc=GetDC(hWnd); hbm=LoadBitmap(GetModuleHandle(NULL),MAKEINTRESOURCE(IDB_BITMAP1));//载入敌人位图 GetObject(hbm, sizeof(bminfo), &bminfo); memdc=CreateCompatibleDC(hdc); SelectObject(memdc,hbm); while(pHead!=NULL) //敌人链表不为空,显示敌机 { BitBlt(hdc,pHead->x,pHead->y,40,40,memdc,0,0,SRCCOPY); pHead=pHead->pnext; } DeleteDC(memdc); ReleaseDC(hWnd,hdc); DeleteObject(hbm);}void ZaoZiJi(HWND hWnd){ HDC hdc; HDC memdc; HBITMAP hbm; BITMAP bminfo; hdc=GetDC(hWnd); hbm=LoadBitmap(GetModuleHandle(NULL),MAKEINTRESOURCE(IDB_BITMAP3));//载入自己的位图 GetObject(hbm, sizeof(bminfo), &bminfo); memdc=CreateCompatibleDC(hdc); SelectObject(memdc,hbm); BitBlt(hdc,pZiJi->x,pZiJi->y,40,40,memdc,0,0,SRCCOPY); //显示自己 DeleteDC(memdc); ReleaseDC(hWnd,hdc); DeleteObject(hbm);}void ZaoZiDan() //造子弹{ ZiDan *u; u=(ZiDan*)malloc(sizeof(ZiDan)); u->x=pZiJi->x+15; u->y=pZiJi->y+10; u->pnext=NULL; if(pZiDan==NULL) { pZiDan=u; } else { u->pnext=pZiDan; //将子弹放在链表头 pZiDan=u; }}void ShowZiDan(ZiDan *pHead,HWND hWnd) //显示子弹{ HDC hdc; HDC memdc; HBITMAP hbm; BITMAP bminfo; hdc=GetDC(hWnd); hbm=LoadBitmap(GetModuleHandle(NULL),MAKEINTRESOURCE(IDB_BITMAP2)); //插入子弹位图 GetObject(hbm, sizeof(bminfo), &bminfo); memdc=CreateCompatibleDC(hdc); SelectObject(memdc,hbm); while(pHead!=NULL) //子弹链表不为空,显示子弹 { /*Ellipse(hdc,pHead->x,pHead->y,pHead->x+5,pHead->y+5);*/ BitBlt(hdc,pHead->x,pHead->y,10,10,memdc,0,0,SRCCOPY); pHead=pHead->pnext; } DeleteDC(memdc); ReleaseDC(hWnd,hdc); DeleteObject(hbm);} void DiRenMove(DiRen *pHead) //敌人移动{ while(pHead!=NULL) //链表不为空,敌人移动 { if(score<500) { pHead->y+=10; pHead=pHead->pnext; } else { pHead->y+=20; pHead=pHead->pnext; } }}void ZiDanMove(DiRen *pHead) //子弹移动{ while(pHead!=NULL) //链表不为空子弹移动 { pHead->y-=20; pHead=pHead->pnext; }} void shoot(HWND hWnd,FeiJi *ziji,DiRen **diren,ZiDan **zidan) //判断是否中{ DiRen *js1=*diren; ZiDan *js2=*zidan; int n = 1; while(js1!=NULL) //判断自己是否撞机 { //撞击释放定时器游戏结束 if((ziji->x-js1->x<30&&ziji->x-js1->x>-38)&&(ziji->y-js1->y<25&&ziji->y-js1->y>-38)) { KillTimer(hWnd,TIMER_DIREN); KillTimer(hWnd,TIMER_ZIDAN); KillTimer(hWnd,TIMER_DIRENMOVE); KillTimer(hWnd,TIMER_DIRENRELEASE); MessageBox(hWnd,"You Lose","窗口",MB_OK); PostQuitMessage(0); break; } else js1=js1->pnext; //没有判断下一个敌机 } js1=*diren; //敌机回到头 while((js1=*diren)!=NULL) //判断敌人是否为空 { zidan = &pZiDan; n = 0; while((js2=*zidan)!=NULL) //判断子弹是否为空 { //敌机中弹 if((js2->x - js1->x <= 40&&js2->x - js1->x>=-5)&&(js2->y - js1->y <= 40&&js2->y - js1->y>=-8)) { score+=100; n = 1; *zidan = js2->pnext; if(js1->pnext!=NULL) //链表下节不为空,指向下一个释放中弹的飞机子弹 { *diren = js1->pnext; diren = &pDiRen; free(js1); free(js2); } else *diren = NULL; break; } else { zidan = &js2->pnext; //没中看下一个 } } if(n != 1) //判断是否是中弹出来的 { diren = &js1->pnext; } }}void ReleaseDiren(DiRen **pHead) //释放飞出屏幕的敌人{ DiRen *js=*pHead; while((js=*pHead)!=NULL) { if(js->y>600) //飞出屏幕释放 { *pHead=js->pnext; free(js); } else { pHead = &js->pnext; //看下一个 } }}void ReleaseZidan(ZiDan **pHead) //释放子弹{ ZiDan *js=*pHead; while((js=*pHead)!=NULL) { if(js->y<0) //飞出的子弹释放 { *pHead=js->pnext; free(js); } else pHead=&js->pnext; //没飞出看下一个 }}
