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Android下拉刷新上拉加载控件(适用于所有View)

2019-10-24 20:18:17
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这篇文章主要介绍了Android下拉刷新上拉加载控件,对所有View通用,感兴趣的小伙伴们可以参考一下
 

     前面写过一篇关于下拉刷新控件的文章下拉刷新控件终结者:PullToRefreshLayout,后来看到好多人还有上拉加载更多的需求,于是就在前面下拉刷新控件的基础上进行了改进,加了上拉加载的功能。不仅如此,我已经把它改成了对所有View都通用!可以随心所欲使用这两个功能~~

    我做了一个大集合的demo,实现了ListView、GridView、ExpandableListView、ScrollView、WebView、ImageView、TextView的下拉刷新和上拉加载。后面会提供demo的下载地址,最新代码已上传到github:https://github.com/jingchenUSTC/PullToRefreshAndLoad

依照惯例,下面将会是一大波效果图:

demo首页也是可下拉的ListView,在底下可以加入table:

                                            Android,下拉刷新

ListView:

                Android,下拉刷新

GridView:

                Android,下拉刷新

ExpandableListView:

                Android,下拉刷新

ScrollView:

                Android,下拉刷新

WebView:

                Android,下拉刷新

ImageView:

                Android,下拉刷新

TextView:

                Android,下拉刷新

很不错吧?最后的ImageView和TextView是最简单的,直接在下面的接口方法里返回true。
增加上拉加载很简单,和管理下拉头一样,再多管理一个上拉头,也不费事;至于把它改成通用的就需要统一一下View的行为了,为此,我定义了这样一个接口:
package com.jingchen.pulltorefresh.pullableview;  
  
public interface Pullable  
{  
    /** 
     * 判断是否可以下拉,如果不需要下拉功能可以直接return false 
     *  
     * @return true如果可以下拉否则返回false 
     */  
    boolean canPullDown();  
  
    /** 
     * 判断是否可以上拉,如果不需要上拉功能可以直接return false 
     *  
     * @return true如果可以上拉否则返回false 
     */  
    boolean canPullUp();  
}  
从接口名就可以看出它是一个提供判断是否可拉的方法的接口。这个接口的两个方法,canPullDown()是判断何时可以下拉的方法,canPullUp()则是判断何时可以上拉,我在demo中的判断是滑到顶部的时候可以下拉,滑到底部的时候可以上拉。所有需要上拉和下拉的View都需要实现这个接口。后面会给出一些View的实现。先来看看改进后的自定义的布局PullToRefreshLayout,增加了一个上拉头,下拉头和上拉头之间的View是实现了Pullable接口的pullableView。相比前面的版本,这里有改动的需要注意的地方如下:
1、增加了上拉头,相应的也增加了控制变量。

2、拉动时消除content_view事件防止误触发不再使用反射,直接设置                       event.setAction(MotionEvent.ACTION_CANCEL)。

3、消除了拉动过程中的多点触碰导致的剧变。

4、不再设置content_view的onTouListener,让使用者可以更加自由的设置监听器。

这个PullToRefreshLayout只负责管理三个控件,如果一个View需要有上拉下拉功能则只需实现接口就行了。下面看PullToRefreshLayout的代码,注释写了好多:

package com.jingchen.pulltorefresh;  import java.util.Timer; import java.util.TimerTask;  import android.content.Context; import android.graphics.Canvas; import android.graphics.LinearGradient; import android.graphics.Paint; import android.graphics.Paint.Style; import android.graphics.RectF; import android.graphics.Shader.TileMode; import android.os.Handler; import android.os.Message; import android.util.AttributeSet; import android.util.Log; import android.view.MotionEvent; import android.view.View; import android.view.ViewGroup; import android.view.animation.AnimationUtils; import android.view.animation.LinearInterpolator; import android.view.animation.RotateAnimation; import android.widget.RelativeLayout; import android.widget.TextView;  import com.jingchen.pulltorefresh.pullableview.Pullable;  /**  * 自定义的布局,用来管理三个子控件,其中一个是下拉头,一个是包含内容的pullableView(可以是实现Pullable接口的的任何View),  * 还有一个上拉头  *  * @author 陈靖  */ public class PullToRefreshLayout extends RelativeLayout {  public static final String TAG = "PullToRefreshLayout";  // 初始状态  public static final int INIT = 0;  // 释放刷新  public static final int RELEASE_TO_REFRESH = 1;  // 正在刷新  public static final int REFRESHING = 2;  // 释放加载  public static final int RELEASE_TO_LOAD = 3;  // 正在加载  public static final int LOADING = 4;  // 操作完毕  public static final int DONE = 5;  // 当前状态  private int state = INIT;  // 刷新回调接口  private OnRefreshListener mListener;  // 刷新成功  public static final int SUCCEED = 0;  // 刷新失败  public static final int FAIL = 1;  // 按下Y坐标,上一个事件点Y坐标  private float downY, lastY;   // 下拉的距离。注意:pullDownY和pullUpY不可能同时不为0  public float pullDownY = 0;  // 上拉的距离  private float pullUpY = 0;   // 释放刷新的距离  private float refreshDist = 200;  // 释放加载的距离  private float loadmoreDist = 200;   private MyTimer timer;  // 回滚速度  public float MOVE_SPEED = 8;  // 第一次执行布局  private boolean isLayout = false;  // 在刷新过程中滑动操作  private boolean isTouch = false;  // 手指滑动距离与下拉头的滑动距离比,中间会随正切函数变化  private float radio = 2;   // 下拉箭头的转180°动画  private RotateAnimation rotateAnimation;  // 均匀旋转动画  private RotateAnimation refreshingAnimation;   // 下拉头  private View refreshView;  // 下拉的箭头  private View pullView;  // 正在刷新的图标  private View refreshingView;  // 刷新结果图标  private View refreshStateImageView;  // 刷新结果:成功或失败  private TextView refreshStateTextView;   // 上拉头  private View loadmoreView;  // 上拉的箭头  private View pullUpView;  // 正在加载的图标  private View loadingView;  // 加载结果图标  private View loadStateImageView;  // 加载结果:成功或失败  private TextView loadStateTextView;   // 实现了Pullable接口的View  private View pullableView;  // 过滤多点触碰  private int mEvents;  // 这两个变量用来控制pull的方向,如果不加控制,当情况满足可上拉又可下拉时没法下拉  private boolean canPullDown = true;  private boolean canPullUp = true;   /**   * 执行自动回滚的handler   */  Handler updateHandler = new Handler()  {    @Override   public void handleMessage(Message msg)   {    // 回弹速度随下拉距离moveDeltaY增大而增大    MOVE_SPEED = (float) (8 + 5 * Math.tan(Math.PI / 2      / getMeasuredHeight() * (pullDownY + Math.abs(pullUpY))));    if (!isTouch)    {     // 正在刷新,且没有往上推的话则悬停,显示"正在刷新..."     if (state == REFRESHING && pullDownY <= refreshDist)     {      pullDownY = refreshDist;      timer.cancel();     } else if (state == LOADING && -pullUpY <= loadmoreDist)     {      pullUpY = -loadmoreDist;      timer.cancel();     }     }    if (pullDownY > 0)     pullDownY -= MOVE_SPEED;    else if (pullUpY < 0)     pullUpY += MOVE_SPEED;    if (pullDownY < 0)    {     // 已完成回弹     pullDownY = 0;     pullView.clearAnimation();     // 隐藏下拉头时有可能还在刷新,只有当前状态不是正在刷新时才改变状态     if (state != REFRESHING && state != LOADING)      changeState(INIT);     timer.cancel();    }    if (pullUpY > 0)    {     // 已完成回弹     pullUpY = 0;     pullUpView.clearAnimation();     // 隐藏下拉头时有可能还在刷新,只有当前状态不是正在刷新时才改变状态     if (state != REFRESHING && state != LOADING)      changeState(INIT);     timer.cancel();    }    // 刷新布局,会自动调用onLayout    requestLayout();   }   };   public void setOnRefreshListener(OnRefreshListener listener)  {   mListener = listener;  }   public PullToRefreshLayout(Context context)  {   super(context);   initView(context);  }   public PullToRefreshLayout(Context context, AttributeSet attrs)  {   super(context, attrs);   initView(context);  }   public PullToRefreshLayout(Context context, AttributeSet attrs, int defStyle)  {   super(context, attrs, defStyle);   initView(context);  }   private void initView(Context context)  {   timer = new MyTimer(updateHandler);   rotateAnimation = (RotateAnimation) AnimationUtils.loadAnimation(     context, R.anim.reverse_anim);   refreshingAnimation = (RotateAnimation) AnimationUtils.loadAnimation(     context, R.anim.rotating);   // 添加匀速转动动画   LinearInterpolator lir = new LinearInterpolator();   rotateAnimation.setInterpolator(lir);   refreshingAnimation.setInterpolator(lir);  }   private void hide()  {   timer.schedule(5);  }   /**   * 完成刷新操作,显示刷新结果。