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C++德州扑克的核心规则算法

2020-05-23 14:06:03
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德州扑克想必很多人都玩过,当然对于新手需要说明的是,德州指的是德克萨斯州,而不是山东德州。分享下在计算最大牌型,比牌逻辑的算法和洗牌的方法,希望对大家有帮助。
 

自己编写,适用于windows,linux平台。

#include "public.h" int TexasCombine5(unsigned char* pCard,          unsigned char* pCardColor, unsigned char** pCardResult, unsigned char** pColorResult){  int count = 0;  //这里为了速度,没用求组合的公式  if (pCard[6] == 0)//6张牌  {    count = 6;    *pCardResult = (unsigned char*)MyAlloc(30);    *pColorResult = (unsigned char*)MyAlloc(30);     *(*pCardResult + 0) = pCard[0];    *(*pColorResult + 0) = pCardColor[0];    *(*pCardResult + 1) = pCard[1];    *(*pColorResult + 1) = pCardColor[1];    *(*pCardResult + 2) = pCard[2];    *(*pColorResult + 2) = pCardColor[2];    *(*pCardResult + 3) = pCard[3];    *(*pColorResult + 3) = pCardColor[3];    *(*pCardResult + 4) = pCard[4];    *(*pColorResult + 4) = pCardColor[4];     *(*pCardResult + 5) = pCard[0];    *(*pColorResult + 5) = pCardColor[0];    *(*pCardResult + 6) = pCard[1];    *(*pColorResult + 6) = pCardColor[1];    *(*pCardResult + 7) = pCard[2];    *(*pColorResult + 7) = pCardColor[2];    *(*pCardResult + 8) = pCard[3];    *(*pColorResult + 8) = pCardColor[3];    *(*pCardResult + 9) = pCard[5];    *(*pColorResult + 9) = pCardColor[5];     *(*pCardResult + 10) = pCard[0];    *(*pColorResult + 10) = pCardColor[0];    *(*pCardResult + 11) = pCard[1];    *(*pColorResult + 11) = pCardColor[1];    *(*pCardResult + 12) = pCard[2];    *(*pColorResult + 12) = pCardColor[2];    *(*pCardResult + 13) = pCard[4];    *(*pColorResult + 13) = pCardColor[4];    *(*pCardResult + 14) = pCard[5];    *(*pColorResult + 14) = pCardColor[5];     *(*pCardResult + 15) = pCard[0];    *(*pColorResult + 15) = pCardColor[0];    *(*pCardResult + 16) = pCard[1];    *(*pColorResult + 16) = pCardColor[1];    *(*pCardResult + 17) = pCard[3];    *(*pColorResult + 17) = pCardColor[3];    *(*pCardResult + 18) = pCard[4];    *(*pColorResult + 18) = pCardColor[4];    *(*pCardResult + 19) = pCard[5];    *(*pColorResult + 19) = pCardColor[5];     *(*pCardResult + 20) = pCard[0];    *(*pColorResult + 20) = pCardColor[0];    *(*pCardResult + 21) = pCard[2];    *(*pColorResult + 21) = pCardColor[2];    *(*pCardResult + 22) = pCard[3];    *(*pColorResult + 22) = pCardColor[3];    *(*pCardResult + 23) = pCard[4];    *(*pColorResult + 23) = pCardColor[4];    *(*pCardResult + 24) = pCard[5];    *(*pColorResult + 24) = pCardColor[5];     *(*pCardResult + 25) = pCard[1];    *(*pColorResult + 25) = pCardColor[1];    *(*pCardResult + 26) = pCard[2];    *(*pColorResult + 26) = pCardColor[2];    *(*pCardResult + 27) = pCard[3];    *(*pColorResult + 27) = pCardColor[3];    *(*pCardResult + 28) = pCard[4];    *(*pColorResult + 28) = pCardColor[4];    *(*pCardResult + 29) = pCard[5];    *(*pColorResult + 29) = pCardColor[5];  }  else  {    count = 21;    *pCardResult = (unsigned char*)MyAlloc(105);    *pColorResult = (unsigned char*)MyAlloc(105);    //0    *(*pCardResult + 0) = pCard[0];    *(*pColorResult + 0) = pCardColor[0];    *(*pCardResult + 1) = pCard[1];    *(*pColorResult + 1) = pCardColor[1];    *(*pCardResult + 2) = pCard[2];    *(*pColorResult + 2) = pCardColor[2];    *(*pCardResult + 3) = pCard[3];    *(*pColorResult + 3) = pCardColor[3];    *(*pCardResult + 4) = pCard[4];    *(*pColorResult + 4) = pCardColor[4];    //1    *(*pCardResult + 5) = pCard[0];    *(*pColorResult + 5) = pCardColor[0];    *(*pCardResult + 6) = pCard[1];    *(*pColorResult + 6) = pCardColor[1];    *(*pCardResult + 7) = pCard[2];    *(*pColorResult + 7) = pCardColor[2];    *(*pCardResult + 8) = pCard[3];    *(*pColorResult + 8) = pCardColor[3];    *(*pCardResult + 9) = pCard[5];    *(*pColorResult + 9) = pCardColor[5];    //2    *(*pCardResult + 10) = pCard[0];    *(*pColorResult + 10) = pCardColor[0];    *(*pCardResult + 11) = pCard[1];    *(*pColorResult + 11) = pCardColor[1];    *(*pCardResult + 12) = pCard[2];    *(*pColorResult + 12) = pCardColor[2];    *(*pCardResult + 13) = pCard[3];    *(*pColorResult + 13) = pCardColor[3];    *(*pCardResult + 14) = pCard[6];    *(*pColorResult + 14) = pCardColor[6];    //3    *(*pCardResult + 15) = pCard[0];    *(*pColorResult + 15) = pCardColor[0];    *(*pCardResult + 16) = pCard[1];    *(*pColorResult + 16) = pCardColor[1];    *(*pCardResult + 17) = pCard[2];    *(*pColorResult + 17) = pCardColor[2];    *(*pCardResult + 18) = pCard[4];    *(*pColorResult + 18) = pCardColor[4];    *(*pCardResult + 19) = pCard[5];    *(*pColorResult + 19) = pCardColor[5];    //4    *(*pCardResult + 20) = pCard[0];    *(*pColorResult + 20) = pCardColor[0];    *(*pCardResult + 21) = pCard[1];    *(*pColorResult + 21) = pCardColor[1];    *(*pCardResult + 22) = pCard[2];    *(*pColorResult + 22) = pCardColor[2];    *(*pCardResult + 23) = pCard[4];    *(*pColorResult + 23) = pCardColor[4];    *(*pCardResult + 24) = pCard[6];    *(*pColorResult + 24) = pCardColor[6];    //5    *(*pCardResult + 25) = pCard[0];    *(*pColorResult + 25) = pCardColor[0];    *(*pCardResult + 26) = pCard[1];    *(*pColorResult + 26) = pCardColor[1];    *(*pCardResult + 27) = pCard[2];    *(*pColorResult + 27) = pCardColor[2];    *(*pCardResult + 28) = pCard[5];    *(*pColorResult + 28) = pCardColor[5];    *(*pCardResult + 29) = pCard[6];    *(*pColorResult + 29) = pCardColor[6];    //6    *(*pCardResult + 30) = pCard[0];    *(*pColorResult + 30) = pCardColor[0];    *(*pCardResult + 31) = pCard[1];    *(*pColorResult + 31) = pCardColor[1];    *(*pCardResult + 32) = pCard[3];    *(*pColorResult + 32) = pCardColor[3];    *(*pCardResult + 33) = pCard[4];    *(*pColorResult + 33) = pCardColor[4];    *(*pCardResult + 34) = pCard[5];    *(*pColorResult + 34) = pCardColor[5];    //7    *(*pCardResult + 35) = pCard[0];    *(*pColorResult + 35) = pCardColor[0];    *(*pCardResult + 36) = pCard[1];    *(*pColorResult + 36) = pCardColor[1];    *(*pCardResult + 37) = pCard[3];    *(*pColorResult + 37) = pCardColor[3];    *(*pCardResult + 38) = pCard[4];    *(*pColorResult + 