同时分享一个网友的方法
//mytestView.cpp:Cmytest;//;#include"stdafx.h;#include"mytest.h;#include"mytestDoc;#include"mytestView;#ifdef_DEBUG;#definenewDEBUG_NEW;#endif;//CmytestVie// mytestView.cpp : CmytestView 类的实现//#include "stdafx.h"#include "mytest.h"#include "mytestDoc.h"#include "mytestView.h"#ifdef _DEBUG#define new DEBUG_NEW#endif// CmytestViewIMPLEMENT_DYNCREATE(CmytestView, CView)BEGIN_MESSAGE_MAP(CmytestView, CView)ON_WM_CREATE()ON_WM_TIMER()ON_WM_KEYDOWN()END_MESSAGE_MAP()// CmytestView 构造/析构CmytestView::CmytestView(){// TODO: 在此处添加构造代码m_x_me=0;m_x_enemy=0;m_y_enemyone=0;m_y_enemytwo=0;m_y_bomb=0;m_x_bomb=0;m_x_ball=0;m_y_ball=0;m_x_explsion=0;}CmytestView::~CmytestView(){}BOOL CmytestView::PreCreateWindow(CREATESTRUCT& cs){// TODO: 在此处通过修改// CREATESTRUCT cs 来修改窗口类或样式return CView::PreCreateWindow(cs);}// CmytestView 绘制void CmytestView::OnDraw(CDC* pDC){CmytestDoc* pDoc = GetDocument();ASSERT_VALID(pDoc);if (!pDoc)return;// TODO: 在此处为本机数据添加绘制代码/*CBitmap bitmap;bitmap.LoadBitmapW(IDB_ME);*///画图/*pDC->BitBlt(100,50,50,60,&MemDC,0,0,SRCCOPY);*//*POINT pt;pt.x=200;pt.y=200;CImageList imageList;imageList.Create(50,60,ILC_COLOR24|ILC_MASK,1,0);imageList.Add(&bitmap,RGB(0,0,0));imageList.Draw(pDC,0,pt,ILD_TRANSPARENT);CDC MemDC;MemDC.CreateCompatibleDC(NULL);MemDC.SelectObject(&bitmap);*///RECT rc;//GetClientRect(&rc);//CBrush brush;//brush.CreateSolidBrush(RGB(3,108,254));//pDC->SelectObject(&brush);//CBrush *oldbrush=pDC->SelectObject(&brush);//pDC->Rectangle(&rc);//pDC->SelectObject(oldbrush);//CBitmap bitmap;//bitmap.LoadBitmapW(IDB_ME);//POINT pt;//pt.x=200;//pt.y=200;//CImageList imageList;//imageList.Create(60,50,ILC_COLOR24|ILC_MASK,1,0);//imageList.Add(&bitmap,RGB(0,0,0));//imageList.Draw(pDC,0,pt,ILD_TRANSPARENT);// CDC MemDC;//MemDC.CreateCompatibleDC(NULL);//MemDC.SelectObject(&bitmap);//刷新RECT rc;GetClientRect(&rc);CBrush brush;brush.CreateSolidBrush(RGB(3,108,254));pDC->SelectObject(&brush);CBrush *oldbrush=pDC->SelectObject(&brush);pDC->Rectangle(&rc);pDC->SelectObject(oldbrush);//敌机CBitmap bitmap1;bitmap1.LoadBitmapW(IDB_enemy);POINT pt1;pt1.x=200;pt1.y=m_y_enemyone;POINT pt1_2;pt1_2.x=300;pt1_2.y=m_y_enemytwo;CImageList imageList1;imageList1.Create(35,35,ILC_COLOR24|ILC_MASK,1,0);imageList1.Add(&bitmap1,RGB(0,0,0));imageList1.Draw(pDC,0,pt1,ILD_TRANSPARENT);imageList1.Draw(pDC,1,pt1_2,ILD_TRANSPARENT);//战机CBitmap