注意:刷新完成后一定要调用这个方法   */  /**   * @param refreshResult   *   PullToRefreshLayout.SUCCEED代表成功,PullToRefreshLayout.FAIL代表失败   */  public void refreshFinish(int refreshResult)  {   refreshingView.clearAnimation();   refreshingView.setVisibility(View.GONE);   switch (refreshResult)   {   case SUCCEED:    // 刷新成功    refreshStateImageView.setVisibility(View.VISIBLE);    refreshStateTextView.setText(R.string.refresh_succeed);    refreshStateImageView      .setBackgroundResource(R.drawable.refresh_succeed);    break;   case FAIL:   default:    // 刷新失败    refreshStateImageView.setVisibility(View.VISIBLE);    refreshStateTextView.setText(R.string.refresh_fail);    refreshStateImageView      .setBackgroundResource(R.drawable.refresh_failed);    break;   }   // 刷新结果停留1秒   new Handler()   {    @Override    public void handleMessage(Message msg)    {     changeState(DONE);     hide();    }   }.sendEmptyMessageDelayed(0, 1000);  }   /**   * 加载完毕,显示加载结果。注意:加载完成后一定要调用这个方法   *   * @param refreshResult   *   PullToRefreshLayout.SUCCEED代表成功,PullToRefreshLayout.FAIL代表失败   */  public void loadmoreFinish(int refreshResult)  {   loadingView.clearAnimation();   loadingView.setVisibility(View.GONE);   switch (refreshResult)   {   case SUCCEED:    // 加载成功    loadStateImageView.setVisibility(View.VISIBLE);    loadStateTextView.setText(R.string.load_succeed);    loadStateImageView.setBackgroundResource(R.drawable.load_succeed);    break;   case FAIL:   default:    // 加载失败    loadStateImageView.setVisibility(View.VISIBLE);    loadStateTextView.setText(R.string.load_fail);    loadStateImageView.setBackgroundResource(R.drawable.load_failed);    break;   }   // 刷新结果停留1秒   new Handler()   {    @Override    public void handleMessage(Message msg)    {     changeState(DONE);     hide();    }   }.sendEmptyMessageDelayed(0, 1000);  }   private void changeState(int to)  {   state = to;   switch (state)   {   case INIT:    // 下拉布局初始状态    refreshStateImageView.setVisibility(View.GONE);    refreshStateTextView.setText(R.string.pull_to_refresh);    pullView.clearAnimation();    pullView.setVisibility(View.VISIBLE);    // 上拉布局初始状态    loadStateImageView.setVisibility(View.GONE);    loadStateTextView.setText(R.string.pullup_to_load);    pullUpView.clearAnimation();    pullUpView.setVisibility(View.VISIBLE);    break;   case RELEASE_TO_REFRESH:    // 释放刷新状态    refreshStateTextView.setText(R.string.release_to_refresh);    pullView.startAnimation(rotateAnimation);    break;   case REFRESHING:    // 正在刷新状态    pullView.clearAnimation();    refreshingView.setVisibility(View.VISIBLE);    pullView.setVisibility(View.INVISIBLE);    refreshingView.startAnimation(refreshingAnimation);    refreshStateTextView.setText(R.string.refreshing);    break;   case RELEASE_TO_LOAD:    // 释放加载状态    loadStateTextView.setText(R.string.release_to_load);    pullUpView.startAnimation(rotateAnimation);    break;   case LOADING:    // 正在加载状态    pullUpView.clearAnimation();    loadingView.setVisibility(View.VISIBLE);    pullUpView.setVisibility(View.INVISIBLE);    loadingView.startAnimation(refreshingAnimation);    loadStateTextView.setText(R.string.loading);    break;   case DONE:    // 刷新或加载完毕,啥都不做    break;   }  }   /**   * 不限制上拉或下拉   */  private void releasePull()  {   canPullDown = true;   canPullUp = true;  }   /*   * (非 Javadoc)由父控件决定是否分发事件,防止事件冲突   *   * @see android.view.ViewGroup#dispatchTouchEvent(android.view.MotionEvent)   */  @Override  public boolean dispatchTouchEvent(MotionEvent ev)  {   switch (ev.getActionMasked())   {   case MotionEvent.ACTION_DOWN:    downY = ev.getY();    lastY = downY;    timer.cancel();    mEvents = 0;    releasePull();    break;   case MotionEvent.ACTION_POINTER_DOWN:   case MotionEvent.ACTION_POINTER_UP:    // 过滤多点触碰    mEvents = -1;    break;   case MotionEvent.ACTION_MOVE:    if (mEvents == 0)    {     if (((Pullable) pullableView).canPullDown() && canPullDown       && state != LOADING)     {      // 可以下拉,正在加载时不能下拉      // 对实际滑动距离做缩小,造成用力拉的感觉      pullDownY = pullDownY + (ev.getY() - lastY) / radio;      if (pullDownY < 0)      {       pullDownY = 0;       canPullDown = false;       canPullUp = true;      }      if (pullDownY > getMeasuredHeight())       pullDownY = getMeasuredHeight();      if (state == REFRESHING)      {       // 正在刷新的时候触摸移动       isTouch = true;      }     } else if (((Pullable) pullableView).canPullUp() && canPullUp       && state != REFRESHING)     {      // 可以上拉,正在刷新时不能上拉      pullUpY = pullUpY + (ev.getY() - lastY) / radio;      if (pullUpY > 0)      {       pullUpY = 0;       canPullDown = true;       canPullUp = false;      }      if (pullUpY < -getMeasuredHeight())       pullUpY = -getMeasuredHeight();      if (state == LOADING)      {       // 正在加载的时候触摸移动       isTouch = true;      }     } else      releasePull();    } else     mEvents = 0;    lastY = ev.getY();    // 根据下拉距离改变比例    radio = (float) (2 + 2 * Math.tan(Math.PI / 2 / getMeasuredHeight()      * (pullDownY + Math.abs(pullUpY))));    requestLayout();    if (pullDownY <= refreshDist <span style="white-space:pre">     </span>&& (state == RELEASE_TO_REFRESH || state == DONE)) { <span style="white-space:pre">    </span>// 如果下拉距离没达到刷新的距离且当前状态是释放刷新,改变状态为下拉刷新 <span style="white-space:pre">    </span>changeState(INIT); <span style="white-space:pre">   </span>} <span style="white-space:pre">   </span>if (pullDownY >= refreshDist && (state == INIT || state == DONE)) { <span style="white-space:pre">    </span>// 如果下拉距离达到刷新的距离且当前状态是初始状态刷新,改变状态为释放刷新 <span style="white-space:pre">    </span>changeState(RELEASE_TO_REFRESH); <span style="white-space:pre">   </span>} <span style="white-space:pre">   </span>// 下面是判断上拉加载的,同上,注意pullUpY是负值 <span style="white-space:pre">   </span>if (-pullUpY <= loadmoreDist <span style="white-space:pre">     </span>&& (state == RELEASE_TO_LOAD || state == DONE)) { <span style="white-space:pre">    </span>changeState(INIT); <span style="white-space:pre">   </span>} <span style="white-space:pre">   </span>if (-pullUpY >= loadmoreDist && (state == INIT || state == DONE)) { <span style="white-space:pre">    </span>changeState(RELEASE_TO_LOAD); <span style="white-space:pre">   </span>}    // 因为刷新和加载操作不能同时进行,所以pullDownY和pullUpY不会同时不为0,因此这里用(pullDownY +    // Math.abs(pullUpY))就可以不对当前状态作区分了    if ((pullDownY + Math.abs(pullUpY)) > 8)    {     // 防止下拉过程中误触发长按事件和点击事件     ev.setAction(MotionEvent.ACTION_CANCEL);    }    break;   case MotionEvent.ACTION_UP:    if (pullDownY > refreshDist || -pullUpY > loadmoreDist)     // 正在刷新时往下拉(正在加载时往上拉),释放后下拉头(上拉头)不隐藏     isTouch = false;    if (state == RELEASE_TO_REFRESH)    {     changeState(REFRESHING);     // 刷新操作     if (mListener != null)      mListener.onRefresh(this);    } else if (state == RELEASE_TO_LOAD)    {     changeState(LOADING);     // 加载操作     if (mListener != null)      mListener.onLoadMore(this);    }    hide();   default:    break;   }   // 事件分发交给父类   super.dispatchTouchEvent(ev);   return true;  }   private void initView()  {   // 初始化下拉布局   pullView = refreshView.findViewById(R.id.pull_icon);   refreshStateTextView = (TextView) refreshView     .findViewById(R.id.state_tv);   refreshingView = refreshView.findViewById(R.id.refreshing_icon);   refreshStateImageView = refreshView.findViewById(R.id.state_iv);   // 初始化上拉布局   pullUpView = loadmoreView.findViewById(R.id.pullup_icon);   loadStateTextView = (TextView) loadmoreView     .findViewById(R.id.loadstate_tv);   loadingView = loadmoreView.findViewById(R.id.loading_icon);   loadStateImageView = loadmoreView.findViewById(R.id.loadstate_iv);  }   @Override  protected void onLayout(boolean changed, int l, int t, int r, int b)  {   if (!isLayout)   {    // 这里是第一次进来的时候做一些初始化    refreshView = getChildAt(0);    pullableView = getChildAt(1);    loadmoreView = getChildAt(2);    isLayout = true;    initView();    refreshDist = ((ViewGroup) refreshView).getChildAt(0)      .getMeasuredHeight();    loadmoreDist = ((ViewGroup) loadmoreView).getChildAt(0)      .getMeasuredHeight();   }   // 改变子控件的布局,这里直接用(pullDownY + pullUpY)作为偏移量,这样就可以不对当前状态作区分   refreshView.layout(0,     (int) (pullDownY + pullUpY) - refreshView.getMeasuredHeight(),     refreshView.getMeasuredWidth(), (int) (pullDownY + pullUpY));   pullableView.layout(0, (int) (pullDownY + pullUpY),     pullableView.getMeasuredWidth(), (int) (pullDownY + pullUpY)       + pullableView.getMeasuredHeight());   loadmoreView.layout(0,     (int) (pullDownY + pullUpY) + pullableView.getMeasuredHeight(),     loadmoreView.getMeasuredWidth(),     (int) (pullDownY + pullUpY) + pullableView.getMeasuredHeight()       + loadmoreView.getMeasuredHeight());  }   class MyTimer  {   private Handler handler;   private Timer timer;   private MyTask mTask;    public MyTimer(Handler handler)   {    this.handler = handler;    timer = new Timer();   }    public void schedule(long period)   {    if (mTask != null)    {     mTask.cancel();     mTask = null;    }    mTask = new MyTask(handler);    timer.schedule(mTask, 0, period);   }    public void cancel()   {    if (mTask != null)    {     mTask.cancel();     mTask = null;    }   }    class MyTask extends TimerTask   {    private Handler handler;     public MyTask(Handler handler)    {     this.handler = handler;    }     @Override    public void run()    {     handler.obtainMessage().sendToTarget();    }    }  }   /**   * 刷新加载回调接口   *   * @author chenjing   *   */  public interface OnRefreshListener  {   /**    * 刷新操作    */   void onRefresh(PullToRefreshLayout pullToRefreshLayout);    /**    * 加载操作    */   void onLoadMore(PullToRefreshLayout pullToRefreshLayout);  }  } 

