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Android画个时钟玩玩

2019-10-24 20:28:51
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这篇文章主要向大家介绍了Android画时钟的方法,内容很详细,分享了每一个制作步骤,感兴趣的小伙伴们可以参考一下
 

先看下最终的效果

Android画个时钟玩玩

开始实现
新建一个ClockView集成View

  public class ClockView extends View {  }

先重写onMeasure方法,这里要先说一下View的测量模式,一共有三种:
1、EXACTLY

即精确值模式,当我们将控件的layout_width属性或layout_height属性指定为具体数值时,比如android:layout_width="100dp",或者指定为math_parent属性时(占据父View的大小),系统使用的是EXACTLY模式。

2、AT_MOST

即最大值模式,当控件的layout_width属性或layout_height属性指定为wrap_content时,控件大小一般随着控件的子控件或内容的变化而变化,此时控件的尺寸只要不超过父控件允许的最大尺寸即可。

3、UNSPECIFIED

这个属性比较奇怪——它不指定其大小测量模式,View想多大就多大,通常情况下在绘制自定义View时才会使用。

因为View的onMeasure方法只支持EXACTLY模式,当layout_width和layout_height为wrap_content时,View的大小就显得很奇怪了,如下图。

Android画个时钟玩玩

所以我们重写一下onMeasure方法可以指定View width、height的最小值

 

  /**   * 当布局为wrap_content时设置默认长宽   * @param widthMeasureSpec   * @param heightMeasureSpec   */  @Override  protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {    setMeasuredDimension(measure(widthMeasureSpec), measure(heightMeasureSpec));  }  private int measure(int origin){    int result = DEFAULT_MIN_WIDTH;    int specMode = MeasureSpec.getMode(origin);    int specSize = MeasureSpec.getSize(origin);    if(specMode == MeasureSpec.EXACTLY){      result = specSize;    }else{      if(specMode == MeasureSpec.AT_MOST){        result = Math.min(result, specSize);      }    }    return result;  }

下面就是最重要的重写onDraw方法来绘制表盘、刻度、指针……,大致流程如下
1、画表盘,用drawCircle绘制一个圆作为表盘, 圆心坐标为(getWidth()/2, getHeight()/2),半径为Math.min(getHeight()/2, getWidth()/2)。

//画外圆float borderWidth = DEFAULT_BORDER_WIDTH;Paint paintCircle = new Paint();paintCircle.setStyle(Paint.Style.STROKE);paintCircle.setAntiAlias(true);paintCircle.setStrokeWidth(borderWidth);canvas.drawCircle(getWidth() / 2, getHeight() / 2, Math.min(getHeight() / 2, getWidth() / 2) - borderWidth / 2, paintCircle);

2、画刻度线在这里我们可以利用一个`canvas.rotate'方法就可以不用计算角度了

//画刻度线float degreeLength = 0f;Paint paintDegree = new Paint();paintDegree.setAntiAlias(true);for(int i=0;i<60;i++){  if(i % 5 == 0){    paintDegree.setStrokeWidth(6);    degreeLength = DEFAULT_LONG_DEGREE_LENGTH;  }else{    paintDegree.setStrokeWidth(3);    degreeLength = DEFAULT_SHORT_DEGREE_LENGTH;  }  canvas.drawLine(getWidth()/2, Math.abs(getWidth()/2 - getHeight()/2), getWidth()/2, Math.abs(getWidth()/2 - getHeight()/2) + degreeLength, paintDegree);  canvas.rotate(360/60, getWidth()/2, getHeight()/2);}

