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python实现五子棋小游戏

2020-02-16 00:54:36
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本文实例为大家分享了python实现五子棋小游戏的具体代码,供大家参考,具体内容如下

暑假学了十几天python,然后用pygame模块写了一个五子棋的小游戏,代码跟有缘人分享一下。

import numpy as npimport pygameimport sysimport tracebackimport copyfrom pygame.locals import *pygame.init()pygame.mixer.init()#颜色background=(201,202,187)checkerboard=(80,80,80)button=(52,53,44)#音乐play_chess_sound = pygame.mixer.Sound("music/play_chess.wav")play_chess_sound.set_volume(0.2)button_sound = pygame.mixer.Sound("music/button.wav")button_sound.set_volume(0.2)victor_sound = pygame.mixer.Sound("music/victory.wav")victor_sound.set_volume(0.2)#绘制棋盘def Draw_a_chessboard(screen):  #填充背景色 screen.fill(background) Background=pygame.image.load("background.jpg").convert_alpha() screen.blit(Background,(0,0)) #画棋盘 for i in range(21):  pygame.draw.line(screen, checkerboard, (40*i+3, 3), (40*i+3, 803))   pygame.draw.line(screen, checkerboard, (3, 40*i+3), (803, 40*i+3)) #画边线 pygame.draw.line(screen, checkerboard, (3, 3), (803, 3),5)  pygame.draw.line(screen, checkerboard, (3, 3), (3, 803),5)  pygame.draw.line(screen, checkerboard, (803, 3), (803, 803),5)  pygame.draw.line(screen, checkerboard, (3, 803), (803, 803),5)   #画定位点 pygame.draw.circle(screen, checkerboard, (163, 163), 6)  pygame.draw.circle(screen, checkerboard, (163, 643), 6)  pygame.draw.circle(screen, checkerboard, (643, 163), 6)  pygame.draw.circle(screen, checkerboard, (643, 643), 6)  pygame.draw.circle(screen, checkerboard, (403, 403), 6)   #画‘悔棋'‘重新开始'跟‘退出'按钮 pygame.draw.rect(screen,button,[900,350,120,100],5) pygame.draw.rect(screen,button,[900,500,200,100],5) pygame.draw.rect(screen,button,[900,650,200,100],5) s_font=pygame.font.Font('font.ttf',40) text1=s_font.render("悔棋",True,button) text2=s_font.render("重新开始",True,button) text3=s_font.render("退出游戏",True,button) screen.blit(text1,(920,370)) screen.blit(text2,(920,520)) screen.blit(text3,(920,670))#绘制棋子(横坐标,纵坐标,屏幕,棋子颜色(1代表黑,2代表白))def Draw_a_chessman(x,y,screen,color):  if color==1:    Black_chess=pygame.image.load("Black_chess.png").convert_alpha()  screen.blit(Black_chess,(40*x+3-15,40*y+3-15)) if color==2:  White_chess=pygame.image.load("White_chess.png").convert_alpha()  screen.blit(White_chess,(40*x+3-15,40*y+3-15))#绘制带有棋子的棋盘def Draw_a_chessboard_with_chessman(map,screen):  screen.fill(background) Draw_a_chessboard(screen) for i in range(24):  for j in range(24):   Draw_a_chessman(i+1,j+1,screen,map[i][j])#定义存储棋盘的列表,#列表为24列24行是因为判断是否胜利函数里的索引会超出19#列表大一点不会对游戏有什么影响map=[]for i in range(24): map.append([0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0])#清零map列表def clear(): global map for i in range(24):  for j in range(24):   map[i][j]=0#判断是否胜利def win(i, j): k = map[i][j] p=[] for a in range(20):  p.append(0) for i3 in range(i-4,i+5):  for j3 in range(j-4,j+5):   if (map[i3][j3] == k and i3 - i == j3 - j and i3 <= i and j3 <= j):    p[0]+=1   if (map[i3][j3] == k and j3 == j and i3 <= i and j3 <= j):    p[1]+=1   if (map[i3][j3] == k and i3 == i and i3 <= i and j3 <= j):    p[2]+=1   if (map[i3][j3] == k and i3 - i == j3 - j and i3 >= i and j3 >= j):    p[3]+=1   if (map[i3][j3] == k and j3 == j and i3 >= i and j3 >= j):    p[4]+=1   if (map[i3][j3] == k and i3 == i and i3 >= i and j3 >= j):    p[5]+=1   if (map[i3][j3] == k and i - i3 == j3 - j and i3 <= i and j3 >= j):    p[6]+=1   if (map[i3][j3] == k and i3 - i == j - j3 and i3 >= i and j3 <= j):    p[7]+=1   if (map[i3][j3] == k and j - j3 == i - i3 and i3 <= i + 1 and i3 >= i - 3 and j3 <= j + 1 and j3 >= j - 3):    p[8]+=1   if (map[i3][j3] == k and j == j3 and i3 <= i + 1 and i3 >= i - 3 and j3 <= j + 1 and j3 >= j - 3):    p[9]+=1   