上面就是整个布局的代码,并不是很难。
下面看各个View对Pullable接口的实现,ListView和GridView还有ExpandableListView的判断方法是一样的:
PullableListView:

package com.jingchen.pulltorefresh.pullableview;  import android.content.Context; import android.util.AttributeSet; import android.util.Log; import android.widget.ListView;  public class PullableListView extends ListView implements Pullable {   public PullableListView(Context context)  {   super(context);  }   public PullableListView(Context context, AttributeSet attrs)  {   super(context, attrs);  }   public PullableListView(Context context, AttributeSet attrs, int defStyle)  {   super(context, attrs, defStyle);  }   @Override  public boolean canPullDown()  {   if (getCount() == 0)   {    // 没有item的时候也可以下拉刷新    return true;   } else if (getFirstVisiblePosition() == 0     && getChildAt(0).getTop() >= 0)   {    // 滑到ListView的顶部了    return true;   } else    return false;  }   @Override  public boolean canPullUp()  {   if (getCount() == 0)   {    // 没有item的时候也可以上拉加载    return true;   } else if (getLastVisiblePosition() == (getCount() - 1))   {    // 滑到底部了    if (getChildAt(getLastVisiblePosition() - getFirstVisiblePosition()) != null      && getChildAt(        getLastVisiblePosition()          - getFirstVisiblePosition()).getBottom() <= getMeasuredHeight())     return true;   }   return false;  } }