bitmap2;bitmap2.LoadBitmapW(IDB_ME);POINT pt2;pt2.x=m_x_me;pt2.y=100;CImageList imageList2;imageList2.Create(50,60,ILC_COLOR24|ILC_MASK,1,0);imageList2.Add(&bitmap2,RGB(0,0,0));imageList2.Draw(pDC,0,pt2,ILD_TRANSPARENT);//子弹CBitmap bitmap3;bitmap3.LoadBitmapW(IDB_ball);POINT pt3;pt3.x=150;pt3.y=m_y_ball;CImageList imageList3;imageList3.Create(8,8,ILC_COLOR24|ILC_MASK,1,0);imageList3.Add(&bitmap3,RGB(0,0,0));imageList3.Draw(pDC,0,pt3,ILD_TRANSPARENT);//炸弹CBitmap bitmap4;bitmap4.LoadBitmapW(IDB_bomb);POINT pt4;pt4.x=m_x_bomb;pt4.y=250;CImageList imageList4;imageList4.Create(10,20,ILC_COLOR24|ILC_MASK,1,0);imageList4.Add(&bitmap4,RGB(0,0,0));imageList4.Draw(pDC,0,pt4,ILD_TRANSPARENT);//爆炸CBitmap bitmap5;bitmap5.LoadBitmapW(IDB_explsion);POINT pt5_1;pt5_1.x=310;pt5_1.y=310;POINT pt5_2;pt5_2.x=330;pt5_2.y=330;POINT pt5_3;pt5_3.x=350;pt5_3.y=450;POINT pt5_4;pt5_4.x=470;pt5_4.y=470;POINT pt5_5;pt5_5.x=510;pt5_5.y=510;POINT pt5_6;pt5_6.x=530;pt5_6.y=530;POINT pt5_7;pt5_7.x=540;pt5_7.y=540;POINT pt5_8;pt5_8.x=450;pt5_8.y=250;CImageList imageList5;imageList5.Create(66,66,ILC_COLOR24|ILC_MASK,1,0);imageList5.Add(&bitmap5,RGB(0,0,0));imageList5.Draw(pDC,0,pt5_1,ILD_TRANSPARENT);imageList5.Draw(pDC,1,pt5_2,ILD_TRANSPARENT);imageList5.Draw(pDC,2,pt5_3,ILD_TRANSPARENT);imageList5.Draw(pDC,3,pt5_4,ILD_TRANSPARENT);imageList5.Draw(pDC,4,pt5_5,ILD_TRANSPARENT);imageList5.Draw(pDC,5,pt5_6,ILD_TRANSPARENT);imageList5.Draw(pDC,6,pt5_7,ILD_TRANSPARENT);imageList5.Draw(pDC,7,pt5_8,ILD_TRANSPARENT);/*CDC MemDC;MemDC.CreateCompatibleDC(NULL);MemDC.SelectObject(&bitmap2);*/}// CmytestView 诊断#ifdef _DEBUGvoid CmytestView::AssertValid() const{CView::AssertValid();}void CmytestView::Dump(CDumpContext& dc) const{CView::Dump(dc);}CmytestDoc* CmytestView::GetDocument() const // 非调试版本是内联的 {ASSERT(m_pDocument->IsKindOf(RUNTIME_CLASS(CmytestDoc))); return (CmytestDoc*)m_pDocument;}#endif //_DEBUG// CmytestView 消息处理程序int CmytestView::OnCreate(LPCREATESTRUCT lpCreateStruct){if (CView::OnCreate(lpCreateStruct) == -1)return -1;// TODO: 在此添加您专用的创建代码SetTimer(1,30,NULL);return 0;}void CmytestView::OnTimer(UINT_PTR nIDEvent){// TODO: 在此添加消息处理程序代码和/或调用默认值CView::OnTimer(nIDEvent);CDC *pDC=GetDC();//刷新背景RECT rc;GetClientRect(&rc);CBrush brush;brush.CreateSolidBrush(RGB(3,108,254));pDC->SelectObject(&brush);CBrush *oldbrush=pDC->SelectObject(&brush);pDC->Rectangle(&rc);pDC->SelectObject(oldbrush);//战机CBitmap bitmap2;bitmap2.LoadBitmapW(IDB_ME);POINT pt2;pt2.x=m_x_me;pt2.y=100;CImageList imageList2;imageList2.Create(50,60,ILC_COLOR24|ILC_MASK,1,0);imageList2.Add(&bitmap2,RGB(0,0,0));imageList2.Draw(pDC,0,pt2,ILD_TRANSPARENT);//子弹
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