if (map[i3][j3] == k and i == i3 and i3 <= i + 1 and i3 >= i - 3 and j3 <= j + 1 and j3 >= j - 3):    p[10]+=1   if (map[i3][j3] == k and j - j3 == i - i3 and i3 >= i - 1 and i3 <= i + 3 and j3 >= j - 1 and j3 <= j + 3):    p[11]+=1   if (map[i3][j3] == k and j == j3 and i3 >= i - 1 and i3 <= i + 3 and j3 >= j - 1 and j3 <= j + 3):    p[12]+=1   if (map[i3][j3] == k and i == i3 and i3 >= i - 1 and i3 <= i + 3 and j3 >= j - 1 and j3 <= j + 3):    p[13]+=1   if (map[i3][j3] == k and i - i3 == j3 - j and i3 <= i + 1 and i3 >= i - 3 and j3 >= j - 1 and j3 <= j + 3):    p[14]+=1   if (map[i3][j3] == k and i3 - i == j - j3 and i3 >= i - 1 and i3 <= i + 3 and j3 <= j + 1 and j3 >= j - 3):    p[15]+=1   if (map[i3][j3] == k and j - j3 == i - i3 and i3 <= i + 2 and i3 >= i - 2 and j3 <= j + 2 and j3 >= j - 2):    p[16]+=1   if (map[i3][j3] == k and j == j3 and i3 <= i + 2 and i3 >= i - 2 and j3 <= j + 2 and j3 >= j - 2):    p[17]+=1   if (map[i3][j3] == k and i == i3 and i3 <= i + 2 and i3 >= i - 2 and j3 <= j + 2 and j3 >= j - 2):    p[18]+=1   if (map[i3][j3] == k and i - i3 == j3 - j and i3 <= i + 2 and i3 >= i - 2 and j3 <= j + 2 and j3 >= j - 2):    p[19]+=1 for b in range(20):  if p[b]==5:   return True return False#绘制提示器(类容,屏幕,字大小)def text(s,screen,x): #先把上一次的类容用一个矩形覆盖 pygame.draw.rect(screen,background,[850,100,1200,100]) #定义字体跟大小 s_font=pygame.font.Font('font.ttf',x) #定义类容,是否抗锯齿,颜色 s_text=s_font.render(s,True,button) #将字放在窗口指定位置 screen.blit(s_text,(880,100)) pygame.display.flip()#用于控制顺序t=True#用于结束游戏后阻止落子running=True#主函数def main(): #将 t,map,running设置为可改的 global t,map,running,maps,r,h #将map置零 clear() #定义储存所有棋盘状态的列表(用于悔棋) map2=copy.deepcopy(map) maps=[map2]  #定义窗口 screen = pygame.display.set_mode([1200,806])  #定义窗口名字 pygame.display.set_caption("五子棋")  #在窗口画出棋盘,提示器以及按钮 Draw_a_chessboard(screen) pygame.display.flip() clock=pygame.time.Clock() while True:  #只有running为真才能落子,主要用于游戏结束后防止再次落子  if running:   if t:    color=1    text('黑棋落子',screen,54)   else:    color=2    text('白棋落子',screen,54)    for event in pygame.event.get():   #点击x则关闭窗口   if event.type ==pygame.QUIT:    pygame.quit()    sys.exit()      #点击窗口里面类容则完成相应指令   elif event.type == MOUSEBUTTONDOWN:    if event.button == 1:     x,y=event.pos[0],event.pos[1]     for i in range(19):      for j in range(19):       #点击棋盘相应位置       if i*40+3+20<x<i*40+3+60 and j*40+3+20<y<j*40+3+60 and not map[i][j] and running:        #在棋盘相应位置落相应颜色棋子        Draw_a_chessman(i+1,j+1,screen,color)        #播放音效        play_chess_sound.play(0)        #在map里面记录落子位置        map[i][j]=color        #将map存入maps        map3=copy.deepcopy(map)        maps.append(map3)        #判断落子后是否有五子一线        if win(i,j):         if t:          text('黑棋胜利,请重新游戏',screen,30)         else:          text('白棋胜利,请重新游戏',screen,30)         #播放音效         victor_sound.play(0)         #阻止再往棋盘落子         running=False        pygame.display.flip()        t=not t     #如果点击‘重新开始'     if 900<x<1100 and 500<y<600:      #取消阻止      running=True      #播放音效      button_sound.play(0)      #重新开始      main()          #点击‘退出游戏',退出游戏     elif 900<x<1100 and 650<y<750:      #播放音效      button_sound.play(0)      pygame.quit()      sys.exit()      #点击‘悔棋'     elif 900<x<1020 and 350<y<450 and len(maps)!=1:      #播放音效      button_sound.play(0)      #删除maps里最后一个元素      del maps[len(maps)-1]       #再将最后一个元素copy给map      map=copy.deepcopy(maps[len(maps)-1])      #切换顺序      t=not t      #将map显示出来      Draw_a_chessboard_with_chessman(map,screen)      #悔棋完成,阻止再次悔棋      x,y=0,0  clock.tick(60)if __name__ == "__main__": try:  main() except SystemExit:  pass except:  traceback.print_exc()  pygame.quit()  input()            
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