38) = pCardColor[4];    *(*pCardResult + 39) = pCard[6];    *(*pColorResult + 39) = pCardColor[6];    //8    *(*pCardResult + 40) = pCard[0];    *(*pColorResult + 40) = pCardColor[0];    *(*pCardResult + 41) = pCard[1];    *(*pColorResult + 41) = pCardColor[1];    *(*pCardResult + 42) = pCard[3];    *(*pColorResult + 42) = pCardColor[3];    *(*pCardResult + 43) = pCard[5];    *(*pColorResult + 43) = pCardColor[5];    *(*pCardResult + 44) = pCard[6];    *(*pColorResult + 44) = pCardColor[6];    //9    *(*pCardResult + 45) = pCard[0];    *(*pColorResult + 45) = pCardColor[0];    *(*pCardResult + 46) = pCard[1];    *(*pColorResult + 46) = pCardColor[1];    *(*pCardResult + 47) = pCard[4];    *(*pColorResult + 47) = pCardColor[4];    *(*pCardResult + 48) = pCard[5];    *(*pColorResult + 48) = pCardColor[5];    *(*pCardResult + 49) = pCard[6];    *(*pColorResult + 49) = pCardColor[6];    //10    *(*pCardResult + 50) = pCard[0];    *(*pColorResult + 50) = pCardColor[0];    *(*pCardResult + 51) = pCard[2];    *(*pColorResult + 51) = pCardColor[2];    *(*pCardResult + 52) = pCard[3];    *(*pColorResult + 52) = pCardColor[3];    *(*pCardResult + 53) = pCard[4];    *(*pColorResult + 53) = pCardColor[4];    *(*pCardResult + 54) = pCard[5];    *(*pColorResult + 54) = pCardColor[5];    //11    *(*pCardResult + 55) = pCard[0];    *(*pColorResult + 55) = pCardColor[0];    *(*pCardResult + 56) = pCard[2];    *(*pColorResult + 56) = pCardColor[2];    *(*pCardResult + 57) = pCard[3];    *(*pColorResult + 57) = pCardColor[3];    *(*pCardResult + 58) = pCard[4];    *(*pColorResult + 58) = pCardColor[4];    *(*pCardResult + 59) = pCard[6];    *(*pColorResult + 59) = pCardColor[6];    //12    *(*pCardResult + 60) = pCard[0];    *(*pColorResult + 60) = pCardColor[0];    *(*pCardResult + 61) = pCard[2];    *(*pColorResult + 61) = pCardColor[2];    *(*pCardResult + 62) = pCard[3];    *(*pColorResult + 62) = pCardColor[3];    *(*pCardResult + 63) = pCard[5];    *(*pColorResult + 63) = pCardColor[5];    *(*pCardResult + 64) = pCard[6];    *(*pColorResult + 64) = pCardColor[6];    //13    *(*pCardResult + 65) = pCard[0];    *(*pColorResult + 65) = pCardColor[0];    *(*pCardResult + 66) = pCard[2];    *(*pColorResult + 66) = pCardColor[2];    *(*pCardResult + 67) = pCard[4];    *(*pColorResult + 67) = pCardColor[4];    *(*pCardResult + 68) = pCard[5];    *(*pColorResult + 68) = pCardColor[5];    *(*pCardResult + 69) = pCard[6];    *(*pColorResult + 69) = pCardColor[6];    //14    *(*pCardResult + 70) = pCard[0];    *(*pColorResult + 70) = pCardColor[0];    *(*pCardResult + 71) = pCard[3];    *(*pColorResult + 71) = pCardColor[3];    *(*pCardResult + 72) = pCard[4];    *(*pColorResult + 72) = pCardColor[4];    *(*pCardResult + 73) = pCard[5];    *(*pColorResult + 73) = pCardColor[5];    *(*pCardResult + 74) = pCard[6];    *(*pColorResult + 74) = pCardColor[6];    //15    *(*pCardResult + 75) = pCard[1];    *(*pColorResult + 75) = pCardColor[1];    *(*pCardResult + 76) = pCard[2];    *(*pColorResult + 76) = pCardColor[2];    *(*pCardResult + 77) = pCard[3];    *(*pColorResult + 77) = pCardColor[3];    *(*pCardResult + 78) = pCard[4];    *(*pColorResult + 78) = pCardColor[4];    *(*pCardResult + 79) = pCard[5];    *(*pColorResult + 79) = pCardColor[5];    //16    *(*pCardResult + 80) = pCard[1];    *(*pColorResult + 80) = pCardColor[1];    *(*pCardResult + 81) = pCard[2];    *(*pColorResult + 81) = pCardColor[2];    *(*pCardResult + 82) = pCard[3];    *(*pColorResult + 82) = pCardColor[3];    *(*pCardResult + 83) = pCard[4];    *(*pColorResult + 83) = pCardColor[4];    *(*pCardResult + 84) = pCard[6];    *(*pColorResult + 84) = pCardColor[6];    //17    *(*pCardResult + 85) = pCard[1];    *(*pColorResult + 85) = pCardColor[1];    *(*pCardResult + 86) = pCard[2];    *(*pColorResult + 86) = pCardColor[2];    *(*pCardResult + 87) = pCard[3];    *(*pColorResult + 87) = pCardColor[3];    *(*pCardResult + 88) = pCard[5];    *(*pColorResult + 88) = pCardColor[5];    *(*pCardResult + 89) = pCard[6];    *(*pColorResult + 89) = pCardColor[6];    //18    *(*pCardResult + 90) = pCard[1];    *(*pColorResult + 90) = pCardColor[1];    *(*pCardResult + 91) = pCard[2];    *(*pColorResult + 91) = pCardColor[2];    *(*pCardResult + 92) = pCard[4];    *(*pColorResult + 92) = pCardColor[4];    *(*pCardResult + 93) = pCard[5];    *(*pColorResult + 93) = pCardColor[5];    *(*pCardResult + 94) = pCard[6];    *(*pColorResult + 94) = pCardColor[6];    //19    *(*pCardResult + 95) = pCard[1];    *(*pColorResult + 95) = pCardColor[1];    *(*pCardResult + 96) = pCard[3];    *(*pColorResult + 96) = pCardColor[3];    *(*pCardResult + 97) = pCard[4];    *(*pColorResult + 97) = pCardColor[4];    *(*pCardResult + 98) = pCard[5];    *(*pColorResult + 98) = pCardColor[5];    *(*pCardResult + 99) = pCard[6];    *(*pColorResult + 99) = pCardColor[6];    //20    *(*pCardResult + 100) = pCard[2];    *(*pColorResult + 100) = pCardColor[2];    *(*pCardResult + 101) = pCard[3];    *(*pColorResult + 101) = pCardColor[3];    *(*pCardResult + 102) = pCard[4];    *(*pColorResult + 102) = pCardColor[4];    *(*pCardResult + 103) = pCard[5];    *(*pColorResult + 103) = pCardColor[5];    *(*pCardResult + 104) = pCard[6];    *(*pColorResult + 104) = pCardColor[6];  }  return count;} void CardSort(unsigned char* p, unsigned char* p2, int pCount){  int i, j;  unsigned char c;  for (i = 0; i < pCount - 1; ++i)  {    for (j = i + 1; j < pCount; ++j)    {      if (p[i] < p[j])      {        c = p[i];        p[i] = p[j];        p[j] = c;        c = p2[i];        p2[i] = p2[j];        p2[j] = c;      }    }  }} //结果值://detail://对于高牌,从左起第4位,分别返回五张牌从大到小的牌点值,如:0x000DA932表示 A,J,10,4,3//注:对于牌张不足5张的高牌,从左起第4位,分别返回从大到小的牌点值,无牌的位置填0,如:0x000DA000表示 A,J//对于1对,在左起第4位返回牌点值,如:0x000D9870.表示A一对, 8, 7, 6//对于2对,在左起第4,5位返回牌点值,如:0x000D9C00.表示A一对,10一对, Q//对于3条,在左起第4位返回牌点值,如:0x0002D900,表示三条3,A,10//对于顺子,在左起第4位返回顺子的最大牌点值,如:0x000C0000,表示K,Q,J,10,9,8//对于同花,从左起第4位,分别返回五张牌从大到小的牌点值,如:0x000DA932表示 A,J,10,4,3//对于葫芦,从左起第4,5位返回牌点值,如:0x000DA000表示 A,A,A,J,J//对于金刚,在左起第4位返回牌点值,如:0x000DA000.