 

PullableExpandableListView:

package com.jingchen.pulltorefresh.pullableview;  import android.content.Context; import android.util.AttributeSet; import android.widget.ExpandableListView;  public class PullableExpandableListView extends ExpandableListView implements   Pullable {   public PullableExpandableListView(Context context)  {   super(context);  }   public PullableExpandableListView(Context context, AttributeSet attrs)  {   super(context, attrs);  }   public PullableExpandableListView(Context context, AttributeSet attrs,    int defStyle)  {   super(context, attrs, defStyle);  }   @Override  public boolean canPullDown()  {   if (getCount() == 0)   {    // 没有item的时候也可以下拉刷新    return true;   } else if (getFirstVisiblePosition() == 0     && getChildAt(0).getTop() >= 0)   {    // 滑到顶部了    return true;   } else    return false;  }   @Override  public boolean canPullUp()  {   if (getCount() == 0)   {    // 没有item的时候也可以上拉加载    return true;   } else if (getLastVisiblePosition() == (getCount() - 1))   {    // 滑到底部了    if (getChildAt(getLastVisiblePosition() - getFirstVisiblePosition()) != null      && getChildAt(        getLastVisiblePosition()          - getFirstVisiblePosition()).getBottom() <= getMeasuredHeight())     return true;   }   return false;  }  } 

 

PullableGridView:

package com.jingchen.pulltorefresh.pullableview;  import android.content.Context; import android.util.AttributeSet; import android.widget.GridView;  public class PullableGridView extends GridView implements Pullable {   public PullableGridView(Context context)  {   super(context);  }   public PullableGridView(Context context, AttributeSet attrs)  {   super(context, attrs);  }   public PullableGridView(Context context, AttributeSet attrs, int defStyle)  {   super(context, attrs, defStyle);  }   @Override  public boolean canPullDown()  {   if (getCount() == 0)   {    // 没有item的时候也可以下拉刷新    return true;   } else if (getFirstVisiblePosition() == 0     && getChildAt(0).getTop() >= 0)   {    // 滑到顶部了    return true;   } else    return false;  }   @Override  public boolean canPullUp()  {   if (getCount() == 0)   {    // 没有item的时候也可以上拉加载    return true;   } else if (getLastVisiblePosition() == (getCount() - 1))   {    // 滑到底部了    if (getChildAt(getLastVisiblePosition() - getFirstVisiblePosition()) != null      && getChildAt(        getLastVisiblePosition()          - getFirstVisiblePosition()).getBottom() <= getMeasuredHeight())     return true;   }   return false;  }  } 

PullableScrollView:

package com.jingchen.pulltorefresh.pullableview;  import android.content.Context; import android.util.AttributeSet; import android.widget.ScrollView;  public class PullableScrollView extends ScrollView implements Pullable {   public PullableScrollView(Context context)  {   super(context);  }   public PullableScrollView(Context context, AttributeSet attrs)  {   super(context, attrs);  }   public PullableScrollView(Context context, AttributeSet attrs, int defStyle)  {   super(context, attrs, defStyle);  }   @Override  public boolean canPullDown()  {   if (getScrollY() == 0)    return true;   else    return false;  }   @Override  public boolean canPullUp()  {   if (getScrollY() >= (getChildAt(0).getHeight() - getMeasuredHeight()))    return true;   else    return false;  }  } 

PullableWebView:

package com.jingchen.pulltorefresh.pullableview;  import android.content.Context; import android.util.AttributeSet; import android.webkit.WebView;  public class PullableWebView extends WebView implements Pullable {   public PullableWebView(Context context)  {   super(context);  }   public PullableWebView(Context context, AttributeSet attrs)  {   super(context, attrs);  }   public PullableWebView(Context context, AttributeSet attrs, int defStyle)  {   super(context, attrs, defStyle);  }   @Override  public boolean canPullDown()  {   if (getScrollY() == 0)    return true;   else    return false;  }   @Override  public boolean canPullUp()  {   if (getScrollY() >= getContentHeight() * getScale()     - getMeasuredHeight())    return true;   else    return false;  } } 

ImageView和TextView就不贴了,我直接在方法里返回了true。



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