3、画刻度上的数字

//刻度数字int degressNumberSize = 30;canvas.translate(getWidth() / 2, getHeight() / 2);Paint paintDegreeNumber = new Paint();paintDegreeNumber.setTextAlign(Paint.Align.CENTER);paintDegreeNumber.setTextSize(degressNumberSize);paintDegreeNumber.setFakeBoldText(true);for(int i=0;i<12;i++){  float[] temp = calculatePoint((i+1)*30, r - DEFAULT_LONG_DEGREE_LENGTH - degressNumberSize/2 - 15);  canvas.drawText((i+1)+"", temp[2], temp[3] + degressNumberSize/2-6, paintDegreeNumber);}/** * 根据角度和长度计算线段的起点和终点的坐标 * @param angle * @param length * @return */private float[] calculatePoint(float angle, float length){  float[] points = new float[4];  if(angle <= 90f){    points[0] = -(float) Math.sin(angle*Math.PI/180) * DEFAULT_POINT_BACK_LENGTH;    points[1] = (float) Math.cos(angle*Math.PI/180) * DEFAULT_POINT_BACK_LENGTH;    points[2] = (float) Math.sin(angle*Math.PI/180) * length;    points[3] = -(float) Math.cos(angle*Math.PI/180) * length;  }else if(angle <= 180f){    points[0] = -(float) Math.cos((angle-90)*Math.PI/180) * DEFAULT_POINT_BACK_LENGTH;    points[1] = -(float) Math.sin((angle-90)*Math.PI/180) * DEFAULT_POINT_BACK_LENGTH;    points[2] = (float) Math.cos((angle-90)*Math.PI/180) * length;    points[3] = (float) Math.sin((angle-90)*Math.PI/180) * length;  }else if(angle <= 270f){    points[0] = (float) Math.sin((angle-180)*Math.PI/180) * DEFAULT_POINT_BACK_LENGTH;    points[1] = -(float) Math.cos((angle-180)*Math.PI/180) * DEFAULT_POINT_BACK_LENGTH;    points[2] = -(float) Math.sin((angle-180)*Math.PI/180) * length;    points[3] = (float) Math.cos((angle-180)*Math.PI/180) * length;  }else if(angle <= 360f){    points[0] = (float) Math.cos((angle-270)*Math.PI/180) * DEFAULT_POINT_BACK_LENGTH;    points[1] = (float) Math.sin((angle-270)*Math.PI/180) * DEFAULT_POINT_BACK_LENGTH;    points[2] = -(float) Math.cos((angle-270)*Math.PI/180) * length;    points[3] = -(float) Math.sin((angle-270)*Math.PI/180) * length;  }  return points;}

4、画指针

//画指针Paint paintHour = new Paint();paintHour.setAntiAlias(true);paintHour.setStrokeWidth(15);Paint paintMinute = new Paint();paintMinute.setAntiAlias(true);paintMinute.setStrokeWidth(10);Paint paintSecond = new Paint();paintSecond.setAntiAlias(true);paintSecond.setStrokeWidth(5);Calendar now = Calendar.getInstance();float[] hourPoints = calculatePoint(now.get(Calendar.HOUR_OF_DAY)%12/12f*360, hourPointerLength);canvas.drawLine(hourPoints[0], hourPoints[1], hourPoints[2], hourPoints[3], paintHour);float[] minutePoints = calculatePoint(now.get(Calendar.MINUTE)/60f*360, minutePointerLength);canvas.drawLine(minutePoints[0], minutePoints[1], minutePoints[2], minutePoints[3], paintMinute);float[] secondPoints = calculatePoint(now.get(Calendar.SECOND)/60f*360, secondPointerLength);canvas.drawLine(secondPoints[0], secondPoints[1], secondPoints[2], secondPoints[3], paintSecond);

5、画圆心

//画圆心Paint paintCenter = new Paint();paintCenter.setColor(Color.WHITE);canvas.drawCircle(0, 0, 2, paintCenter);最后只要启动一个无限循环的线程,每隔1秒针重绘一下View就能让指针动起来了private Thread timeThread = new Thread() {  @Override  public void run() {    try {      while(true){        updateHandler.sendEmptyMessage(0);        Thread.sleep(1000);      }    } catch (InterruptedException e) {      e.printStackTrace();    }  }};private Handler updateHandler = new Handler() {  @Override  public void handleMessage(Message msg) {    invalidate();  }};

以上就是教大家如何利用Android画个时钟的详细步骤代码,希望对大家的学习Android软件编程有所帮助。



注:相关教程知识阅读请移步到Android开发频道。
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