表示A金刚,J//对于同花顺,在左起第4位返回牌点值,如:0x00080000,表示98765的同花顺void TexasCalcLevel(unsigned char *card, unsigned char *cardColor, LPCARD_LEVEL pResult){  if (card[2] == 0)//两张牌  {    if (card[0] == card[1])//一对    {      pResult->detail = card[0] << 16;      pResult->level = TEXAS_CARD_LEVEL_PAIR;    }    else//高牌    {      pResult->detail = (card[0] << 16) + (card[1] << 12);      pResult->level = TEXAS_CARD_LEVEL_HIGH;    }  }  else if (card[3] == 0)//三张牌  {    //可能是高牌,一对,三条    if (card[0] == card[1] && card[1] == card[2])//三条    {      pResult->detail = card[0] << 16;      pResult->level = TEXAS_CARD_LEVEL_ARTICLE_3;    }    else if (card[0] == card[1] || card[0] == card[2])//一对    {      pResult->detail = (card[0] << 16) + (card[2] << 12);      pResult->level = TEXAS_CARD_LEVEL_PAIR;    }    else if (card[1] == card[2])//一对    {      pResult->detail = (card[1] << 16) + (card[2] << 12);      pResult->level = TEXAS_CARD_LEVEL_PAIR;    }    else//高牌    {      pResult->detail = (card[0] << 16) + (card[1] << 12) + (card[2] << 8);      pResult->level = TEXAS_CARD_LEVEL_HIGH;    }  }  else if (card[4] == 0)//四张牌  {    //可能是金刚,高牌, 一对,两对,三条    if (card[0] == card[1] && card[1] == card[2] && card[2] == card[3])//金刚    {      pResult->detail = card[0] << 16;      pResult->level = TEXAS_CARD_LEVEL_ARTICLE_4;    }    else    {      if (card[2] == card[3] && card[1] == card[2])//三条      {        pResult->detail = (card[1] << 16) + (card[3] << 12);        pResult->level = TEXAS_CARD_LEVEL_ARTICLE_3;      }      else if (card[0] == card[1] && card[1] == card[2])//三条      {        pResult->detail = (card[0] << 16) + (card[3] << 12);        pResult->level = TEXAS_CARD_LEVEL_ARTICLE_3;      }      else if (card[0] == card[1] && card[2] == card[3])//两对      {        pResult->detail = (card[0] << 16) + (card[2] << 12);        pResult->level = TEXAS_CARD_LEVEL_TWO_PAIR;      }      else if (card[0] == card[1] || card[1] == card[2])//一对      {        pResult->detail = (card[1] << 16) + (card[1] << 12) + (card[3] << 8);        pResult->level = TEXAS_CARD_LEVEL_PAIR;      }      else if (card[2] == card[3])//一对      {        pResult->detail = (card[2] << 16) + (card[0] << 12) + (card[3] << 8);        pResult->level = TEXAS_CARD_LEVEL_PAIR;      }      else//高牌      {        pResult->detail = (card[0] << 16) + (card[1] << 12) + (card[2] << 8) + (card[3] << 4);        pResult->level = TEXAS_CARD_LEVEL_HIGH;      }    }  }  else //五张牌  {    if (card[0] == card[1] && card[1] == card[2] && card[2] == card[3])//金刚    {      pResult->detail = (card[1] << 16) + (card[4] << 12);      pResult->level = TEXAS_CARD_LEVEL_ARTICLE_4;    }    else if (card[4] == card[1] && card[1] == card[2] && card[2] == card[3])//金刚    {      pResult->detail = (card[1] << 16) + (card[0] << 12);      pResult->level = TEXAS_CARD_LEVEL_ARTICLE_4;    }    else if (card[0] == card[1] && card[1] == card[2] && card[3] == card[4])//葫芦    {      pResult->detail = (card[0] << 16) + (card[3] << 12);      pResult->level = TEXAS_CARD_LEVEL_FULL_HOUSE;    }    else if (card[0] == card[1] && card[2] == card[3] && card[3] == card[4])//葫芦    {      pResult->detail = (card[2] << 16) + (card[0] << 12);      pResult->level = TEXAS_CARD_LEVEL_FULL_HOUSE;    }    else if ((card[0] - card[1] == 1 || card[0] - card[4] == 12)      && card[1] - card[2] == 1      && card[2] - card[3] == 1      && card[3] - card[4] == 1      )//同花顺或者顺子    {      if (cardColor[0] == cardColor[1]      && cardColor[0] == cardColor[2]      && cardColor[0] == cardColor[3]      && cardColor[0] == cardColor[4]      )//同花顺      {        if (card[0] == 0x0D)//12345小于23456,所以12345中最大的是5        {          pResult->detail = card[1] << 16;          pResult->level = TEXAS_CARD_LEVEL_STRAIGHT_FLUSH;        }        else        {          pResult->detail = card[0] << 16;          pResult->level = TEXAS_CARD_LEVEL_STRAIGHT_FLUSH;        }      }      else//顺子      {        pResult->level = TEXAS_CARD_LEVEL_STRAIGHT;        if (card[0] == 0x0D)//12345小于23456,所以12345中最大的是5        {          pResult->detail = card[1] << 16;        }        else        {          pResult->detail = card[0] << 16;        }      }    }    else if (cardColor[0] == cardColor[1]      && cardColor[0] == cardColor[2]      && cardColor[0] == cardColor[3]      && cardColor[0] == cardColor[4]    )//同花或者同花顺    {      pResult->detail = 0;      if (card[0] - card[1] == 1        && card[1] - card[2] == 1        && card[2] - card[3] == 1        && card[3] - card[4] == 1        )//同花顺      {        if (card[0] == 0x0D)//12345小于23456,所以12345中最大的是5        {          pResult->detail = card[1] << 16;          pResult->level = TEXAS_CARD_LEVEL_STRAIGHT_FLUSH;        }        else        {          pResult->detail = card[0] << 16;          pResult->level = TEXAS_CARD_LEVEL_STRAIGHT_FLUSH;        }      }      else//同花      {        pResult->detail = ((card[0] << 16) + (card[1] << 12) + (card[2] << 8) + (card[3] << 4) + card[4]);        pResult->level = TEXAS_CARD_LEVEL_FLUSH;      }    }    else //三条,两队,一对,高牌    {      if (card[0] == card[1] && card[1] == card[2])//三条      {        pResult->detail = (card[2] << 16) + (card[3] << 12) + (card[4] << 8);        pResult->level = TEXAS_CARD_LEVEL_ARTICLE_3;      }      else if (card[1] == card[2] && card[2] == card[3])//三条      {        pResult->detail = (card[2] << 16) + (card[0] << 12) + (card[4] << 8);        pResult->level = TEXAS_CARD_LEVEL_ARTICLE_3;      }      else if (card[2] == card[3] && card[3] == card[4])//三条      {        pResult->detail = (card[2] << 16) + (card[0] << 12) + (card[1] << 8);        pResult->level = TEXAS_CARD_LEVEL_ARTICLE_3;      }      else if (card[0] == card[1] && card[2] == card[3])//两对      {        pResult->detail = (card[0] << 16) + (card[2] << 12) + (card[4] << 8);        pResult->level = TEXAS_CARD_LEVEL_TWO_PAIR;      }      else if (card[0] == card[1] && card[3] == card[4])//两对      {        pResult->detail = (card[0] << 16) + (card[3] << 12) + (card[2] << 8);        pResult->level = TEXAS_CARD_LEVEL_TWO_PAIR;      }      else if (card[1] == card[2] && card[3] == card[4])//两对      {        pResult->detail = (card[1] << 16) + (card[3] << 12) + (card[0] << 8);        pResult->level = TEXAS_CARD_LEVEL_TWO_PAIR;      }      else if (card[0] == card[1])//一对      {        pResult->detail = (card[0] << 16) + (card[2] << 12) + (card[3] << 8) + (card[4] << 4);        pResult->level = TEXAS_CARD_LEVEL_PAIR;      }      else if (card[1] == card[2])//一对      {        pResult->detail = (card[1] << 16) + (card[0] << 12) + (card[3] << 8) + (card[4] << 4);        pResult->level = TEXAS_CARD_LEVEL_PAIR;      }      else if (card[2] == card[3])//一对      {        pResult->detail = (card[2] << 16) + (card[0] << 12) + (card[1] << 8) + (card[4] << 4);        pResult->level = TEXAS_CARD_LEVEL_PAIR;      }      else if (card[3] == card[4])//一对      {        pResult->detail = (card[3] << 16) + (card[0] << 12) + (card[1] << 8) + (card[2] << 4);        pResult->level = TEXAS_CARD_LEVEL_PAIR;      }      else//高牌      {        pResult->detail = (card[0] << 16) + (card[1] << 12) + (card[2] << 8) + (card[3] << 4) + card[4];        pResult->level = TEXAS_CARD_LEVEL_HIGH;      }    }  }} //参数值:0表示为空牌,c1,c2是玩家手上的牌,其它是公共牌,公共牌允许为空牌,但所有空牌必须放在最后//返回值:如果牌张数小于2,则返回0,否则返回1int TexasCalcLevelEx(unsigned char c1, unsigned char c2,           unsigned char c3, unsigned char c4, unsigned char c5, unsigned char c6, unsigned char c7          , LPCARD_LEVEL pResult){  unsigned char card[7];  unsigned char cardColor[7];  if (c1 == 0 || c2 == 0)//c1,c2原则上不能为空牌  {    return 0;  }  //得到全部的牌点  card[0] = c1 & 0x0F;  card[1] = c2 & 0x0F;  card[2] = c3 & 0x0F;  card[3] = c4 & 0x0F;  card[4] = c5 & 0x0F;  card[5] = c6 & 0x0F;  card[6] = c7 & 0x0F;  //得到全部的牌颜色  cardColor[0] = c1 >> 4;  cardColor[1] = c2 >> 4;  cardColor[2] = c3 >> 4;  cardColor[3] = c4 >> 4;  cardColor[4] = c5 >> 4;  cardColor[5] = c6 >> 4;  cardColor[6] = c7 >> 4;  CardSort(card, cardColor, 7);  if (card[5]) //六张牌或者七张牌  {    unsigned char *allCardCombResult;    unsigned char *allCardCombResultColor;    //先获取全部的5张牌组合    int cardCombCount = TexasCombine5(card, cardColor, &allCardCombResult, &allCardCombResultColor);    int i;    CARD_LEVEL cardLevel;    pResult->detail = pResult->level = 0;    //逐个组合计算等级,并取最大值    for (i = 0; i < cardCombCount; ++i)    {      TexasCalcLevel(allCardCombResult + i * 5, allCardCombResultColor + i * 5, &cardLevel);      ////打印中间结果      //char buff[32];      //allCardCombResult[i * 5] += allCardCombResultColor[i * 5] << 4;      //allCardCombResult[i * 5+1] += allCardCombResultColor[i * 5+1] << 4;      //allCardCombResult[i * 5+2] += allCardCombResultColor[i * 5+2] << 4;      //allCardCombResult[i * 5+3] += allCardCombResultColor[i * 5+3] << 4;      //allCardCombResult[i * 5+4] += allCardCombResultColor[i * 5+4] << 4;      //GLog("%s %s,%s,%s,%s,%s/r/n", TexasGetCardLevelDesc(&cardLevel, buff)       // ,CardGetName(allCardCombResult[i * 5])      // ,CardGetName(allCardCombResult[i * 5+1])      // ,CardGetName(allCardCombResult[i * 5+2])      // ,CardGetName(allCardCombResult[i * 5+3])      // ,CardGetName(allCardCombResult[i * 5+4])      // );      if (cardLevel.level > pResult->level || cardLevel.level == pResult->level && cardLevel.detail >= pResult->detail)      {        pResult->level = cardLevel.level;        pResult->detail = cardLevel.detail;      }    }    MyFree(allCardCombResult);    MyFree(allCardCombResultColor);  }  else  {    TexasCalcLevel(card, cardColor, pResult);  }  return 1;} //获取牌级描述,pBuffer必须先分配好足够空间,至少24字节char* TexasGetCardLevelDesc(LPCARD_LEVEL pCardLevel, char* pBuffer){  switch (pCardLevel->level)  {  case TEXAS_CARD_LEVEL_HIGH:    sprintf(pBuffer, "高牌:%s,%s,%s,%s,%s"      , CardGetCardPointName((pCardLevel->detail >> 16) & 0xF)      , CardGetCardPointName((pCardLevel->detail >> 12) & 0xF)      , CardGetCardPointName((pCardLevel->detail >> 8) & 0xF)      , CardGetCardPointName((pCardLevel->detail >> 4) & 0xF)      , CardGetCardPointName((pCardLevel->detail >> 0) & 0xF)      );    break;  case TEXAS_CARD_LEVEL_PAIR:    sprintf(pBuffer, "一对:%s,(%s,%s,%s)"      , CardGetCardPointName((pCardLevel->detail >> 16) & 0xF)      , CardGetCardPointName((pCardLevel->detail >> 12) & 0xF)      , CardGetCardPointName((pCardLevel->detail >> 8) & 0xF)      , CardGetCardPointName((pCardLevel->detail >> 4) & 0xF)      );    break;  case TEXAS_CARD_LEVEL_TWO_PAIR:    sprintf(pBuffer, "两对:%s,%s,(%s)"      , CardGetCardPointName((pCardLevel->detail >> 16) & 0xF)      , CardGetCardPointName((pCardLevel->detail >> 12) & 0xF)      , CardGetCardPointName((pCardLevel->detail >> 8) & 0xF)      );    break;  case TEXAS_CARD_LEVEL_ARTICLE_3:    sprintf(pBuffer, "三条:%s,(%s,%s)"      , CardGetCardPointName((pCardLevel->detail >> 16) & 0xF)      , CardGetCardPointName((pCardLevel->detail >> 12) & 0xF)      , CardGetCardPointName((pCardLevel->detail >> 8) & 0xF)      );    break;  case TEXAS_CARD_LEVEL_STRAIGHT:    sprintf(pBuffer, "顺子:%s"      , CardGetCardPointName((pCardLevel->detail >> 16) & 0xF)      );    break;  case TEXAS_CARD_LEVEL_FLUSH:    sprintf(pBuffer, "同花:%s,%s,%s,%s,%s"      , CardGetCardPointName((pCardLevel->detail >> 16) & 0xF)      , CardGetCardPointName((pCardLevel->detail >> 12) & 0xF)      , CardGetCardPointName((pCardLevel->detail >> 8) & 0xF)      , CardGetCardPointName((pCardLevel->detail >> 4) & 0xF)      , CardGetCardPointName((pCardLevel->detail >> 0) & 0xF)      );    break;  case TEXAS_CARD_LEVEL_FULL_HOUSE:    sprintf(pBuffer, "葫芦:%s,%s"      , CardGetCardPointName((pCardLevel->detail >> 16) & 0xF)      , CardGetCardPointName((pCardLevel->detail >> 12) & 0xF)      );    break;  case TEXAS_CARD_LEVEL_ARTICLE_4:    sprintf(pBuffer, "金刚:%s,(%s)"      , CardGetCardPointName((pCardLevel->detail >> 16) & 0xF)      , CardGetCardPointName((pCardLevel->detail >> 12) & 0xF)      );    break;  case TEXAS_CARD_LEVEL_STRAIGHT_FLUSH:    sprintf(pBuffer, "同花顺:%s"      , CardGetCardPointName((pCardLevel->detail >> 16) & 0xF)      );    break;  default:    strcpy(pBuffer, "未知");    break;  }  GLog("TexasGetCardLevelDesc--%s/r/n", pBuffer);  return pBuffer;}


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