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Android实现支付宝AR扫描动画效果

2019-10-22 18:15:18
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支付宝AR扫描效果动画实现,具体内容如下

之前一个网友说想要一个支付宝扫描动画的效果demo,所以又花了点时间做了下这个东西,先看效果图

Android,支付宝,AR扫描,动画

说一下实现的思路,如图中最外围的蓝色的是用两个相距180°的圆弧实现的,再往里又是两个红色的圆弧再往里面是一个红色的圆,最里面的白色的是由4个间隔的白色圆弧组成的,其实说明白的就是简单的图形的堆积.然后通过控制绘制圆弧的起始角度进行旋转的动画.扫描的红色线条是一张渐变的图片,通过平移动画实现扫描的效果.

这个自定义View 的代码如下:

package cn.com.hadon.scanner;import android.content.Context;import android.graphics.Bitmap;import android.graphics.BitmapFactory;import android.graphics.Canvas;import android.graphics.Color;import android.graphics.Paint;import android.graphics.Rect;import android.graphics.RectF;import android.support.annotation.Nullable;import android.util.AttributeSet;import android.view.View;/** * Created by Mr.Wang on 2017/5/8. */public class ScanView extends View { private Paint blueCirclePaint;//蓝色圈的画笔 private Paint redCirclePaint;//红色圈的画笔 private Paint whiteCirclePaint;//白色圈的画笔 public static final int STATE_READY = 1; public static final int STATE_SCANING = 2; public static final int STATE_SUCCESS = 3; //定义圆弧的宽度 private static final int BLUE_CIRCLE_BORDER_WIDTH = 8; private static final int INSIDER_RED_CIRCLE_BORDER_WIDTH = 20; private static final int OUTSIDER_CIRCLE_BORDER_WIDTH = 20; private static final int WHITE_CIRCLE_BORDER_WIDTH = 20; private int minLength;//中心最大圆的直径 private int radius;//中心最大圆的半径 private int centerX;//中心点X坐标 private int centerY;//中心点Y坐标 private Bitmap scanerbitmap;//条形扫描图片 private int curState = STATE_SCANING;//初始状态 public ScanView(Context context, @Nullable AttributeSet attrs) {  super(context, attrs);  //初始化一些变量  scanerbitmap = BitmapFactory.decodeResource(getResources(), R.mipmap.scaner);  blueCirclePaint = new Paint();  redCirclePaint = new Paint();  whiteCirclePaint = new Paint();  blueCirclePaint.setColor(Color.BLUE);  blueCirclePaint.setAntiAlias(true);  blueCirclePaint.setStyle(Paint.Style.STROKE);  blueCirclePaint.setStrokeWidth(BLUE_CIRCLE_BORDER_WIDTH);  redCirclePaint.setColor(Color.RED);  redCirclePaint.setAntiAlias(true);  redCirclePaint.setStyle(Paint.Style.STROKE);  redCirclePaint.setStrokeWidth(INSIDER_RED_CIRCLE_BORDER_WIDTH);  whiteCirclePaint.setColor(Color.WHITE);  whiteCirclePaint.setAntiAlias(true);  whiteCirclePaint.setStyle(Paint.Style.STROKE);  whiteCirclePaint.setStrokeWidth(WHITE_CIRCLE_BORDER_WIDTH); } @Override protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {  super.onMeasure(widthMeasureSpec, heightMeasureSpec);  int width = MeasureSpec.getSize(widthMeasureSpec);  int height = MeasureSpec.getSize(heightMeasureSpec);  centerX = width / 2;  centerY = height / 2;  //获取直径和半径以及中心带你坐标方便后面的计算  minLength = Math.min(width, height);  radius = minLength / 2; } /**  * 公开方法设置当前的状态值  * @param state  */ public void setState(int state) {  this.curState = state; } @Override protected void onDraw(Canvas canvas) {  super.onDraw(canvas);  canvas.drawColor(Color.TRANSPARENT);  switch (curState) {   case STATE_READY:    drawWhiteCircle(canvas);    drawInsiderRedCircle(canvas);    drawOutsiderRedCircle(canvas);    break;   case STATE_SCANING:    drawWhiteCircle(canvas);    drawBlueCircle(canvas);    drawInsiderRedCircle(canvas);    drawOutsiderRedCircle(canvas);    drawScaner(canvas);    break;   case STATE_SUCCESS:    drawWhiteCircle(canvas);    drawInsiderRedCircle(canvas);    break;  }  updateValues();  invalidate(); } private int blueStartAngle = 0;//蓝色圆圈的开始角度 private int blueCircleSpace = BLUE_CIRCLE_BORDER_WIDTH;//蓝色弧距离最短边的距离用于计算自身的半径用 private static final int BLUE_CIRCLE_SWEP_ANGLE = 20;//蓝色弧扫过的角度 /**  * 绘制蓝色弧  * @param canvas  */ private void drawBlueCircle(Canvas canvas) {  canvas.drawArc(centerX - radius + blueCircleSpace, blueCircleSpace, centerX + radius - blueCircleSpace, minLength - blueCircleSpace, blueStartAngle, BLUE_CIRCLE_SWEP_ANGLE, false, blueCirclePaint);  canvas.drawArc(centerX - radius + blueCircleSpace, blueCircleSpace, centerX + radius - blueCircleSpace, minLength - blueCircleSpace, blueStartAngle + 180, BLUE_CIRCLE_SWEP_ANGLE, false, blueCirclePaint); } /**  * 根据当前的状态来更改变量达到动画的效果  */ private void updateValues() {  switch (curState) {   case STATE_READY:    if (insideRedCircleSpace >= BLUE_CIRCLE_BORDER_WIDTH + INSIDER_RED_CIRCLE_BORDER_WIDTH+ OUTSIDER_CIRCLE_BORDER_WIDTH) {     insideRedCircleSpace -= 2;    }    whiteStartAngle = 5 / 2;    outsiderRedCircleStartAndle = -OUTSIDER_RED_CIRCLE_SWEP_ANGLE / 2;    break;   case STATE_SCANING:    if (insideRedCircleSpace >= BLUE_CIRCLE_BORDER_WIDTH + INSIDER_RED_CIRCLE_BORDER_WIDTH+ OUTSIDER_CIRCLE_BORDER_WIDTH) {     insideRedCircleSpace -= 2;    }    blueStartAngle += 4;    outsiderRedCircleStartAndle += 2;    if (is2Max) {     if (whiteStartAngle == 30) {      is2Max = false;     } else {      whiteStartAngle++;     }    } else {     if (whiteStartAngle == -30) {      is2Max = true;     } else {      whiteStartAngle--;     }    }    scanerY += 6;    if (scanerY > minLength) {     scanerY = 0;    }    break;   case STATE_SUCCESS:    whiteStartAngle = 5 / 2;    if (insideRedCircleSpace < whiteCircleSpace + INSIDER_RED_CIRCLE_BORDER_WIDTH) {     insideRedCircleSpace += 2;    }    break;  } } private int insideRedCircleSpace = BLUE_CIRCLE_BORDER_WIDTH + INSIDER_RED_CIRCLE_BORDER_WIDTH + OUTSIDER_CIRCLE_BORDER_WIDTH; private int outsiderRedCircleSpace = BLUE_CIRCLE_BORDER_WIDTH + INSIDER_RED_CIRCLE_BORDER_WIDTH + OUTSIDER_CIRCLE_BORDER_WIDTH / 2; private static final int OUTSIDER_RED_CIRCLE_SWEP_ANGLE = 30; private int outsiderRedCircleStartAndle = -OUTSIDER_RED_CIRCLE_SWEP_ANGLE / 2; /**  * 绘制内部的红色圆圈  * @param canvas  */ private void drawInsiderRedCircle(Canvas canvas) {  canvas.drawCircle(centerX, centerY, radius - insideRedCircleSpace, redCirclePaint); } /**  * 绘制外部红色的两个弧  * @param canvas  */ private void drawOutsiderRedCircle(Canvas canvas) {  canvas.drawArc(centerX - radius + outsiderRedCircleSpace, outsiderRedCircleSpace, centerX + radius - outsiderRedCircleSpace, minLength - outsiderRedCircleSpace, outsiderRedCircleStartAndle, OUTSIDER_RED_CIRCLE_SWEP_ANGLE, false, redCirclePaint);  canvas.drawArc(centerX - radius + outsiderRedCircleSpace, outsiderRedCircleSpace, centerX + radius - outsiderRedCircleSpace, minLength - outsiderRedCircleSpace, outsiderRedCircleStartAndle + 180, OUTSIDER_RED_CIRCLE_SWEP_ANGLE, false, redCirclePaint); } private int whiteStartAngle = 0; private static final int WHITE_CIRCLE_SWEP_ANGLE = 85; private int whiteCircleSpace = BLUE_CIRCLE_BORDER_WIDTH + INSIDER_RED_CIRCLE_BORDER_WIDTH + OUTSIDER_CIRCLE_BORDER_WIDTH + WHITE_CIRCLE_BORDER_WIDTH; private RectF whiteCircleRect; private boolean is2Max = true; /**  * 绘制白色的弧  * @param canvas  */ private void drawWhiteCircle(Canvas canvas) {  if (whiteCircleRect == null) {   whiteCircleRect = new RectF(centerX - radius + whiteCircleSpace, whiteCircleSpace, centerX + radius - whiteCircleSpace, minLength - whiteCircleSpace);  }  canvas.drawArc(whiteCircleRect, whiteStartAngle, WHITE_CIRCLE_SWEP_ANGLE, false, whiteCirclePaint);  canvas.drawArc(whiteCircleRect, whiteStartAngle + 90, WHITE_CIRCLE_SWEP_ANGLE, false, whiteCirclePaint);  canvas.drawArc(whiteCircleRect, whiteStartAngle + 180, WHITE_CIRCLE_SWEP_ANGLE, false, whiteCirclePaint);  canvas.drawArc(whiteCircleRect, whiteStartAngle + 270, WHITE_CIRCLE_SWEP_ANGLE, false, whiteCirclePaint); } private int scanerY = 0; /**  * 绘制扫描图片  * @param canvas  */ private void drawScaner(Canvas canvas) {  int p1, p2, hw;  if (scanerY >= radius) {   p1 = (scanerY - radius) * (scanerY - radius);  } else {   p1 = (radius - scanerY) * (radius - scanerY);  }  p2 = radius * radius;  hw = (int) Math.sqrt(p2 - p1);  Rect rect = new Rect(centerX - hw, scanerY - 10, centerX + hw, scanerY + 10);  canvas.drawBitmap(scanerbitmap, null, rect, null); }}

下面是我偶读github地址

以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持VEVB武林网。


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